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Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality

Fixation identification is an essential task in the extraction of relevant information from gaze patterns; various algorithms are used in the identification process. However, the thresholds used in the algorithms greatly affect their sensitivity. Moreover, the application of these algorithm to eye-t...

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Autores principales: Llanes-Jurado, Jose, Marín-Morales, Javier, Guixeres, Jaime, Alcañiz, Mariano
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7547381/
https://www.ncbi.nlm.nih.gov/pubmed/32883026
http://dx.doi.org/10.3390/s20174956
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author Llanes-Jurado, Jose
Marín-Morales, Javier
Guixeres, Jaime
Alcañiz, Mariano
author_facet Llanes-Jurado, Jose
Marín-Morales, Javier
Guixeres, Jaime
Alcañiz, Mariano
author_sort Llanes-Jurado, Jose
collection PubMed
description Fixation identification is an essential task in the extraction of relevant information from gaze patterns; various algorithms are used in the identification process. However, the thresholds used in the algorithms greatly affect their sensitivity. Moreover, the application of these algorithm to eye-tracking technologies integrated into head-mounted displays, where the subject’s head position is unrestricted, is still an open issue. Therefore, the adaptation of eye-tracking algorithms and their thresholds to immersive virtual reality frameworks needs to be validated. This study presents the development of a dispersion-threshold identification algorithm applied to data obtained from an eye-tracking system integrated into a head-mounted display. Rules-based criteria are proposed to calibrate the thresholds of the algorithm through different features, such as number of fixations and the percentage of points which belong to a fixation. The results show that distance-dispersion thresholds between 1–1.6° and time windows between [Formula: see text] s are the acceptable range parameters, with 1° and [Formula: see text] s being the optimum. The work presents a calibrated algorithm to be applied in future experiments with eye-tracking integrated into head-mounted displays and guidelines for calibrating fixation identification algorithms
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spelling pubmed-75473812020-10-14 Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality Llanes-Jurado, Jose Marín-Morales, Javier Guixeres, Jaime Alcañiz, Mariano Sensors (Basel) Article Fixation identification is an essential task in the extraction of relevant information from gaze patterns; various algorithms are used in the identification process. However, the thresholds used in the algorithms greatly affect their sensitivity. Moreover, the application of these algorithm to eye-tracking technologies integrated into head-mounted displays, where the subject’s head position is unrestricted, is still an open issue. Therefore, the adaptation of eye-tracking algorithms and their thresholds to immersive virtual reality frameworks needs to be validated. This study presents the development of a dispersion-threshold identification algorithm applied to data obtained from an eye-tracking system integrated into a head-mounted display. Rules-based criteria are proposed to calibrate the thresholds of the algorithm through different features, such as number of fixations and the percentage of points which belong to a fixation. The results show that distance-dispersion thresholds between 1–1.6° and time windows between [Formula: see text] s are the acceptable range parameters, with 1° and [Formula: see text] s being the optimum. The work presents a calibrated algorithm to be applied in future experiments with eye-tracking integrated into head-mounted displays and guidelines for calibrating fixation identification algorithms MDPI 2020-09-01 /pmc/articles/PMC7547381/ /pubmed/32883026 http://dx.doi.org/10.3390/s20174956 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Llanes-Jurado, Jose
Marín-Morales, Javier
Guixeres, Jaime
Alcañiz, Mariano
Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality
title Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality
title_full Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality
title_fullStr Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality
title_full_unstemmed Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality
title_short Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality
title_sort development and calibration of an eye-tracking fixation identification algorithm for immersive virtual reality
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7547381/
https://www.ncbi.nlm.nih.gov/pubmed/32883026
http://dx.doi.org/10.3390/s20174956
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