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Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects
BACKGROUND: Virtual reality (VR) exergaming has the potential to target sedentary behavior. Immersive environments can distract users from the physical exertion of exercise and can motivate them to continue exergaming. Despite the recent surge in VR popularity, numerous users still experience VR sic...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2020
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7647813/ https://www.ncbi.nlm.nih.gov/pubmed/33095182 http://dx.doi.org/10.2196/19840 |