Cargando…
Gamification, serious games and action video games in optometry practice
Autores principales: | Argilés, Marc, Jurado, Laura Asensio, Junyent, Lluïsa Quevedo |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7533625/ https://www.ncbi.nlm.nih.gov/pubmed/31917137 http://dx.doi.org/10.1016/j.optom.2019.10.003 |
Ejemplares similares
-
Gamification: using game elements in serious contexts
por: Stieglitz, Stefan, et al.
Publicado: (2016) -
Serious Gaming and Gamification Education in Health Professions: Systematic Review
por: Gentry, Sarah Victoria, et al.
Publicado: (2019) -
Comparison of Gamification, Game-Based Learning, and Serious Games in Medical Education: A Scientometrics Analysis
por: ZOHARI, MOHADESEH, et al.
Publicado: (2023) -
Serious Games and Gamification for Mental Health: Current Status and Promising Directions
por: Fleming, Theresa M., et al.
Publicado: (2017) -
Serious Games and Gamification: Health Care Workers’ Experience, Attitudes, and Knowledge
por: Katonai, Zoltan, et al.
Publicado: (2023)