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Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender

(1) Background: Childhood obesity has become a main global health problem and active video games (AVG) could be used to increase energy expenditure. The aim of this study was to investigate the energy expenditure during an AVG intervention combined with exercise, differentiating by gender. (2) Metho...

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Autores principales: Comeras-Chueca, Cristina, Villalba-Heredia, Lorena, Pérez-Llera, Marcos, Lozano-Berges, Gabriel, Marín-Puyalto, Jorge, Vicente-Rodríguez, Germán, Matute-Llorente, Ángel, Casajús, José A., González-Agüero, Alejandro
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7560235/
https://www.ncbi.nlm.nih.gov/pubmed/32942663
http://dx.doi.org/10.3390/ijerph17186714
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author Comeras-Chueca, Cristina
Villalba-Heredia, Lorena
Pérez-Llera, Marcos
Lozano-Berges, Gabriel
Marín-Puyalto, Jorge
Vicente-Rodríguez, Germán
Matute-Llorente, Ángel
Casajús, José A.
González-Agüero, Alejandro
author_facet Comeras-Chueca, Cristina
Villalba-Heredia, Lorena
Pérez-Llera, Marcos
Lozano-Berges, Gabriel
Marín-Puyalto, Jorge
Vicente-Rodríguez, Germán
Matute-Llorente, Ángel
Casajús, José A.
González-Agüero, Alejandro
author_sort Comeras-Chueca, Cristina
collection PubMed
description (1) Background: Childhood obesity has become a main global health problem and active video games (AVG) could be used to increase energy expenditure. The aim of this study was to investigate the energy expenditure during an AVG intervention combined with exercise, differentiating by gender. (2) Methods: A total of 45 children with overweight or obesity (19 girls) performed an AVG intervention combined with exercise. The AVG used were the Xbox Kinect, Nintendo Wii, dance mats, BKOOL cycling simulator, and Nintendo Switch. The energy expenditure was estimated from the heart rate recorded during the sessions and the data from the individual maximal tests. (3) Results: The mean energy expenditure was 315.1 kilocalories in a one-hour session. Participants spent the most energy on BKOOL, followed by Ring Fit Adventures, Dance Mats, Xbox Kinect, and the Nintendo Wii, with significant differences between BKOOL and the Nintendo Wii. Significant differences between boys and girls were found, but were partially due to the difference in weight, VO(2max), and fat-free mass. (4) Conclusions: The energy expenditure with AVG combined with multi-component exercise was 5.68 kcal/min in boys and 4.66 kcal/min in girls with overweight and obesity. AVG could be an effective strategy to increase energy expenditure in children and adolescents with overweight and obesity.
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spelling pubmed-75602352020-10-22 Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender Comeras-Chueca, Cristina Villalba-Heredia, Lorena Pérez-Llera, Marcos Lozano-Berges, Gabriel Marín-Puyalto, Jorge Vicente-Rodríguez, Germán Matute-Llorente, Ángel Casajús, José A. González-Agüero, Alejandro Int J Environ Res Public Health Article (1) Background: Childhood obesity has become a main global health problem and active video games (AVG) could be used to increase energy expenditure. The aim of this study was to investigate the energy expenditure during an AVG intervention combined with exercise, differentiating by gender. (2) Methods: A total of 45 children with overweight or obesity (19 girls) performed an AVG intervention combined with exercise. The AVG used were the Xbox Kinect, Nintendo Wii, dance mats, BKOOL cycling simulator, and Nintendo Switch. The energy expenditure was estimated from the heart rate recorded during the sessions and the data from the individual maximal tests. (3) Results: The mean energy expenditure was 315.1 kilocalories in a one-hour session. Participants spent the most energy on BKOOL, followed by Ring Fit Adventures, Dance Mats, Xbox Kinect, and the Nintendo Wii, with significant differences between BKOOL and the Nintendo Wii. Significant differences between boys and girls were found, but were partially due to the difference in weight, VO(2max), and fat-free mass. (4) Conclusions: The energy expenditure with AVG combined with multi-component exercise was 5.68 kcal/min in boys and 4.66 kcal/min in girls with overweight and obesity. AVG could be an effective strategy to increase energy expenditure in children and adolescents with overweight and obesity. MDPI 2020-09-15 2020-09 /pmc/articles/PMC7560235/ /pubmed/32942663 http://dx.doi.org/10.3390/ijerph17186714 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Comeras-Chueca, Cristina
Villalba-Heredia, Lorena
Pérez-Llera, Marcos
Lozano-Berges, Gabriel
Marín-Puyalto, Jorge
Vicente-Rodríguez, Germán
Matute-Llorente, Ángel
Casajús, José A.
González-Agüero, Alejandro
Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender
title Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender
title_full Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender
title_fullStr Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender
title_full_unstemmed Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender
title_short Assessment of Active Video Games’ Energy Expenditure in Children with Overweight and Obesity and Differences by Gender
title_sort assessment of active video games’ energy expenditure in children with overweight and obesity and differences by gender
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7560235/
https://www.ncbi.nlm.nih.gov/pubmed/32942663
http://dx.doi.org/10.3390/ijerph17186714
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