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Foveated near-eye display for mixed reality using liquid crystal photonics

Foveated near-eye display is one of the most promising approaches to deliver immersive experience of mixed reality. However, it is challenged to conceive a compact optical system. Here, we introduce a method to use polarization optics via liquid crystal photonics to improve the foveated display perf...

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Autores principales: Lee, Seungjae, Wang, Mengfei, Li, Gang, Lu, Lu, Sulai, Yusufu, Jang, Changwon, Silverstein, Barry
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7527995/
https://www.ncbi.nlm.nih.gov/pubmed/32999311
http://dx.doi.org/10.1038/s41598-020-72555-w
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author Lee, Seungjae
Wang, Mengfei
Li, Gang
Lu, Lu
Sulai, Yusufu
Jang, Changwon
Silverstein, Barry
author_facet Lee, Seungjae
Wang, Mengfei
Li, Gang
Lu, Lu
Sulai, Yusufu
Jang, Changwon
Silverstein, Barry
author_sort Lee, Seungjae
collection PubMed
description Foveated near-eye display is one of the most promising approaches to deliver immersive experience of mixed reality. However, it is challenged to conceive a compact optical system. Here, we introduce a method to use polarization optics via liquid crystal photonics to improve the foveated display performance. We demonstrate a benchtop prototype of this idea. We implement and combine two display modules for peripheral and foveal visions. A peripheral display consists of a polarization selective lens (PSL) module, a polarization selective diffuser (PSD), and a slanted projection system. An 80[Formula: see text] diagonal field of view is achieved by on-axis optical configuration of the PSL module and the PSD. A foveal holographic display is composed of a spatial light modulator (SLM), a volume grating lens, and a microelectromechanical system mirror possibly in combination with a switchable polarization selective grating module. The holographic reconstruction using the SLM enables accurate focus cue generation and high resolution above 30 cycles per degree within 15[Formula: see text] by 15[Formula: see text] field of view. We explore and discuss the liquid crystal photonics in the prototype that has a novel optical design using volume gratings with polarization selectivity.
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spelling pubmed-75279952020-10-02 Foveated near-eye display for mixed reality using liquid crystal photonics Lee, Seungjae Wang, Mengfei Li, Gang Lu, Lu Sulai, Yusufu Jang, Changwon Silverstein, Barry Sci Rep Article Foveated near-eye display is one of the most promising approaches to deliver immersive experience of mixed reality. However, it is challenged to conceive a compact optical system. Here, we introduce a method to use polarization optics via liquid crystal photonics to improve the foveated display performance. We demonstrate a benchtop prototype of this idea. We implement and combine two display modules for peripheral and foveal visions. A peripheral display consists of a polarization selective lens (PSL) module, a polarization selective diffuser (PSD), and a slanted projection system. An 80[Formula: see text] diagonal field of view is achieved by on-axis optical configuration of the PSL module and the PSD. A foveal holographic display is composed of a spatial light modulator (SLM), a volume grating lens, and a microelectromechanical system mirror possibly in combination with a switchable polarization selective grating module. The holographic reconstruction using the SLM enables accurate focus cue generation and high resolution above 30 cycles per degree within 15[Formula: see text] by 15[Formula: see text] field of view. We explore and discuss the liquid crystal photonics in the prototype that has a novel optical design using volume gratings with polarization selectivity. Nature Publishing Group UK 2020-09-30 /pmc/articles/PMC7527995/ /pubmed/32999311 http://dx.doi.org/10.1038/s41598-020-72555-w Text en © The Author(s) 2020 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Lee, Seungjae
Wang, Mengfei
Li, Gang
Lu, Lu
Sulai, Yusufu
Jang, Changwon
Silverstein, Barry
Foveated near-eye display for mixed reality using liquid crystal photonics
title Foveated near-eye display for mixed reality using liquid crystal photonics
title_full Foveated near-eye display for mixed reality using liquid crystal photonics
title_fullStr Foveated near-eye display for mixed reality using liquid crystal photonics
title_full_unstemmed Foveated near-eye display for mixed reality using liquid crystal photonics
title_short Foveated near-eye display for mixed reality using liquid crystal photonics
title_sort foveated near-eye display for mixed reality using liquid crystal photonics
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7527995/
https://www.ncbi.nlm.nih.gov/pubmed/32999311
http://dx.doi.org/10.1038/s41598-020-72555-w
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