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Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness

This study examines how playing a video game featuring a player-character with mental illness can positively impact mental illness stigma. We hypothesized that interactive gameplay would positively predict transportation into the story world. Then, transportation would predict identification with th...

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Detalles Bibliográficos
Autores principales: Ferchaud, Arienne, Seibert, Jonmichael, Sellers, Nicholas, Escobar Salazar, Nivia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7509402/
https://www.ncbi.nlm.nih.gov/pubmed/33013585
http://dx.doi.org/10.3389/fpsyg.2020.02240