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Objective Assessment of Attention-Deficit Hyperactivity Disorder (ADHD) Using an Infinite Runner-Based Computer Game: A Pilot Study

In the last few years, several computerized tasks have been developed to increase the objectivity of the diagnosis of attention-deficit hyperactivity disorder (ADHD). This article proposes the “running raccoon” video game to assess the severity of inattention in patients diagnosed with ADHD. Unlike...

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Autores principales: Delgado-Gómez, David, Sújar, Aaron, Ardoy-Cuadros, Juan, Bejarano-Gómez, Alejandro, Aguado, David, Miguelez-Fernandez, Carolina, Blasco-Fontecilla, Hilario, Peñuelas-Calvo, Inmaculada
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7599622/
https://www.ncbi.nlm.nih.gov/pubmed/33050130
http://dx.doi.org/10.3390/brainsci10100716
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author Delgado-Gómez, David
Sújar, Aaron
Ardoy-Cuadros, Juan
Bejarano-Gómez, Alejandro
Aguado, David
Miguelez-Fernandez, Carolina
Blasco-Fontecilla, Hilario
Peñuelas-Calvo, Inmaculada
author_facet Delgado-Gómez, David
Sújar, Aaron
Ardoy-Cuadros, Juan
Bejarano-Gómez, Alejandro
Aguado, David
Miguelez-Fernandez, Carolina
Blasco-Fontecilla, Hilario
Peñuelas-Calvo, Inmaculada
author_sort Delgado-Gómez, David
collection PubMed
description In the last few years, several computerized tasks have been developed to increase the objectivity of the diagnosis of attention-deficit hyperactivity disorder (ADHD). This article proposes the “running raccoon” video game to assess the severity of inattention in patients diagnosed with ADHD. Unlike existing tests, the proposed tool is a genuine video game in which the patient must make a raccoon avatar jump to avoid falling into different gaps. The distance to the gap is recorded for each jump. To evaluate the proposed game, an experiment was conducted in which 32 children diagnosed with ADHD participated. For each participant, the median and interquartile range of these distances were calculated, along with the number of omissions. Experimental results showed a significant correlation between the participants’ inattention (measured by the Attention-Deficit/Hyperactivity Disorder Symptoms and Normal Behavior rating scale (SWAN) inattention subscale) with each of these three measures. In addition to its accuracy, other benefits are its short duration and the possibility of being run on both standard computers and mobile devices. These characteristics facilitate its acceptance in clinical environments or even its telematic use. The obtained results, together with the characteristics of the video game, make it an excellent tool to support clinicians in the diagnosis of ADHD.
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spelling pubmed-75996222020-11-01 Objective Assessment of Attention-Deficit Hyperactivity Disorder (ADHD) Using an Infinite Runner-Based Computer Game: A Pilot Study Delgado-Gómez, David Sújar, Aaron Ardoy-Cuadros, Juan Bejarano-Gómez, Alejandro Aguado, David Miguelez-Fernandez, Carolina Blasco-Fontecilla, Hilario Peñuelas-Calvo, Inmaculada Brain Sci Article In the last few years, several computerized tasks have been developed to increase the objectivity of the diagnosis of attention-deficit hyperactivity disorder (ADHD). This article proposes the “running raccoon” video game to assess the severity of inattention in patients diagnosed with ADHD. Unlike existing tests, the proposed tool is a genuine video game in which the patient must make a raccoon avatar jump to avoid falling into different gaps. The distance to the gap is recorded for each jump. To evaluate the proposed game, an experiment was conducted in which 32 children diagnosed with ADHD participated. For each participant, the median and interquartile range of these distances were calculated, along with the number of omissions. Experimental results showed a significant correlation between the participants’ inattention (measured by the Attention-Deficit/Hyperactivity Disorder Symptoms and Normal Behavior rating scale (SWAN) inattention subscale) with each of these three measures. In addition to its accuracy, other benefits are its short duration and the possibility of being run on both standard computers and mobile devices. These characteristics facilitate its acceptance in clinical environments or even its telematic use. The obtained results, together with the characteristics of the video game, make it an excellent tool to support clinicians in the diagnosis of ADHD. MDPI 2020-10-09 /pmc/articles/PMC7599622/ /pubmed/33050130 http://dx.doi.org/10.3390/brainsci10100716 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Delgado-Gómez, David
Sújar, Aaron
Ardoy-Cuadros, Juan
Bejarano-Gómez, Alejandro
Aguado, David
Miguelez-Fernandez, Carolina
Blasco-Fontecilla, Hilario
Peñuelas-Calvo, Inmaculada
Objective Assessment of Attention-Deficit Hyperactivity Disorder (ADHD) Using an Infinite Runner-Based Computer Game: A Pilot Study
title Objective Assessment of Attention-Deficit Hyperactivity Disorder (ADHD) Using an Infinite Runner-Based Computer Game: A Pilot Study
title_full Objective Assessment of Attention-Deficit Hyperactivity Disorder (ADHD) Using an Infinite Runner-Based Computer Game: A Pilot Study
title_fullStr Objective Assessment of Attention-Deficit Hyperactivity Disorder (ADHD) Using an Infinite Runner-Based Computer Game: A Pilot Study
title_full_unstemmed Objective Assessment of Attention-Deficit Hyperactivity Disorder (ADHD) Using an Infinite Runner-Based Computer Game: A Pilot Study
title_short Objective Assessment of Attention-Deficit Hyperactivity Disorder (ADHD) Using an Infinite Runner-Based Computer Game: A Pilot Study
title_sort objective assessment of attention-deficit hyperactivity disorder (adhd) using an infinite runner-based computer game: a pilot study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7599622/
https://www.ncbi.nlm.nih.gov/pubmed/33050130
http://dx.doi.org/10.3390/brainsci10100716
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