Cargando…
Simulating bout-and-pause patterns with reinforcement learning
Animal responses occur according to a specific temporal structure composed of two states, where a bout is followed by a long pause until the next bout. Such a bout-and-pause pattern has three components: the bout length, the within-bout response rate, and the bout initiation rate. Previous studies h...
Autores principales: | , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2020
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7660465/ https://www.ncbi.nlm.nih.gov/pubmed/33180864 http://dx.doi.org/10.1371/journal.pone.0242201 |
_version_ | 1783609009208557568 |
---|---|
author | Yamada, Kota Kanemura, Atsunori |
author_facet | Yamada, Kota Kanemura, Atsunori |
author_sort | Yamada, Kota |
collection | PubMed |
description | Animal responses occur according to a specific temporal structure composed of two states, where a bout is followed by a long pause until the next bout. Such a bout-and-pause pattern has three components: the bout length, the within-bout response rate, and the bout initiation rate. Previous studies have investigated how these three components are affected by experimental manipulations. However, it remains unknown what underlying mechanisms cause bout-and-pause patterns. In this article, we propose two mechanisms and examine computational models developed based on reinforcement learning. The model is characterized by two mechanisms. The first mechanism is choice—an agent makes a choice between operant and other behaviors. The second mechanism is cost—a cost is associated with the changeover of behaviors. These two mechanisms are extracted from past experimental findings. Simulation results suggested that both the choice and cost mechanisms are required to generate bout-and-pause patterns and if either of them is knocked out, the model does not generate bout-and-pause patterns. We further analyzed the proposed model and found that it reproduced the relationships between experimental manipulations and the three components that have been reported by previous studies. In addition, we showed alternative models can generate bout-and-pause patterns as long as they implement the two mechanisms. |
format | Online Article Text |
id | pubmed-7660465 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-76604652020-11-18 Simulating bout-and-pause patterns with reinforcement learning Yamada, Kota Kanemura, Atsunori PLoS One Research Article Animal responses occur according to a specific temporal structure composed of two states, where a bout is followed by a long pause until the next bout. Such a bout-and-pause pattern has three components: the bout length, the within-bout response rate, and the bout initiation rate. Previous studies have investigated how these three components are affected by experimental manipulations. However, it remains unknown what underlying mechanisms cause bout-and-pause patterns. In this article, we propose two mechanisms and examine computational models developed based on reinforcement learning. The model is characterized by two mechanisms. The first mechanism is choice—an agent makes a choice between operant and other behaviors. The second mechanism is cost—a cost is associated with the changeover of behaviors. These two mechanisms are extracted from past experimental findings. Simulation results suggested that both the choice and cost mechanisms are required to generate bout-and-pause patterns and if either of them is knocked out, the model does not generate bout-and-pause patterns. We further analyzed the proposed model and found that it reproduced the relationships between experimental manipulations and the three components that have been reported by previous studies. In addition, we showed alternative models can generate bout-and-pause patterns as long as they implement the two mechanisms. Public Library of Science 2020-11-12 /pmc/articles/PMC7660465/ /pubmed/33180864 http://dx.doi.org/10.1371/journal.pone.0242201 Text en © 2020 Yamada, Kanemura http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Yamada, Kota Kanemura, Atsunori Simulating bout-and-pause patterns with reinforcement learning |
title | Simulating bout-and-pause patterns with reinforcement learning |
title_full | Simulating bout-and-pause patterns with reinforcement learning |
title_fullStr | Simulating bout-and-pause patterns with reinforcement learning |
title_full_unstemmed | Simulating bout-and-pause patterns with reinforcement learning |
title_short | Simulating bout-and-pause patterns with reinforcement learning |
title_sort | simulating bout-and-pause patterns with reinforcement learning |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7660465/ https://www.ncbi.nlm.nih.gov/pubmed/33180864 http://dx.doi.org/10.1371/journal.pone.0242201 |
work_keys_str_mv | AT yamadakota simulatingboutandpausepatternswithreinforcementlearning AT kanemuraatsunori simulatingboutandpausepatternswithreinforcementlearning |