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Defining the esports bettor: evidence from an online panel survey of emerging adults

Competitive video gaming (esports) is a growing multi-national, billion-dollar industry. Esports cultures replicate traditional sports cultures, involving elite athletes, teams, league sponsorships, large viewing audiences, high profile leagues and championships, and opportunities to bet on outcomes...

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Detalles Bibliográficos
Autores principales: Wardle, Heather, Petrovskaya, Elena, Zendle, David
Formato: Online Artículo Texto
Lenguaje:English
Publicado: 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7614738/
https://www.ncbi.nlm.nih.gov/pubmed/37431491
http://dx.doi.org/10.1080/14459795.2020.1826559
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author Wardle, Heather
Petrovskaya, Elena
Zendle, David
author_facet Wardle, Heather
Petrovskaya, Elena
Zendle, David
author_sort Wardle, Heather
collection PubMed
description Competitive video gaming (esports) is a growing multi-national, billion-dollar industry. Esports cultures replicate traditional sports cultures, involving elite athletes, teams, league sponsorships, large viewing audiences, high profile leagues and championships, and opportunities to bet on outcomes. However, little is known about people who bet on esports, it is generally considered a niche practice. Using data from the Emerging Adults Gambling Study, a non-probability survey of 3549 people aged 16–24 living in Great Britain, the profile of esports bettors was compared with those who bet on other sports and non-gamblers. Those who bet on esports were more likely to be male, to be from nonwhite ethnic groups, to be heavily involved in playing digital games themselves, and to have higher rates of gambling involvement and problem gambling. Multivariate analysis showed a strong relationship between engaging in gambling-like practices within digital games and esports betting (for example, the purchase of loot boxes for money, or betting skins on external websites). Frequency of playing digital games was not associated with esports betting, suggesting it is not how often someone engages with digital games that is correlated with esports betting, but rather the different type of practices they undertake when playing video games.
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spelling pubmed-76147382023-07-10 Defining the esports bettor: evidence from an online panel survey of emerging adults Wardle, Heather Petrovskaya, Elena Zendle, David Int Gambl Stud Article Competitive video gaming (esports) is a growing multi-national, billion-dollar industry. Esports cultures replicate traditional sports cultures, involving elite athletes, teams, league sponsorships, large viewing audiences, high profile leagues and championships, and opportunities to bet on outcomes. However, little is known about people who bet on esports, it is generally considered a niche practice. Using data from the Emerging Adults Gambling Study, a non-probability survey of 3549 people aged 16–24 living in Great Britain, the profile of esports bettors was compared with those who bet on other sports and non-gamblers. Those who bet on esports were more likely to be male, to be from nonwhite ethnic groups, to be heavily involved in playing digital games themselves, and to have higher rates of gambling involvement and problem gambling. Multivariate analysis showed a strong relationship between engaging in gambling-like practices within digital games and esports betting (for example, the purchase of loot boxes for money, or betting skins on external websites). Frequency of playing digital games was not associated with esports betting, suggesting it is not how often someone engages with digital games that is correlated with esports betting, but rather the different type of practices they undertake when playing video games. 2020-10-06 /pmc/articles/PMC7614738/ /pubmed/37431491 http://dx.doi.org/10.1080/14459795.2020.1826559 Text en https://creativecommons.org/licenses/by/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Article
Wardle, Heather
Petrovskaya, Elena
Zendle, David
Defining the esports bettor: evidence from an online panel survey of emerging adults
title Defining the esports bettor: evidence from an online panel survey of emerging adults
title_full Defining the esports bettor: evidence from an online panel survey of emerging adults
title_fullStr Defining the esports bettor: evidence from an online panel survey of emerging adults
title_full_unstemmed Defining the esports bettor: evidence from an online panel survey of emerging adults
title_short Defining the esports bettor: evidence from an online panel survey of emerging adults
title_sort defining the esports bettor: evidence from an online panel survey of emerging adults
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7614738/
https://www.ncbi.nlm.nih.gov/pubmed/37431491
http://dx.doi.org/10.1080/14459795.2020.1826559
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