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Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion

This paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that the modern immersive archaeological VR application presenting cultural heritage from a submerged site would sustain high...

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Autores principales: Škola, Filip, Rizvić, Selma, Cozza, Marco, Barbieri, Loris, Bruno, Fabio, Skarlatos, Dimitrios, Liarokapis, Fotis
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7590065/
https://www.ncbi.nlm.nih.gov/pubmed/33081154
http://dx.doi.org/10.3390/s20205851
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author Škola, Filip
Rizvić, Selma
Cozza, Marco
Barbieri, Loris
Bruno, Fabio
Skarlatos, Dimitrios
Liarokapis, Fotis
author_facet Škola, Filip
Rizvić, Selma
Cozza, Marco
Barbieri, Loris
Bruno, Fabio
Skarlatos, Dimitrios
Liarokapis, Fotis
author_sort Škola, Filip
collection PubMed
description This paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that the modern immersive archaeological VR application presenting cultural heritage from a submerged site would sustain high levels of presence, immersion, and general engagement was leveraged in the investigation of the user experience with both the subjective (questionnaires) and the objective (neurophysiological recording of the brain signals using electroencephalography (EEG)) evaluation methods. Participants rated the VR experience positively in the questionnaire scales for presence, immersion, and subjective judgement. High positive rating concerned also the psychological states linked to the experience (engagement, emotions, and the state of flow), and the experience was mostly free from difficulties linked to the accustomization to the VR technology (technology adoption to the head-mounted display and controllers, VR sickness). EEG results are in line with past studies examining brain responses to virtual experiences, while new results in the beta band suggest that EEG is a viable tool for future studies of presence and immersion in VR.
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spelling pubmed-75900652020-10-29 Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion Škola, Filip Rizvić, Selma Cozza, Marco Barbieri, Loris Bruno, Fabio Skarlatos, Dimitrios Liarokapis, Fotis Sensors (Basel) Article This paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that the modern immersive archaeological VR application presenting cultural heritage from a submerged site would sustain high levels of presence, immersion, and general engagement was leveraged in the investigation of the user experience with both the subjective (questionnaires) and the objective (neurophysiological recording of the brain signals using electroencephalography (EEG)) evaluation methods. Participants rated the VR experience positively in the questionnaire scales for presence, immersion, and subjective judgement. High positive rating concerned also the psychological states linked to the experience (engagement, emotions, and the state of flow), and the experience was mostly free from difficulties linked to the accustomization to the VR technology (technology adoption to the head-mounted display and controllers, VR sickness). EEG results are in line with past studies examining brain responses to virtual experiences, while new results in the beta band suggest that EEG is a viable tool for future studies of presence and immersion in VR. MDPI 2020-10-16 /pmc/articles/PMC7590065/ /pubmed/33081154 http://dx.doi.org/10.3390/s20205851 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Škola, Filip
Rizvić, Selma
Cozza, Marco
Barbieri, Loris
Bruno, Fabio
Skarlatos, Dimitrios
Liarokapis, Fotis
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion
title Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion
title_full Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion
title_fullStr Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion
title_full_unstemmed Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion
title_short Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion
title_sort virtual reality with 360-video storytelling in cultural heritage: study of presence, engagement, and immersion
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7590065/
https://www.ncbi.nlm.nih.gov/pubmed/33081154
http://dx.doi.org/10.3390/s20205851
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