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Familiarity with teammate’s attitudes improves team performance in virtual reality

Virtual reality (VR) is a potentially challenging social environment for effective communication and collaboration. Thus, we conducted a VR study to determine whether increased familiarity with a teammate would improve performance on a joint decision making task. Specifically, because attitude famil...

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Detalles Bibliográficos
Autores principales: Moore, Shannon M., Geuss, Michael N.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7588115/
https://www.ncbi.nlm.nih.gov/pubmed/33104729
http://dx.doi.org/10.1371/journal.pone.0241011
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author Moore, Shannon M.
Geuss, Michael N.
author_facet Moore, Shannon M.
Geuss, Michael N.
author_sort Moore, Shannon M.
collection PubMed
description Virtual reality (VR) is a potentially challenging social environment for effective communication and collaboration. Thus, we conducted a VR study to determine whether increased familiarity with a teammate would improve performance on a joint decision making task. Specifically, because attitude familiarity, or knowledge of another person’s attitudes, has been correlated with better relationship functioning in the past, we anticipated that team performance would improve when teammates were first asked to discuss their task-relevant attitudes with one another. We also hypothesized that increased familiarity would be particularly useful in immersive VR, where typical social and other nonverbal cues were lacking. Twenty pairs recruited from a workplace environment were randomly assigned to either the Familiar or Control condition before completing a joint decision making task both in VR and on desktop monitors. The manipulation of attitude familiarity was successful: pairs in the Familiar condition were significantly more aware of their partners’ unique task-relevant attitudes. Results found that in VR, Familiar pairs were more accurate at determining patterns to events. Additionally, for teams less experienced in VR, Familiar pairs were also more accurate at predicting future events. However, there was no meaningful statistical difference in pairs’ ability to identify information. Familiar teams also took more time to answer questions, and we found no difference in self-reported communication quality. Overall, this was the first successful manipulation of attitude familiarity and results indicate that such an intervention may prove useful in a collaborative work environment, as Familiar teams demonstrated greater accuracy, especially in VR.
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spelling pubmed-75881152020-10-30 Familiarity with teammate’s attitudes improves team performance in virtual reality Moore, Shannon M. Geuss, Michael N. PLoS One Research Article Virtual reality (VR) is a potentially challenging social environment for effective communication and collaboration. Thus, we conducted a VR study to determine whether increased familiarity with a teammate would improve performance on a joint decision making task. Specifically, because attitude familiarity, or knowledge of another person’s attitudes, has been correlated with better relationship functioning in the past, we anticipated that team performance would improve when teammates were first asked to discuss their task-relevant attitudes with one another. We also hypothesized that increased familiarity would be particularly useful in immersive VR, where typical social and other nonverbal cues were lacking. Twenty pairs recruited from a workplace environment were randomly assigned to either the Familiar or Control condition before completing a joint decision making task both in VR and on desktop monitors. The manipulation of attitude familiarity was successful: pairs in the Familiar condition were significantly more aware of their partners’ unique task-relevant attitudes. Results found that in VR, Familiar pairs were more accurate at determining patterns to events. Additionally, for teams less experienced in VR, Familiar pairs were also more accurate at predicting future events. However, there was no meaningful statistical difference in pairs’ ability to identify information. Familiar teams also took more time to answer questions, and we found no difference in self-reported communication quality. Overall, this was the first successful manipulation of attitude familiarity and results indicate that such an intervention may prove useful in a collaborative work environment, as Familiar teams demonstrated greater accuracy, especially in VR. Public Library of Science 2020-10-26 /pmc/articles/PMC7588115/ /pubmed/33104729 http://dx.doi.org/10.1371/journal.pone.0241011 Text en https://creativecommons.org/publicdomain/zero/1.0/ This is an open access article, free of all copyright, and may be freely reproduced, distributed, transmitted, modified, built upon, or otherwise used by anyone for any lawful purpose. The work is made available under the Creative Commons CC0 (https://creativecommons.org/publicdomain/zero/1.0/) public domain dedication.
spellingShingle Research Article
Moore, Shannon M.
Geuss, Michael N.
Familiarity with teammate’s attitudes improves team performance in virtual reality
title Familiarity with teammate’s attitudes improves team performance in virtual reality
title_full Familiarity with teammate’s attitudes improves team performance in virtual reality
title_fullStr Familiarity with teammate’s attitudes improves team performance in virtual reality
title_full_unstemmed Familiarity with teammate’s attitudes improves team performance in virtual reality
title_short Familiarity with teammate’s attitudes improves team performance in virtual reality
title_sort familiarity with teammate’s attitudes improves team performance in virtual reality
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7588115/
https://www.ncbi.nlm.nih.gov/pubmed/33104729
http://dx.doi.org/10.1371/journal.pone.0241011
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