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Bi-Layer Shortest-Path Network Interdiction Game for Internet of Things

Network security is a crucial challenge facing Internet-of-Things (IoT) systems worldwide, which leads to serious safety alarms and great economic loss. This paper studies the problem of malicious interdicting network exploitation of IoT systems that are modeled as a bi-layer logical–physical networ...

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Autores principales: Yan, Jingwen, Xiao, Kaiming, Zhu, Cheng, Wu, Jun, Yang, Guoli, Zhang, Weiming
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7589153/
https://www.ncbi.nlm.nih.gov/pubmed/33096671
http://dx.doi.org/10.3390/s20205943
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author Yan, Jingwen
Xiao, Kaiming
Zhu, Cheng
Wu, Jun
Yang, Guoli
Zhang, Weiming
author_facet Yan, Jingwen
Xiao, Kaiming
Zhu, Cheng
Wu, Jun
Yang, Guoli
Zhang, Weiming
author_sort Yan, Jingwen
collection PubMed
description Network security is a crucial challenge facing Internet-of-Things (IoT) systems worldwide, which leads to serious safety alarms and great economic loss. This paper studies the problem of malicious interdicting network exploitation of IoT systems that are modeled as a bi-layer logical–physical network. In this problem, a virtual attack takes place at the logical layer (the layer of Things), while the physical layer (the layer of Internet) provides concrete support for the attack. In the interdiction problem, the attacker attempts to access a target node on the logical layer with minimal communication cost, but the defender can strategically interdict some key edges on the physical layer given a certain budget of interdiction resources. This setting generalizes the classic single-layer shortest-path network interdiction problem, but brings in nonlinear objective functions, which are notoriously challenging to optimize. We reformulate the model and apply Benders decomposition process to solve this problem. A layer-mapping module is introduced to improve the decomposition algorithm and a random-search process is proposed to accelerate the convergence. Extensive numerical experiments demonstrate the computational efficiency of our methods.
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spelling pubmed-75891532020-10-29 Bi-Layer Shortest-Path Network Interdiction Game for Internet of Things Yan, Jingwen Xiao, Kaiming Zhu, Cheng Wu, Jun Yang, Guoli Zhang, Weiming Sensors (Basel) Article Network security is a crucial challenge facing Internet-of-Things (IoT) systems worldwide, which leads to serious safety alarms and great economic loss. This paper studies the problem of malicious interdicting network exploitation of IoT systems that are modeled as a bi-layer logical–physical network. In this problem, a virtual attack takes place at the logical layer (the layer of Things), while the physical layer (the layer of Internet) provides concrete support for the attack. In the interdiction problem, the attacker attempts to access a target node on the logical layer with minimal communication cost, but the defender can strategically interdict some key edges on the physical layer given a certain budget of interdiction resources. This setting generalizes the classic single-layer shortest-path network interdiction problem, but brings in nonlinear objective functions, which are notoriously challenging to optimize. We reformulate the model and apply Benders decomposition process to solve this problem. A layer-mapping module is introduced to improve the decomposition algorithm and a random-search process is proposed to accelerate the convergence. Extensive numerical experiments demonstrate the computational efficiency of our methods. MDPI 2020-10-21 /pmc/articles/PMC7589153/ /pubmed/33096671 http://dx.doi.org/10.3390/s20205943 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Yan, Jingwen
Xiao, Kaiming
Zhu, Cheng
Wu, Jun
Yang, Guoli
Zhang, Weiming
Bi-Layer Shortest-Path Network Interdiction Game for Internet of Things
title Bi-Layer Shortest-Path Network Interdiction Game for Internet of Things
title_full Bi-Layer Shortest-Path Network Interdiction Game for Internet of Things
title_fullStr Bi-Layer Shortest-Path Network Interdiction Game for Internet of Things
title_full_unstemmed Bi-Layer Shortest-Path Network Interdiction Game for Internet of Things
title_short Bi-Layer Shortest-Path Network Interdiction Game for Internet of Things
title_sort bi-layer shortest-path network interdiction game for internet of things
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7589153/
https://www.ncbi.nlm.nih.gov/pubmed/33096671
http://dx.doi.org/10.3390/s20205943
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