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The Black Box as a Control for Payoff-Based Learning in Economic Games

The black box method was developed as an “asocial control” to allow for payoff-based learning while eliminating social responses in repeated public goods games. Players are told they must decide how many virtual coins they want to input into a virtual black box that will provide uncertain returns. H...

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Autores principales: Burton-Chellew, Maxwell N., West, Stuart A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7614088/
https://www.ncbi.nlm.nih.gov/pubmed/36686269
http://dx.doi.org/10.3390/g13060076
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author Burton-Chellew, Maxwell N.
West, Stuart A.
author_facet Burton-Chellew, Maxwell N.
West, Stuart A.
author_sort Burton-Chellew, Maxwell N.
collection PubMed
description The black box method was developed as an “asocial control” to allow for payoff-based learning while eliminating social responses in repeated public goods games. Players are told they must decide how many virtual coins they want to input into a virtual black box that will provide uncertain returns. However, in truth, they are playing with each other in a repeated social game. By “black boxing” the game’s social aspects and payoff structure, the method creates a population of self-interested but ignorant or confused individuals that must learn the game’s payoffs. This low-information environment, stripped of social concerns, provides an alternative, empirically derived null hypothesis for testing social behaviours, as opposed to the theoretical predictions of rational self-interested agents (Homo economicus). However, a potential problem is that participants can unwittingly affect the learning of other participants. Here, we test a solution to this problem in a range of public goods games by making participants interact, unknowingly, with simulated players (“computerised black box”). We find no significant differences in rates of learning between the original and the computerised black box, therefore either method can be used to investigate learning in games. These results, along with the fact that simulated agents can be programmed to behave in different ways, mean that the computerised black box has great potential for complementing studies of how individuals and groups learn under different environments in social dilemmas.
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spelling pubmed-76140882023-01-21 The Black Box as a Control for Payoff-Based Learning in Economic Games Burton-Chellew, Maxwell N. West, Stuart A. Games (Basel) Article The black box method was developed as an “asocial control” to allow for payoff-based learning while eliminating social responses in repeated public goods games. Players are told they must decide how many virtual coins they want to input into a virtual black box that will provide uncertain returns. However, in truth, they are playing with each other in a repeated social game. By “black boxing” the game’s social aspects and payoff structure, the method creates a population of self-interested but ignorant or confused individuals that must learn the game’s payoffs. This low-information environment, stripped of social concerns, provides an alternative, empirically derived null hypothesis for testing social behaviours, as opposed to the theoretical predictions of rational self-interested agents (Homo economicus). However, a potential problem is that participants can unwittingly affect the learning of other participants. Here, we test a solution to this problem in a range of public goods games by making participants interact, unknowingly, with simulated players (“computerised black box”). We find no significant differences in rates of learning between the original and the computerised black box, therefore either method can be used to investigate learning in games. These results, along with the fact that simulated agents can be programmed to behave in different ways, mean that the computerised black box has great potential for complementing studies of how individuals and groups learn under different environments in social dilemmas. 2022-11-16 /pmc/articles/PMC7614088/ /pubmed/36686269 http://dx.doi.org/10.3390/g13060076 Text en https://creativecommons.org/licenses/by/4.0/This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Burton-Chellew, Maxwell N.
West, Stuart A.
The Black Box as a Control for Payoff-Based Learning in Economic Games
title The Black Box as a Control for Payoff-Based Learning in Economic Games
title_full The Black Box as a Control for Payoff-Based Learning in Economic Games
title_fullStr The Black Box as a Control for Payoff-Based Learning in Economic Games
title_full_unstemmed The Black Box as a Control for Payoff-Based Learning in Economic Games
title_short The Black Box as a Control for Payoff-Based Learning in Economic Games
title_sort black box as a control for payoff-based learning in economic games
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7614088/
https://www.ncbi.nlm.nih.gov/pubmed/36686269
http://dx.doi.org/10.3390/g13060076
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