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On the connection between real-world circumstances and online player behaviour: The case of EVE Online

Games involving virtual worlds are popular in several segments of the population and societies. The online environment facilitates that players from different countries interact in a common virtual world. Virtual worlds involving social and economic interactions are particularly useful to test socia...

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Detalles Bibliográficos
Autores principales: Belaza, Andres M., Ryckebusch, Jan, Schoors, Koen, Rocha, Luis E. C., Vandermarliere, Benjamin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7577455/
https://www.ncbi.nlm.nih.gov/pubmed/33085667
http://dx.doi.org/10.1371/journal.pone.0240196