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Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects

BACKGROUND: Virtual reality (VR) exergaming has the potential to target sedentary behavior. Immersive environments can distract users from the physical exertion of exercise and can motivate them to continue exergaming. Despite the recent surge in VR popularity, numerous users still experience VR sic...

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Detalles Bibliográficos
Autores principales: Szpak, Ancret, Michalski, Stefan Carlo, Loetscher, Tobias
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7647813/
https://www.ncbi.nlm.nih.gov/pubmed/33095182
http://dx.doi.org/10.2196/19840