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Could Virtual Reality play a role in the rehabilitation after COVID-19 infection?

Post-COVID-19 patients, particularly those who needed high care, are expected to have high needs for physical, psychological and cognitive rehabilitation. Yet, the resources needed to provide rehabilitation treatment are expected to be inadequate because healthcare systems faced a shortage of high-q...

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Autores principales: Smits, Merlijn, Staal, J Bart, van Goor, Harry
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BMJ Publishing Group 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7642212/
https://www.ncbi.nlm.nih.gov/pubmed/33178449
http://dx.doi.org/10.1136/bmjsem-2020-000943
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author Smits, Merlijn
Staal, J Bart
van Goor, Harry
author_facet Smits, Merlijn
Staal, J Bart
van Goor, Harry
author_sort Smits, Merlijn
collection PubMed
description Post-COVID-19 patients, particularly those who needed high care, are expected to have high needs for physical, psychological and cognitive rehabilitation. Yet, the resources needed to provide rehabilitation treatment are expected to be inadequate because healthcare systems faced a shortage of high-quality treatment of these symptoms already before the COVID-19 crisis emerged in patients with comparable needs. In this viewpoint, we discuss the potential of Virtual Reality (VR) administering fast, tailor-made rehabilitation at a distance, and offering a solution for the impending surge of demand for rehabilitation after COVID-19. VR consists of a head-mounted display (HMD) that can bring the user by computer-generated visuals into an immersive, realistic multi-sensory environment. Several studies on VR show its potential for rehabilitation and suggest VR to be beneficial in post-COVID-19. The immersion of VR may increase therapy adherence and may distract the patient from experienced fatigue and anxiety. Barriers still have to be overcome to easily implement VR in healthcare. We argue that embedding VR in virtual care platforms would assist in overcoming these barriers and would stimulate the spread of VR therapy, both for post-COVID-19 patients in the present and possibly for other patients with similar rehabilitation needs in the future.
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spelling pubmed-76422122020-11-10 Could Virtual Reality play a role in the rehabilitation after COVID-19 infection? Smits, Merlijn Staal, J Bart van Goor, Harry BMJ Open Sport Exerc Med Viewpoint Post-COVID-19 patients, particularly those who needed high care, are expected to have high needs for physical, psychological and cognitive rehabilitation. Yet, the resources needed to provide rehabilitation treatment are expected to be inadequate because healthcare systems faced a shortage of high-quality treatment of these symptoms already before the COVID-19 crisis emerged in patients with comparable needs. In this viewpoint, we discuss the potential of Virtual Reality (VR) administering fast, tailor-made rehabilitation at a distance, and offering a solution for the impending surge of demand for rehabilitation after COVID-19. VR consists of a head-mounted display (HMD) that can bring the user by computer-generated visuals into an immersive, realistic multi-sensory environment. Several studies on VR show its potential for rehabilitation and suggest VR to be beneficial in post-COVID-19. The immersion of VR may increase therapy adherence and may distract the patient from experienced fatigue and anxiety. Barriers still have to be overcome to easily implement VR in healthcare. We argue that embedding VR in virtual care platforms would assist in overcoming these barriers and would stimulate the spread of VR therapy, both for post-COVID-19 patients in the present and possibly for other patients with similar rehabilitation needs in the future. BMJ Publishing Group 2020-10-23 /pmc/articles/PMC7642212/ /pubmed/33178449 http://dx.doi.org/10.1136/bmjsem-2020-000943 Text en © Author(s) (or their employer(s)) 2020. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. http://creativecommons.org/licenses/by-nc/4.0/ http://creativecommons.org/licenses/by-nc/4.0/This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/.
spellingShingle Viewpoint
Smits, Merlijn
Staal, J Bart
van Goor, Harry
Could Virtual Reality play a role in the rehabilitation after COVID-19 infection?
title Could Virtual Reality play a role in the rehabilitation after COVID-19 infection?
title_full Could Virtual Reality play a role in the rehabilitation after COVID-19 infection?
title_fullStr Could Virtual Reality play a role in the rehabilitation after COVID-19 infection?
title_full_unstemmed Could Virtual Reality play a role in the rehabilitation after COVID-19 infection?
title_short Could Virtual Reality play a role in the rehabilitation after COVID-19 infection?
title_sort could virtual reality play a role in the rehabilitation after covid-19 infection?
topic Viewpoint
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7642212/
https://www.ncbi.nlm.nih.gov/pubmed/33178449
http://dx.doi.org/10.1136/bmjsem-2020-000943
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