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The development and validation of the Videogaming Motives Questionnaire (VMQ)

Gaming motives are important factors for explaining individual differences in videogame-related behaviors. The aim of the present study was to develop a new comprehensive but brief instrument–the Videogaming Motives Questionnaire (VMQ)–which embraces some of the most relevant gaming motives. In a fi...

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Autores principales: López-Fernández, Francisco J., Mezquita, Laura, Griffiths, Mark D., Ortet, Generós, Ibáñez, Manuel I.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7584249/
https://www.ncbi.nlm.nih.gov/pubmed/33095762
http://dx.doi.org/10.1371/journal.pone.0240726
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author López-Fernández, Francisco J.
Mezquita, Laura
Griffiths, Mark D.
Ortet, Generós
Ibáñez, Manuel I.
author_facet López-Fernández, Francisco J.
Mezquita, Laura
Griffiths, Mark D.
Ortet, Generós
Ibáñez, Manuel I.
author_sort López-Fernández, Francisco J.
collection PubMed
description Gaming motives are important factors for explaining individual differences in videogame-related behaviors. The aim of the present study was to develop a new comprehensive but brief instrument–the Videogaming Motives Questionnaire (VMQ)–which embraces some of the most relevant gaming motives. In a first study, a pilot exploratory factor analysis (EFA) with data from 140 undergraduates was performed on items from twelve potential motives. This identified eight main factors: recreation, social interaction, coping, violent reward, fantasy, cognitive development, customization, and competition. In Studies 2 and 3, an EFA and a confirmatory factor analysis were performed on two independent samples of 407 adolescents and 260 young adults, respectively. The VMQ presented a robust eight-factor structure, with all scales showing adequate reliability indices. In reference to criterion validity, all motives presented specific associations with hours spent playing videogames, disordered gaming, and game genre preferences. More specifically, and in both adolescents and young adults, social interaction was the main motive related to time spent gaming, whereas disordered gaming was related to both coping and social interaction motives. Based on these findings, it is concluded that the VMQ is a brief and psychometrically appropriate tool for assessing the most relevant videogaming motives.
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spelling pubmed-75842492020-10-28 The development and validation of the Videogaming Motives Questionnaire (VMQ) López-Fernández, Francisco J. Mezquita, Laura Griffiths, Mark D. Ortet, Generós Ibáñez, Manuel I. PLoS One Research Article Gaming motives are important factors for explaining individual differences in videogame-related behaviors. The aim of the present study was to develop a new comprehensive but brief instrument–the Videogaming Motives Questionnaire (VMQ)–which embraces some of the most relevant gaming motives. In a first study, a pilot exploratory factor analysis (EFA) with data from 140 undergraduates was performed on items from twelve potential motives. This identified eight main factors: recreation, social interaction, coping, violent reward, fantasy, cognitive development, customization, and competition. In Studies 2 and 3, an EFA and a confirmatory factor analysis were performed on two independent samples of 407 adolescents and 260 young adults, respectively. The VMQ presented a robust eight-factor structure, with all scales showing adequate reliability indices. In reference to criterion validity, all motives presented specific associations with hours spent playing videogames, disordered gaming, and game genre preferences. More specifically, and in both adolescents and young adults, social interaction was the main motive related to time spent gaming, whereas disordered gaming was related to both coping and social interaction motives. Based on these findings, it is concluded that the VMQ is a brief and psychometrically appropriate tool for assessing the most relevant videogaming motives. Public Library of Science 2020-10-23 /pmc/articles/PMC7584249/ /pubmed/33095762 http://dx.doi.org/10.1371/journal.pone.0240726 Text en © 2020 López-Fernández et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
López-Fernández, Francisco J.
Mezquita, Laura
Griffiths, Mark D.
Ortet, Generós
Ibáñez, Manuel I.
The development and validation of the Videogaming Motives Questionnaire (VMQ)
title The development and validation of the Videogaming Motives Questionnaire (VMQ)
title_full The development and validation of the Videogaming Motives Questionnaire (VMQ)
title_fullStr The development and validation of the Videogaming Motives Questionnaire (VMQ)
title_full_unstemmed The development and validation of the Videogaming Motives Questionnaire (VMQ)
title_short The development and validation of the Videogaming Motives Questionnaire (VMQ)
title_sort development and validation of the videogaming motives questionnaire (vmq)
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7584249/
https://www.ncbi.nlm.nih.gov/pubmed/33095762
http://dx.doi.org/10.1371/journal.pone.0240726
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