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Reducing Mental Health Stigma Through Identification With Video Game Avatars With Mental Illness
This study examines how playing a video game featuring a player-character with mental illness can positively impact mental illness stigma. We hypothesized that interactive gameplay would positively predict transportation into the story world. Then, transportation would predict identification with th...
Autores principales: | Ferchaud, Arienne, Seibert, Jonmichael, Sellers, Nicholas, Escobar Salazar, Nivia |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7509402/ https://www.ncbi.nlm.nih.gov/pubmed/33013585 http://dx.doi.org/10.3389/fpsyg.2020.02240 |
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