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Application of crowdfunding to video game projects financing
After the financial crisis in 2007 started, many of the new innovative companies didn’t have the access to the capital. The chance for them was crowdfunding. Nowadays, facing the coronavirus pandemic, this innovative method of financing becomes a mainstay in development of video games as well. The v...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Author(s). Published by Elsevier B.V.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7531918/ https://www.ncbi.nlm.nih.gov/pubmed/33042311 http://dx.doi.org/10.1016/j.procs.2020.09.289 |
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author | Szopik-Depczyńska, Katarzyna Kędzierska-Szczepaniak, Angelika Szczepaniak, Krzysztof |
author_facet | Szopik-Depczyńska, Katarzyna Kędzierska-Szczepaniak, Angelika Szczepaniak, Krzysztof |
author_sort | Szopik-Depczyńska, Katarzyna |
collection | PubMed |
description | After the financial crisis in 2007 started, many of the new innovative companies didn’t have the access to the capital. The chance for them was crowdfunding. Nowadays, facing the coronavirus pandemic, this innovative method of financing becomes a mainstay in development of video games as well. The video game market has developed rapidly over the last over a dozen years, but not all of the creators have the possibility for the traditional funding. This article presents the results of research aimed at examining the availability and use of crowdfunding - the innovative source of financing of projects on the video games market. The research methods used in the article are an observational method and a method of individual cases as well as the rational reasoning on the basis of achieved results. |
format | Online Article Text |
id | pubmed-7531918 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | The Author(s). Published by Elsevier B.V. |
record_format | MEDLINE/PubMed |
spelling | pubmed-75319182020-10-05 Application of crowdfunding to video game projects financing Szopik-Depczyńska, Katarzyna Kędzierska-Szczepaniak, Angelika Szczepaniak, Krzysztof Procedia Comput Sci Article After the financial crisis in 2007 started, many of the new innovative companies didn’t have the access to the capital. The chance for them was crowdfunding. Nowadays, facing the coronavirus pandemic, this innovative method of financing becomes a mainstay in development of video games as well. The video game market has developed rapidly over the last over a dozen years, but not all of the creators have the possibility for the traditional funding. This article presents the results of research aimed at examining the availability and use of crowdfunding - the innovative source of financing of projects on the video games market. The research methods used in the article are an observational method and a method of individual cases as well as the rational reasoning on the basis of achieved results. The Author(s). Published by Elsevier B.V. 2020 2020-10-02 /pmc/articles/PMC7531918/ /pubmed/33042311 http://dx.doi.org/10.1016/j.procs.2020.09.289 Text en © 2020 The Author(s). Published by Elsevier B.V. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active. |
spellingShingle | Article Szopik-Depczyńska, Katarzyna Kędzierska-Szczepaniak, Angelika Szczepaniak, Krzysztof Application of crowdfunding to video game projects financing |
title | Application of crowdfunding to video game projects financing |
title_full | Application of crowdfunding to video game projects financing |
title_fullStr | Application of crowdfunding to video game projects financing |
title_full_unstemmed | Application of crowdfunding to video game projects financing |
title_short | Application of crowdfunding to video game projects financing |
title_sort | application of crowdfunding to video game projects financing |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7531918/ https://www.ncbi.nlm.nih.gov/pubmed/33042311 http://dx.doi.org/10.1016/j.procs.2020.09.289 |
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