Cargando…

What role can videogames play in the COVID-19 pandemic?

Video games are often thought of as trite activities for younger generations. However, research in game studies over the last few decades have revealed that games can be valuable tools for growth and connection, particularly among older generations. Exploring the ways digital games can be used as to...

Descripción completa

Detalles Bibliográficos
Autores principales: Marston, Hannah R., Kowert, Rachel
Formato: Online Artículo Texto
Lenguaje:English
Publicado: F1000 Research Limited 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7537766/
http://dx.doi.org/10.35241/emeraldopenres.13727.2
_version_ 1783590731032559616
author Marston, Hannah R.
Kowert, Rachel
author_facet Marston, Hannah R.
Kowert, Rachel
author_sort Marston, Hannah R.
collection PubMed
description Video games are often thought of as trite activities for younger generations. However, research in game studies over the last few decades have revealed that games can be valuable tools for growth and connection, particularly among older generations. Exploring the ways digital games can be used as tools for connection has gained increased attention in recent months with global quarantines as a result of COVID-19. This article reviews the research that has examined the utility of digital games for older adults, focusing specifically on the ways in which games can be tools for social connectedness and psychological healing for older adults and intergenerationally. Special focus will be placed on the role games can play for post-traumatic stress among first responders.
format Online
Article
Text
id pubmed-7537766
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher F1000 Research Limited
record_format MEDLINE/PubMed
spelling pubmed-75377662020-10-27 What role can videogames play in the COVID-19 pandemic? Marston, Hannah R. Kowert, Rachel Emerald Open Research Opinion Article Video games are often thought of as trite activities for younger generations. However, research in game studies over the last few decades have revealed that games can be valuable tools for growth and connection, particularly among older generations. Exploring the ways digital games can be used as tools for connection has gained increased attention in recent months with global quarantines as a result of COVID-19. This article reviews the research that has examined the utility of digital games for older adults, focusing specifically on the ways in which games can be tools for social connectedness and psychological healing for older adults and intergenerationally. Special focus will be placed on the role games can play for post-traumatic stress among first responders. F1000 Research Limited 2020-10-05 /pmc/articles/PMC7537766/ http://dx.doi.org/10.35241/emeraldopenres.13727.2 Text en Copyright: © 2020 Marston HR and Kowert R http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution Licence, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Opinion Article
Marston, Hannah R.
Kowert, Rachel
What role can videogames play in the COVID-19 pandemic?
title What role can videogames play in the COVID-19 pandemic?
title_full What role can videogames play in the COVID-19 pandemic?
title_fullStr What role can videogames play in the COVID-19 pandemic?
title_full_unstemmed What role can videogames play in the COVID-19 pandemic?
title_short What role can videogames play in the COVID-19 pandemic?
title_sort what role can videogames play in the covid-19 pandemic?
topic Opinion Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7537766/
http://dx.doi.org/10.35241/emeraldopenres.13727.2
work_keys_str_mv AT marstonhannahr whatrolecanvideogamesplayinthecovid19pandemic
AT kowertrachel whatrolecanvideogamesplayinthecovid19pandemic