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Exploring the Learning Efficacy of Digital Forensics Concepts and Bagging & Tagging of Digital Devices in Immersive Virtual Reality

This work presents the first account of evaluating learning inside a VR experience created to teach Digital Forensics (DF) concepts, and a hands-on laboratory exercise in Bagging & Tagging a crime scene with digital devices. First, we designed and developed an immersive VR experience which inclu...

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Autores principales: Hassenfeldt, Courtney, Jacques, Jillian, Baggili, Ibrahim
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Author(s). Published by Elsevier Ltd on behalf of DFRWS. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7527187/
http://dx.doi.org/10.1016/j.fsidi.2020.301011
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author Hassenfeldt, Courtney
Jacques, Jillian
Baggili, Ibrahim
author_facet Hassenfeldt, Courtney
Jacques, Jillian
Baggili, Ibrahim
author_sort Hassenfeldt, Courtney
collection PubMed
description This work presents the first account of evaluating learning inside a VR experience created to teach Digital Forensics (DF) concepts, and a hands-on laboratory exercise in Bagging & Tagging a crime scene with digital devices. First, we designed and developed an immersive VR experience which included a lecture and a lab. Next, we tested it with (n = 57) participants in a controlled experiment where they were randomly assigned to a VR group or a physical group. Both groups were subjected to the same lecture and lab, but one was in VR and the other was in the real world. We collected pre- and post-test results to assess the participants’ knowledge in DF concepts learned. Our experimental results indicated no significant differences in scores between the immersive VR group and the physical group. However, our results showed faster completion times in VR by the participants, which hints at VR being more time efficient, as virtual environments can be spun programmatically with little downtime.
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spelling pubmed-75271872020-10-01 Exploring the Learning Efficacy of Digital Forensics Concepts and Bagging & Tagging of Digital Devices in Immersive Virtual Reality Hassenfeldt, Courtney Jacques, Jillian Baggili, Ibrahim Forensic Science International: Digital Investigation DFRWS 2020 USA — Proceedings of the Twentieth Annual DFRWS USA This work presents the first account of evaluating learning inside a VR experience created to teach Digital Forensics (DF) concepts, and a hands-on laboratory exercise in Bagging & Tagging a crime scene with digital devices. First, we designed and developed an immersive VR experience which included a lecture and a lab. Next, we tested it with (n = 57) participants in a controlled experiment where they were randomly assigned to a VR group or a physical group. Both groups were subjected to the same lecture and lab, but one was in VR and the other was in the real world. We collected pre- and post-test results to assess the participants’ knowledge in DF concepts learned. Our experimental results indicated no significant differences in scores between the immersive VR group and the physical group. However, our results showed faster completion times in VR by the participants, which hints at VR being more time efficient, as virtual environments can be spun programmatically with little downtime. The Author(s). Published by Elsevier Ltd on behalf of DFRWS. 2020-07 2020-09-30 /pmc/articles/PMC7527187/ http://dx.doi.org/10.1016/j.fsidi.2020.301011 Text en © 2020 The Author(s) Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active.
spellingShingle DFRWS 2020 USA — Proceedings of the Twentieth Annual DFRWS USA
Hassenfeldt, Courtney
Jacques, Jillian
Baggili, Ibrahim
Exploring the Learning Efficacy of Digital Forensics Concepts and Bagging & Tagging of Digital Devices in Immersive Virtual Reality
title Exploring the Learning Efficacy of Digital Forensics Concepts and Bagging & Tagging of Digital Devices in Immersive Virtual Reality
title_full Exploring the Learning Efficacy of Digital Forensics Concepts and Bagging & Tagging of Digital Devices in Immersive Virtual Reality
title_fullStr Exploring the Learning Efficacy of Digital Forensics Concepts and Bagging & Tagging of Digital Devices in Immersive Virtual Reality
title_full_unstemmed Exploring the Learning Efficacy of Digital Forensics Concepts and Bagging & Tagging of Digital Devices in Immersive Virtual Reality
title_short Exploring the Learning Efficacy of Digital Forensics Concepts and Bagging & Tagging of Digital Devices in Immersive Virtual Reality
title_sort exploring the learning efficacy of digital forensics concepts and bagging & tagging of digital devices in immersive virtual reality
topic DFRWS 2020 USA — Proceedings of the Twentieth Annual DFRWS USA
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7527187/
http://dx.doi.org/10.1016/j.fsidi.2020.301011
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