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Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots
Deception via honeypots, computers that pretend to be real, may provide effective ways of countering cyberattacks in computer networks. Although prior research has investigated the effectiveness of timing and amount of deception via deception-based games, it is unclear as to how the size of the netw...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7575868/ https://www.ncbi.nlm.nih.gov/pubmed/33117217 http://dx.doi.org/10.3389/fpsyg.2020.535803 |
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author | Katakwar, Harsh Aggarwal, Palvi Maqbool, Zahid Dutt, Varun |
author_facet | Katakwar, Harsh Aggarwal, Palvi Maqbool, Zahid Dutt, Varun |
author_sort | Katakwar, Harsh |
collection | PubMed |
description | Deception via honeypots, computers that pretend to be real, may provide effective ways of countering cyberattacks in computer networks. Although prior research has investigated the effectiveness of timing and amount of deception via deception-based games, it is unclear as to how the size of the network (i.e., the number of computer systems in the network) influences adversarial decisions. In this research, using a deception game (DG), we evaluate the influence of network size on adversary’s cyberattack decisions. The DG has two sequential stages, probe and attack, and it is defined as DG (n,k, γ), where n is the number of servers, k is the number of honeypots, and γ is the number of probes that the adversary makes before attacking the network. In the probe stage, participants may probe a few web servers or may not probe the network. In the attack stage, participants may attack any one of the web servers or decide not to attack the network. In a laboratory experiment, participants were randomly assigned to a repeated DG across three different between-subject conditions: small (20 participants), medium (20 participants), and large (20 participants). The small, medium, and large conditions used DG (2, 1, 1), DG (6, 3, 3), and DG (12, 6, 6) games, respectively (thus, the proportion of honeypots was kept constant at 50% in all three conditions). Results revealed that in the small network, the proportions of honeypot and no-attack actions were 0.20 and 0.52, whereas in the medium (large) network, the proportions of honeypot and no-attack actions were 0.50 (0.50) and 0.06 (0.03), respectively. There was also an effect of probing actions on attack actions across all three network sizes. We highlight the implications of our results for networks of different sizes involving deception via honeypots. |
format | Online Article Text |
id | pubmed-7575868 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-75758682020-10-27 Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots Katakwar, Harsh Aggarwal, Palvi Maqbool, Zahid Dutt, Varun Front Psychol Psychology Deception via honeypots, computers that pretend to be real, may provide effective ways of countering cyberattacks in computer networks. Although prior research has investigated the effectiveness of timing and amount of deception via deception-based games, it is unclear as to how the size of the network (i.e., the number of computer systems in the network) influences adversarial decisions. In this research, using a deception game (DG), we evaluate the influence of network size on adversary’s cyberattack decisions. The DG has two sequential stages, probe and attack, and it is defined as DG (n,k, γ), where n is the number of servers, k is the number of honeypots, and γ is the number of probes that the adversary makes before attacking the network. In the probe stage, participants may probe a few web servers or may not probe the network. In the attack stage, participants may attack any one of the web servers or decide not to attack the network. In a laboratory experiment, participants were randomly assigned to a repeated DG across three different between-subject conditions: small (20 participants), medium (20 participants), and large (20 participants). The small, medium, and large conditions used DG (2, 1, 1), DG (6, 3, 3), and DG (12, 6, 6) games, respectively (thus, the proportion of honeypots was kept constant at 50% in all three conditions). Results revealed that in the small network, the proportions of honeypot and no-attack actions were 0.20 and 0.52, whereas in the medium (large) network, the proportions of honeypot and no-attack actions were 0.50 (0.50) and 0.06 (0.03), respectively. There was also an effect of probing actions on attack actions across all three network sizes. We highlight the implications of our results for networks of different sizes involving deception via honeypots. Frontiers Media S.A. 2020-09-25 /pmc/articles/PMC7575868/ /pubmed/33117217 http://dx.doi.org/10.3389/fpsyg.2020.535803 Text en Copyright © 2020 Katakwar, Aggarwal, Maqbool and Dutt. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Katakwar, Harsh Aggarwal, Palvi Maqbool, Zahid Dutt, Varun Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots |
title | Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots |
title_full | Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots |
title_fullStr | Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots |
title_full_unstemmed | Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots |
title_short | Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots |
title_sort | influence of network size on adversarial decisions in a deception game involving honeypots |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7575868/ https://www.ncbi.nlm.nih.gov/pubmed/33117217 http://dx.doi.org/10.3389/fpsyg.2020.535803 |
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