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User Experiences with a Virtual Alcohol Prevention Simulation for Danish Adolescents
This pilot study explores 31 Danish adolescent user experiences for the newly developed virtual party simulation app—Virtual Reality (VR) FestLab. The main objective of this study was to investigate usability for VR FestLab, which aims to improve alcohol resistance skills for Danish adolescents. A s...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7579059/ https://www.ncbi.nlm.nih.gov/pubmed/32977501 http://dx.doi.org/10.3390/ijerph17196945 |
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author | Guldager, Julie Dalgaard Kjær, Satayesh Lavasani Lyk, Patricia Dietrich, Timo Rundle-Thiele, Sharyn Majgaard, Gunver Stock, Christiane |
author_facet | Guldager, Julie Dalgaard Kjær, Satayesh Lavasani Lyk, Patricia Dietrich, Timo Rundle-Thiele, Sharyn Majgaard, Gunver Stock, Christiane |
author_sort | Guldager, Julie Dalgaard |
collection | PubMed |
description | This pilot study explores 31 Danish adolescent user experiences for the newly developed virtual party simulation app—Virtual Reality (VR) FestLab. The main objective of this study was to investigate usability for VR FestLab, which aims to improve alcohol resistance skills for Danish adolescents. A secondary objective was to understand gameplay experiences. The study is a mixed method study that draws on questionnaire data (n = 31) and focus group interviews (n = 10) of boarding school students participating in the pilot study. Descriptive statistics were used to examine quantitative data, and qualitative data were analyzed thematically. Quantitative findings indicated that gameplay experiences of the VR simulation were positive, and all User Experience Questionnaire (UEQ) items were answered positively. The focus group interviews showed that adolescents found the simulation to be realistic. Feedback indicated that the group pressure experienced in the simulation was regarded to be less than in real life. Adolescents had varying approaches to playing the VR simulation, they thought the quality of the simulation was good, and only a few users experienced technical difficulties. These initial study findings indicate that VR FestLab is a promising tool for the prevention of alcohol use among adolescents. |
format | Online Article Text |
id | pubmed-7579059 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-75790592020-10-29 User Experiences with a Virtual Alcohol Prevention Simulation for Danish Adolescents Guldager, Julie Dalgaard Kjær, Satayesh Lavasani Lyk, Patricia Dietrich, Timo Rundle-Thiele, Sharyn Majgaard, Gunver Stock, Christiane Int J Environ Res Public Health Article This pilot study explores 31 Danish adolescent user experiences for the newly developed virtual party simulation app—Virtual Reality (VR) FestLab. The main objective of this study was to investigate usability for VR FestLab, which aims to improve alcohol resistance skills for Danish adolescents. A secondary objective was to understand gameplay experiences. The study is a mixed method study that draws on questionnaire data (n = 31) and focus group interviews (n = 10) of boarding school students participating in the pilot study. Descriptive statistics were used to examine quantitative data, and qualitative data were analyzed thematically. Quantitative findings indicated that gameplay experiences of the VR simulation were positive, and all User Experience Questionnaire (UEQ) items were answered positively. The focus group interviews showed that adolescents found the simulation to be realistic. Feedback indicated that the group pressure experienced in the simulation was regarded to be less than in real life. Adolescents had varying approaches to playing the VR simulation, they thought the quality of the simulation was good, and only a few users experienced technical difficulties. These initial study findings indicate that VR FestLab is a promising tool for the prevention of alcohol use among adolescents. MDPI 2020-09-23 2020-10 /pmc/articles/PMC7579059/ /pubmed/32977501 http://dx.doi.org/10.3390/ijerph17196945 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Guldager, Julie Dalgaard Kjær, Satayesh Lavasani Lyk, Patricia Dietrich, Timo Rundle-Thiele, Sharyn Majgaard, Gunver Stock, Christiane User Experiences with a Virtual Alcohol Prevention Simulation for Danish Adolescents |
title | User Experiences with a Virtual Alcohol Prevention Simulation for Danish Adolescents |
title_full | User Experiences with a Virtual Alcohol Prevention Simulation for Danish Adolescents |
title_fullStr | User Experiences with a Virtual Alcohol Prevention Simulation for Danish Adolescents |
title_full_unstemmed | User Experiences with a Virtual Alcohol Prevention Simulation for Danish Adolescents |
title_short | User Experiences with a Virtual Alcohol Prevention Simulation for Danish Adolescents |
title_sort | user experiences with a virtual alcohol prevention simulation for danish adolescents |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7579059/ https://www.ncbi.nlm.nih.gov/pubmed/32977501 http://dx.doi.org/10.3390/ijerph17196945 |
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