Cargando…
Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review
The use of videogames and motion capture systems in rehabilitation contributes to the recovery of the patient. This systematic review aimed to explore the works related to these technologies. The PRISMA method (Preferred Reporting Items for Systematic reviews and Meta-Analyses) was used to search th...
Autores principales: | , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7660052/ https://www.ncbi.nlm.nih.gov/pubmed/33105845 http://dx.doi.org/10.3390/s20215989 |
_version_ | 1783608927825428480 |
---|---|
author | Alarcón-Aldana, Andrea Catherine Callejas-Cuervo, Mauro Bo, Antonio Padilha Lanari |
author_facet | Alarcón-Aldana, Andrea Catherine Callejas-Cuervo, Mauro Bo, Antonio Padilha Lanari |
author_sort | Alarcón-Aldana, Andrea Catherine |
collection | PubMed |
description | The use of videogames and motion capture systems in rehabilitation contributes to the recovery of the patient. This systematic review aimed to explore the works related to these technologies. The PRISMA method (Preferred Reporting Items for Systematic reviews and Meta-Analyses) was used to search the databases Scopus, PubMed, IEEE Xplore, and Web of Science, taking into consideration four aspects: physical rehabilitation, the use of videogames, motion capture technologies, and upper limb rehabilitation. The literature selection was limited to open access works published between 2015 and 2020, obtaining 19 articles that met the inclusion criteria. The works reported the use of inertial measurement units (37%), a Kinect sensor (48%), and other technologies (15%). It was identified that 26% used commercial products, while 74% were developed independently. Another finding was that 47% of the works focus on post-stroke motor recovery. Finally, diverse studies sought to support physical rehabilitation using motion capture systems incorporating inertial units, which offer precision and accessibility at a low cost. There is a clear need to continue generating proposals that confront the challenges of rehabilitation with technologies which offer precision and healthcare coverage, and which, additionally, integrate elements that foster the patient’s motivation and participation. |
format | Online Article Text |
id | pubmed-7660052 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-76600522020-11-13 Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review Alarcón-Aldana, Andrea Catherine Callejas-Cuervo, Mauro Bo, Antonio Padilha Lanari Sensors (Basel) Review The use of videogames and motion capture systems in rehabilitation contributes to the recovery of the patient. This systematic review aimed to explore the works related to these technologies. The PRISMA method (Preferred Reporting Items for Systematic reviews and Meta-Analyses) was used to search the databases Scopus, PubMed, IEEE Xplore, and Web of Science, taking into consideration four aspects: physical rehabilitation, the use of videogames, motion capture technologies, and upper limb rehabilitation. The literature selection was limited to open access works published between 2015 and 2020, obtaining 19 articles that met the inclusion criteria. The works reported the use of inertial measurement units (37%), a Kinect sensor (48%), and other technologies (15%). It was identified that 26% used commercial products, while 74% were developed independently. Another finding was that 47% of the works focus on post-stroke motor recovery. Finally, diverse studies sought to support physical rehabilitation using motion capture systems incorporating inertial units, which offer precision and accessibility at a low cost. There is a clear need to continue generating proposals that confront the challenges of rehabilitation with technologies which offer precision and healthcare coverage, and which, additionally, integrate elements that foster the patient’s motivation and participation. MDPI 2020-10-22 /pmc/articles/PMC7660052/ /pubmed/33105845 http://dx.doi.org/10.3390/s20215989 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Review Alarcón-Aldana, Andrea Catherine Callejas-Cuervo, Mauro Bo, Antonio Padilha Lanari Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review |
title | Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review |
title_full | Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review |
title_fullStr | Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review |
title_full_unstemmed | Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review |
title_short | Upper Limb Physical Rehabilitation Using Serious Videogames and Motion Capture Systems: A Systematic Review |
title_sort | upper limb physical rehabilitation using serious videogames and motion capture systems: a systematic review |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7660052/ https://www.ncbi.nlm.nih.gov/pubmed/33105845 http://dx.doi.org/10.3390/s20215989 |
work_keys_str_mv | AT alarconaldanaandreacatherine upperlimbphysicalrehabilitationusingseriousvideogamesandmotioncapturesystemsasystematicreview AT callejascuervomauro upperlimbphysicalrehabilitationusingseriousvideogamesandmotioncapturesystemsasystematicreview AT boantoniopadilhalanari upperlimbphysicalrehabilitationusingseriousvideogamesandmotioncapturesystemsasystematicreview |