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Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial

BACKGROUND: The use of new technology like virtual reality, e-learning, and serious gaming can offer novel, more accessible options that have been demonstrated to improve learning outcomes. OBJECTIVE: The aim of this study was to compare the educational effectiveness of serious game–based simulation...

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Detalles Bibliográficos
Autores principales: Benda, Natalie C, Kellogg, Kathryn M, Hoffman, Daniel J, Fairbanks, Rollin J, Auguste, Tamika
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7551111/
https://www.ncbi.nlm.nih.gov/pubmed/32985993
http://dx.doi.org/10.2196/21123