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On the connection between real-world circumstances and online player behaviour: The case of EVE Online
Games involving virtual worlds are popular in several segments of the population and societies. The online environment facilitates that players from different countries interact in a common virtual world. Virtual worlds involving social and economic interactions are particularly useful to test socia...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7577455/ https://www.ncbi.nlm.nih.gov/pubmed/33085667 http://dx.doi.org/10.1371/journal.pone.0240196 |