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Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion
This paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that the modern immersive archaeological VR application presenting cultural heritage from a submerged site would sustain high...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7590065/ https://www.ncbi.nlm.nih.gov/pubmed/33081154 http://dx.doi.org/10.3390/s20205851 |
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author | Škola, Filip Rizvić, Selma Cozza, Marco Barbieri, Loris Bruno, Fabio Skarlatos, Dimitrios Liarokapis, Fotis |
author_facet | Škola, Filip Rizvić, Selma Cozza, Marco Barbieri, Loris Bruno, Fabio Skarlatos, Dimitrios Liarokapis, Fotis |
author_sort | Škola, Filip |
collection | PubMed |
description | This paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that the modern immersive archaeological VR application presenting cultural heritage from a submerged site would sustain high levels of presence, immersion, and general engagement was leveraged in the investigation of the user experience with both the subjective (questionnaires) and the objective (neurophysiological recording of the brain signals using electroencephalography (EEG)) evaluation methods. Participants rated the VR experience positively in the questionnaire scales for presence, immersion, and subjective judgement. High positive rating concerned also the psychological states linked to the experience (engagement, emotions, and the state of flow), and the experience was mostly free from difficulties linked to the accustomization to the VR technology (technology adoption to the head-mounted display and controllers, VR sickness). EEG results are in line with past studies examining brain responses to virtual experiences, while new results in the beta band suggest that EEG is a viable tool for future studies of presence and immersion in VR. |
format | Online Article Text |
id | pubmed-7590065 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-75900652020-10-29 Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion Škola, Filip Rizvić, Selma Cozza, Marco Barbieri, Loris Bruno, Fabio Skarlatos, Dimitrios Liarokapis, Fotis Sensors (Basel) Article This paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that the modern immersive archaeological VR application presenting cultural heritage from a submerged site would sustain high levels of presence, immersion, and general engagement was leveraged in the investigation of the user experience with both the subjective (questionnaires) and the objective (neurophysiological recording of the brain signals using electroencephalography (EEG)) evaluation methods. Participants rated the VR experience positively in the questionnaire scales for presence, immersion, and subjective judgement. High positive rating concerned also the psychological states linked to the experience (engagement, emotions, and the state of flow), and the experience was mostly free from difficulties linked to the accustomization to the VR technology (technology adoption to the head-mounted display and controllers, VR sickness). EEG results are in line with past studies examining brain responses to virtual experiences, while new results in the beta band suggest that EEG is a viable tool for future studies of presence and immersion in VR. MDPI 2020-10-16 /pmc/articles/PMC7590065/ /pubmed/33081154 http://dx.doi.org/10.3390/s20205851 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Škola, Filip Rizvić, Selma Cozza, Marco Barbieri, Loris Bruno, Fabio Skarlatos, Dimitrios Liarokapis, Fotis Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion |
title | Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion |
title_full | Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion |
title_fullStr | Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion |
title_full_unstemmed | Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion |
title_short | Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion |
title_sort | virtual reality with 360-video storytelling in cultural heritage: study of presence, engagement, and immersion |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7590065/ https://www.ncbi.nlm.nih.gov/pubmed/33081154 http://dx.doi.org/10.3390/s20205851 |
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