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Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model

BACKGROUND: Realistic, portable, and scalable lectures, cadaveric models, 2D atlases and computer simulations are being combined more frequently for teaching anatomy, which result in major increases in user satisfaction. However, although digital simulations may be more portable, interesting, or mot...

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Autores principales: Chen, Shi, Zhu, Jiawei, Cheng, Cheng, Pan, Zhouxian, Liu, Lingshan, Du, Jianhua, Shen, Xinhua, Shen, Zhen, Zhu, Huijuan, Liu, Jihai, Yang, Hua, Ma, Chao, Pan, Hui
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7603711/
https://www.ncbi.nlm.nih.gov/pubmed/33129310
http://dx.doi.org/10.1186/s12909-020-02255-6
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author Chen, Shi
Zhu, Jiawei
Cheng, Cheng
Pan, Zhouxian
Liu, Lingshan
Du, Jianhua
Shen, Xinhua
Shen, Zhen
Zhu, Huijuan
Liu, Jihai
Yang, Hua
Ma, Chao
Pan, Hui
author_facet Chen, Shi
Zhu, Jiawei
Cheng, Cheng
Pan, Zhouxian
Liu, Lingshan
Du, Jianhua
Shen, Xinhua
Shen, Zhen
Zhu, Huijuan
Liu, Jihai
Yang, Hua
Ma, Chao
Pan, Hui
author_sort Chen, Shi
collection PubMed
description BACKGROUND: Realistic, portable, and scalable lectures, cadaveric models, 2D atlases and computer simulations are being combined more frequently for teaching anatomy, which result in major increases in user satisfaction. However, although digital simulations may be more portable, interesting, or motivating than traditional teaching tools, whether they are superior in terms of student learning remain unclear. This paper presents a study in which the educational effectiveness of a virtual reality (VR) skull model is compared with that of cadaveric skulls and atlases. The aim of this study was to compare the results of teaching with VR to results of teaching with traditional teaching methods by administering objective questionnaires and perception surveys. METHODS: A mixed-methods study with 73 medical students was conducted with three different groups, namely, the VR group (N = 25), cadaver group (N = 25) and atlas group (N = 23). Anatomical structures were taught through an introductory lecture and model-based learning. All students completed the pre- and post-intervention tests, which comprised a theory test and an identification test. The theory test consisted of 18 multiple-choice questions, and the identification test consisted of 25 fill-in-the-blank questions. RESULTS: The participants in all three groups had significantly higher total scores on the post-intervention test than on the pre-intervention test; the post-intervention test score in the VR group was not statistically significantly higher than the post-intervention test score of the other groups (VR: 30 [IQR: 22–33.5], cadaver: 26 [IQR: 20–31.5], atlas: 28[IQR: 20–33]; p > 0.05). The participants in the VR and cadaver groups provided more positive feedback on their learning models than the atlas group (VR: 26 [IQR: 19–30], cadaver: 25 [IQR: 19.5–29.5], atlas: 12 [IQR: 9–20]; p < 0.001). CONCLUSIONS: The skull virtual learning resource (VLR) was equally efficient as the cadaver skull and atlas in teaching anatomy structures. Such a model can aid individuals in understanding complex anatomical structures with a higher level of motivation and tolerable adverse effects.
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spelling pubmed-76037112020-11-02 Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model Chen, Shi Zhu, Jiawei Cheng, Cheng Pan, Zhouxian Liu, Lingshan Du, Jianhua Shen, Xinhua Shen, Zhen Zhu, Huijuan Liu, Jihai Yang, Hua Ma, Chao Pan, Hui BMC Med Educ Research Article BACKGROUND: Realistic, portable, and scalable lectures, cadaveric models, 2D atlases and computer simulations are being combined more frequently for teaching anatomy, which result in major increases in user satisfaction. However, although digital simulations may be more portable, interesting, or motivating than traditional teaching tools, whether they are superior in terms of student learning remain unclear. This paper presents a study in which the educational effectiveness of a virtual reality (VR) skull model is compared with that of cadaveric skulls and atlases. The aim of this study was to compare the results of teaching with VR to results of teaching with traditional teaching methods by administering objective questionnaires and perception surveys. METHODS: A mixed-methods study with 73 medical students was conducted with three different groups, namely, the VR group (N = 25), cadaver group (N = 25) and atlas group (N = 23). Anatomical structures were taught through an introductory lecture and model-based learning. All students completed the pre- and post-intervention tests, which comprised a theory test and an identification test. The theory test consisted of 18 multiple-choice questions, and the identification test consisted of 25 fill-in-the-blank questions. RESULTS: The participants in all three groups had significantly higher total scores on the post-intervention test than on the pre-intervention test; the post-intervention test score in the VR group was not statistically significantly higher than the post-intervention test score of the other groups (VR: 30 [IQR: 22–33.5], cadaver: 26 [IQR: 20–31.5], atlas: 28[IQR: 20–33]; p > 0.05). The participants in the VR and cadaver groups provided more positive feedback on their learning models than the atlas group (VR: 26 [IQR: 19–30], cadaver: 25 [IQR: 19.5–29.5], atlas: 12 [IQR: 9–20]; p < 0.001). CONCLUSIONS: The skull virtual learning resource (VLR) was equally efficient as the cadaver skull and atlas in teaching anatomy structures. Such a model can aid individuals in understanding complex anatomical structures with a higher level of motivation and tolerable adverse effects. BioMed Central 2020-10-31 /pmc/articles/PMC7603711/ /pubmed/33129310 http://dx.doi.org/10.1186/s12909-020-02255-6 Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research Article
Chen, Shi
Zhu, Jiawei
Cheng, Cheng
Pan, Zhouxian
Liu, Lingshan
Du, Jianhua
Shen, Xinhua
Shen, Zhen
Zhu, Huijuan
Liu, Jihai
Yang, Hua
Ma, Chao
Pan, Hui
Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model
title Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model
title_full Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model
title_fullStr Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model
title_full_unstemmed Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model
title_short Can virtual reality improve traditional anatomy education programmes? A mixed-methods study on the use of a 3D skull model
title_sort can virtual reality improve traditional anatomy education programmes? a mixed-methods study on the use of a 3d skull model
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7603711/
https://www.ncbi.nlm.nih.gov/pubmed/33129310
http://dx.doi.org/10.1186/s12909-020-02255-6
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