Cargando…

Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots

Deception via honeypots, computers that pretend to be real, may provide effective ways of countering cyberattacks in computer networks. Although prior research has investigated the effectiveness of timing and amount of deception via deception-based games, it is unclear as to how the size of the netw...

Descripción completa

Detalles Bibliográficos
Autores principales: Katakwar, Harsh, Aggarwal, Palvi, Maqbool, Zahid, Dutt, Varun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7575868/
https://www.ncbi.nlm.nih.gov/pubmed/33117217
http://dx.doi.org/10.3389/fpsyg.2020.535803
_version_ 1783597894587121664
author Katakwar, Harsh
Aggarwal, Palvi
Maqbool, Zahid
Dutt, Varun
author_facet Katakwar, Harsh
Aggarwal, Palvi
Maqbool, Zahid
Dutt, Varun
author_sort Katakwar, Harsh
collection PubMed
description Deception via honeypots, computers that pretend to be real, may provide effective ways of countering cyberattacks in computer networks. Although prior research has investigated the effectiveness of timing and amount of deception via deception-based games, it is unclear as to how the size of the network (i.e., the number of computer systems in the network) influences adversarial decisions. In this research, using a deception game (DG), we evaluate the influence of network size on adversary’s cyberattack decisions. The DG has two sequential stages, probe and attack, and it is defined as DG (n,k, γ), where n is the number of servers, k is the number of honeypots, and γ is the number of probes that the adversary makes before attacking the network. In the probe stage, participants may probe a few web servers or may not probe the network. In the attack stage, participants may attack any one of the web servers or decide not to attack the network. In a laboratory experiment, participants were randomly assigned to a repeated DG across three different between-subject conditions: small (20 participants), medium (20 participants), and large (20 participants). The small, medium, and large conditions used DG (2, 1, 1), DG (6, 3, 3), and DG (12, 6, 6) games, respectively (thus, the proportion of honeypots was kept constant at 50% in all three conditions). Results revealed that in the small network, the proportions of honeypot and no-attack actions were 0.20 and 0.52, whereas in the medium (large) network, the proportions of honeypot and no-attack actions were 0.50 (0.50) and 0.06 (0.03), respectively. There was also an effect of probing actions on attack actions across all three network sizes. We highlight the implications of our results for networks of different sizes involving deception via honeypots.
format Online
Article
Text
id pubmed-7575868
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-75758682020-10-27 Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots Katakwar, Harsh Aggarwal, Palvi Maqbool, Zahid Dutt, Varun Front Psychol Psychology Deception via honeypots, computers that pretend to be real, may provide effective ways of countering cyberattacks in computer networks. Although prior research has investigated the effectiveness of timing and amount of deception via deception-based games, it is unclear as to how the size of the network (i.e., the number of computer systems in the network) influences adversarial decisions. In this research, using a deception game (DG), we evaluate the influence of network size on adversary’s cyberattack decisions. The DG has two sequential stages, probe and attack, and it is defined as DG (n,k, γ), where n is the number of servers, k is the number of honeypots, and γ is the number of probes that the adversary makes before attacking the network. In the probe stage, participants may probe a few web servers or may not probe the network. In the attack stage, participants may attack any one of the web servers or decide not to attack the network. In a laboratory experiment, participants were randomly assigned to a repeated DG across three different between-subject conditions: small (20 participants), medium (20 participants), and large (20 participants). The small, medium, and large conditions used DG (2, 1, 1), DG (6, 3, 3), and DG (12, 6, 6) games, respectively (thus, the proportion of honeypots was kept constant at 50% in all three conditions). Results revealed that in the small network, the proportions of honeypot and no-attack actions were 0.20 and 0.52, whereas in the medium (large) network, the proportions of honeypot and no-attack actions were 0.50 (0.50) and 0.06 (0.03), respectively. There was also an effect of probing actions on attack actions across all three network sizes. We highlight the implications of our results for networks of different sizes involving deception via honeypots. Frontiers Media S.A. 2020-09-25 /pmc/articles/PMC7575868/ /pubmed/33117217 http://dx.doi.org/10.3389/fpsyg.2020.535803 Text en Copyright © 2020 Katakwar, Aggarwal, Maqbool and Dutt. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Katakwar, Harsh
Aggarwal, Palvi
Maqbool, Zahid
Dutt, Varun
Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots
title Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots
title_full Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots
title_fullStr Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots
title_full_unstemmed Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots
title_short Influence of Network Size on Adversarial Decisions in a Deception Game Involving Honeypots
title_sort influence of network size on adversarial decisions in a deception game involving honeypots
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7575868/
https://www.ncbi.nlm.nih.gov/pubmed/33117217
http://dx.doi.org/10.3389/fpsyg.2020.535803
work_keys_str_mv AT katakwarharsh influenceofnetworksizeonadversarialdecisionsinadeceptiongameinvolvinghoneypots
AT aggarwalpalvi influenceofnetworksizeonadversarialdecisionsinadeceptiongameinvolvinghoneypots
AT maqboolzahid influenceofnetworksizeonadversarialdecisionsinadeceptiongameinvolvinghoneypots
AT duttvarun influenceofnetworksizeonadversarialdecisionsinadeceptiongameinvolvinghoneypots