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Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder: Case Report

BACKGROUND: Major depressive disorder (MDD) is a global problem with an increasing incidence and prevalence. There has additionally been an increase in depression due to the COVID-19 pandemic. Behavioral activation is considered an evidence-based treatment for MDD. However, there are many barriers t...

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Detalles Bibliográficos
Autores principales: Paul, Margot, Bullock, Kim, Bailenson, Jeremy
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7641650/
https://www.ncbi.nlm.nih.gov/pubmed/33031046
http://dx.doi.org/10.2196/24331
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author Paul, Margot
Bullock, Kim
Bailenson, Jeremy
author_facet Paul, Margot
Bullock, Kim
Bailenson, Jeremy
author_sort Paul, Margot
collection PubMed
description BACKGROUND: Major depressive disorder (MDD) is a global problem with an increasing incidence and prevalence. There has additionally been an increase in depression due to the COVID-19 pandemic. Behavioral activation is considered an evidence-based treatment for MDD. However, there are many barriers that could hinder one’s ability to engage in behavioral activation, with COVID-19 “shelter-in-place” and social distancing orders being current and large impediments. Virtual reality (VR) has been successfully used to help treat a variety of mental health conditions, but it has not yet been used as a method of administering behavioral activation to a clinical population. Using VR to engage in behavioral activation could eliminate barriers that pandemic precautions place and help decrease symptoms of depression that are especially exacerbated in these times. OBJECTIVE: The following case report examines the feasibility, acceptability, and tolerability of VR behavioral activation for an adult with MDD during a global pandemic. This participant was part of a larger pilot study, and the case serves as a description of the VR intervention. METHODS: The participant engaged in a weekly 50-minute psychotherapy Zoom session for 4 weeks, in which a modified behavioral activation protocol was administered using a VR headset to simulate activities. Data on mood ratings, homework compliance, and headset use were obtained from the headset. Acceptability, tolerability, and depression symptoms were obtained using self-report rating scales. RESULTS: The intervention was feasible, acceptable, and tolerable, as reported by this participant. The participant’s depressive symptoms decreased by five-points on the Patient Health Questionnaire-9 over a month, with a beginning score of 10 (moderate depression) and a final score of 5 (mild depression). CONCLUSIONS: The implications of these findings for future research are discussed. TRIAL REGISTRATION: ClinicalTrials.gov NCT04268316; http://clinicaltrials.gov/ct2/show/NCT04268316
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spelling pubmed-76416502020-11-16 Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder: Case Report Paul, Margot Bullock, Kim Bailenson, Jeremy JMIR Ment Health Original Paper BACKGROUND: Major depressive disorder (MDD) is a global problem with an increasing incidence and prevalence. There has additionally been an increase in depression due to the COVID-19 pandemic. Behavioral activation is considered an evidence-based treatment for MDD. However, there are many barriers that could hinder one’s ability to engage in behavioral activation, with COVID-19 “shelter-in-place” and social distancing orders being current and large impediments. Virtual reality (VR) has been successfully used to help treat a variety of mental health conditions, but it has not yet been used as a method of administering behavioral activation to a clinical population. Using VR to engage in behavioral activation could eliminate barriers that pandemic precautions place and help decrease symptoms of depression that are especially exacerbated in these times. OBJECTIVE: The following case report examines the feasibility, acceptability, and tolerability of VR behavioral activation for an adult with MDD during a global pandemic. This participant was part of a larger pilot study, and the case serves as a description of the VR intervention. METHODS: The participant engaged in a weekly 50-minute psychotherapy Zoom session for 4 weeks, in which a modified behavioral activation protocol was administered using a VR headset to simulate activities. Data on mood ratings, homework compliance, and headset use were obtained from the headset. Acceptability, tolerability, and depression symptoms were obtained using self-report rating scales. RESULTS: The intervention was feasible, acceptable, and tolerable, as reported by this participant. The participant’s depressive symptoms decreased by five-points on the Patient Health Questionnaire-9 over a month, with a beginning score of 10 (moderate depression) and a final score of 5 (mild depression). CONCLUSIONS: The implications of these findings for future research are discussed. TRIAL REGISTRATION: ClinicalTrials.gov NCT04268316; http://clinicaltrials.gov/ct2/show/NCT04268316 JMIR Publications 2020-11-03 /pmc/articles/PMC7641650/ /pubmed/33031046 http://dx.doi.org/10.2196/24331 Text en ©Margot Paul, Kim Bullock, Jeremy Bailenson. Originally published in JMIR Mental Health (http://mental.jmir.org), 03.11.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Mental Health, is properly cited. The complete bibliographic information, a link to the original publication on http://mental.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Paul, Margot
Bullock, Kim
Bailenson, Jeremy
Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder: Case Report
title Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder: Case Report
title_full Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder: Case Report
title_fullStr Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder: Case Report
title_full_unstemmed Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder: Case Report
title_short Virtual Reality Behavioral Activation as an Intervention for Major Depressive Disorder: Case Report
title_sort virtual reality behavioral activation as an intervention for major depressive disorder: case report
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7641650/
https://www.ncbi.nlm.nih.gov/pubmed/33031046
http://dx.doi.org/10.2196/24331
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