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A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality

Health-related virtual reality (VR) applications for patient treatment, rehabilitation, and medical professional training are on the rise. However, there is little guidance on how to select and perform usability evaluations for VR health interventions compared to the supports that exist for other di...

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Autores principales: Zhang, Timothy, Booth, Richard, Jean-Louis, Royce, Chan, Ryan, Yeung, Anthony, Gratzer, David, Strudwick, Gillian
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7657728/
https://www.ncbi.nlm.nih.gov/pubmed/33112243
http://dx.doi.org/10.2196/18153
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author Zhang, Timothy
Booth, Richard
Jean-Louis, Royce
Chan, Ryan
Yeung, Anthony
Gratzer, David
Strudwick, Gillian
author_facet Zhang, Timothy
Booth, Richard
Jean-Louis, Royce
Chan, Ryan
Yeung, Anthony
Gratzer, David
Strudwick, Gillian
author_sort Zhang, Timothy
collection PubMed
description Health-related virtual reality (VR) applications for patient treatment, rehabilitation, and medical professional training are on the rise. However, there is little guidance on how to select and perform usability evaluations for VR health interventions compared to the supports that exist for other digital health technologies. The purpose of this viewpoint paper is to present an introductory summary of various usability testing approaches or methods that can be used for VR applications. Along with an overview of each, a list of resources is provided for readers to obtain additionally relevant information. Six categories of VR usability evaluations are described using a previously developed classification taxonomy specific to VR environments: (1) cognitive or task walkthrough, (2) graphical evaluation, (3) post hoc questionnaires or interviews, (4) physical performance evaluation, (5) user interface evaluation, and (6) heuristic evaluation. Given the growth of VR in health care, rigorous evaluation and usability testing is crucial in the development and implementation of novel VR interventions. The approaches outlined in this paper provide a starting point for conducting usability assessments for health-related VR applications; however, there is a need to also move beyond these to adopt those from the gaming industry, where assessments for both usability and user experience are routinely conducted.
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spelling pubmed-76577282020-11-13 A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality Zhang, Timothy Booth, Richard Jean-Louis, Royce Chan, Ryan Yeung, Anthony Gratzer, David Strudwick, Gillian JMIR Serious Games Viewpoint Health-related virtual reality (VR) applications for patient treatment, rehabilitation, and medical professional training are on the rise. However, there is little guidance on how to select and perform usability evaluations for VR health interventions compared to the supports that exist for other digital health technologies. The purpose of this viewpoint paper is to present an introductory summary of various usability testing approaches or methods that can be used for VR applications. Along with an overview of each, a list of resources is provided for readers to obtain additionally relevant information. Six categories of VR usability evaluations are described using a previously developed classification taxonomy specific to VR environments: (1) cognitive or task walkthrough, (2) graphical evaluation, (3) post hoc questionnaires or interviews, (4) physical performance evaluation, (5) user interface evaluation, and (6) heuristic evaluation. Given the growth of VR in health care, rigorous evaluation and usability testing is crucial in the development and implementation of novel VR interventions. The approaches outlined in this paper provide a starting point for conducting usability assessments for health-related VR applications; however, there is a need to also move beyond these to adopt those from the gaming industry, where assessments for both usability and user experience are routinely conducted. JMIR Publications 2020-10-28 /pmc/articles/PMC7657728/ /pubmed/33112243 http://dx.doi.org/10.2196/18153 Text en ©Timothy Zhang, Richard Booth, Royce Jean-Louis, Ryan Chan, Anthony Yeung, David Gratzer, Gillian Strudwick. Originally published in JMIR Serious Games (http://games.jmir.org), 28.10.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Viewpoint
Zhang, Timothy
Booth, Richard
Jean-Louis, Royce
Chan, Ryan
Yeung, Anthony
Gratzer, David
Strudwick, Gillian
A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality
title A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality
title_full A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality
title_fullStr A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality
title_full_unstemmed A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality
title_short A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality
title_sort primer on usability assessment approaches for health-related applications of virtual reality
topic Viewpoint
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7657728/
https://www.ncbi.nlm.nih.gov/pubmed/33112243
http://dx.doi.org/10.2196/18153
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