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What role can videogames play in the COVID-19 pandemic?
Video games are often thought of as trite activities for younger generations. However, research in game studies over the last few decades have revealed that games can be valuable tools for growth and connection, particularly among older generations. Exploring the ways digital games can be used as to...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
F1000 Research Limited
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7537766/ http://dx.doi.org/10.35241/emeraldopenres.13727.2 |
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author | Marston, Hannah R. Kowert, Rachel |
author_facet | Marston, Hannah R. Kowert, Rachel |
author_sort | Marston, Hannah R. |
collection | PubMed |
description | Video games are often thought of as trite activities for younger generations. However, research in game studies over the last few decades have revealed that games can be valuable tools for growth and connection, particularly among older generations. Exploring the ways digital games can be used as tools for connection has gained increased attention in recent months with global quarantines as a result of COVID-19. This article reviews the research that has examined the utility of digital games for older adults, focusing specifically on the ways in which games can be tools for social connectedness and psychological healing for older adults and intergenerationally. Special focus will be placed on the role games can play for post-traumatic stress among first responders. |
format | Online Article Text |
id | pubmed-7537766 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | F1000 Research Limited |
record_format | MEDLINE/PubMed |
spelling | pubmed-75377662020-10-27 What role can videogames play in the COVID-19 pandemic? Marston, Hannah R. Kowert, Rachel Emerald Open Research Opinion Article Video games are often thought of as trite activities for younger generations. However, research in game studies over the last few decades have revealed that games can be valuable tools for growth and connection, particularly among older generations. Exploring the ways digital games can be used as tools for connection has gained increased attention in recent months with global quarantines as a result of COVID-19. This article reviews the research that has examined the utility of digital games for older adults, focusing specifically on the ways in which games can be tools for social connectedness and psychological healing for older adults and intergenerationally. Special focus will be placed on the role games can play for post-traumatic stress among first responders. F1000 Research Limited 2020-10-05 /pmc/articles/PMC7537766/ http://dx.doi.org/10.35241/emeraldopenres.13727.2 Text en Copyright: © 2020 Marston HR and Kowert R http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution Licence, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Opinion Article Marston, Hannah R. Kowert, Rachel What role can videogames play in the COVID-19 pandemic? |
title | What role can videogames play in the COVID-19 pandemic? |
title_full | What role can videogames play in the COVID-19 pandemic? |
title_fullStr | What role can videogames play in the COVID-19 pandemic? |
title_full_unstemmed | What role can videogames play in the COVID-19 pandemic? |
title_short | What role can videogames play in the COVID-19 pandemic? |
title_sort | what role can videogames play in the covid-19 pandemic? |
topic | Opinion Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7537766/ http://dx.doi.org/10.35241/emeraldopenres.13727.2 |
work_keys_str_mv | AT marstonhannahr whatrolecanvideogamesplayinthecovid19pandemic AT kowertrachel whatrolecanvideogamesplayinthecovid19pandemic |