Cargando…

Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study

Immersive virtual reality (IVR) is a technology that blurs the line between the physical world and a digital environment. Using appropriate pointing devices, it is possible to engage in physical activity (PA). The main aim of the study was to assess the attractiveness and intensity of physical exerc...

Descripción completa

Detalles Bibliográficos
Autores principales: Polechoński, Jacek, Nierwińska, Katarzyna, Kalita, Barbara, Wodarski, Piotr
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7662304/
https://www.ncbi.nlm.nih.gov/pubmed/33139604
http://dx.doi.org/10.3390/ijerph17218051
_version_ 1783609368981274624
author Polechoński, Jacek
Nierwińska, Katarzyna
Kalita, Barbara
Wodarski, Piotr
author_facet Polechoński, Jacek
Nierwińska, Katarzyna
Kalita, Barbara
Wodarski, Piotr
author_sort Polechoński, Jacek
collection PubMed
description Immersive virtual reality (IVR) is a technology that blurs the line between the physical world and a digital environment. Using appropriate pointing devices, it is possible to engage in physical activity (PA). The main aim of the study was to assess the attractiveness and intensity of physical exercise while playing active video games (AVGs) in IVR on an omnidirectional treadmill by obese children and to present the results compared to health recommendations (PA). It was also assessed whether the AVGs storyline can effectively motivate the participants to undertake locomotor activity by increasing the intensity of their effort (moving in a limited space vs. having to follow a set route). Eleven children aged 8 to 12 years with diagnosed obesity participated in the experiment. The attractiveness of PA was assessed with a questionnaire, while the intensity of exercise was estimated on the basis of heart rate. The answers show that AVGs are attractive and more enjoyable for the respondents than conventional video games. All participants declared their willingness to practice this form of PA. The intensity of PA of obese children during two games was high but during the game where the player was supposed to follow a set route, it was significantly higher (83.3 ± 9.2% HRmax) than during the game whose storyline assumed moving in a limited space (77.4 ± 9.8% HRmax). Due to the high intensity of PA while playing the AVGs studied, it can be assumed that obese children can benefit for their health if the games are used on a regular basis. However, further research is needed to verify this thesis.
format Online
Article
Text
id pubmed-7662304
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-76623042020-11-14 Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study Polechoński, Jacek Nierwińska, Katarzyna Kalita, Barbara Wodarski, Piotr Int J Environ Res Public Health Article Immersive virtual reality (IVR) is a technology that blurs the line between the physical world and a digital environment. Using appropriate pointing devices, it is possible to engage in physical activity (PA). The main aim of the study was to assess the attractiveness and intensity of physical exercise while playing active video games (AVGs) in IVR on an omnidirectional treadmill by obese children and to present the results compared to health recommendations (PA). It was also assessed whether the AVGs storyline can effectively motivate the participants to undertake locomotor activity by increasing the intensity of their effort (moving in a limited space vs. having to follow a set route). Eleven children aged 8 to 12 years with diagnosed obesity participated in the experiment. The attractiveness of PA was assessed with a questionnaire, while the intensity of exercise was estimated on the basis of heart rate. The answers show that AVGs are attractive and more enjoyable for the respondents than conventional video games. All participants declared their willingness to practice this form of PA. The intensity of PA of obese children during two games was high but during the game where the player was supposed to follow a set route, it was significantly higher (83.3 ± 9.2% HRmax) than during the game whose storyline assumed moving in a limited space (77.4 ± 9.8% HRmax). Due to the high intensity of PA while playing the AVGs studied, it can be assumed that obese children can benefit for their health if the games are used on a regular basis. However, further research is needed to verify this thesis. MDPI 2020-11-01 2020-11 /pmc/articles/PMC7662304/ /pubmed/33139604 http://dx.doi.org/10.3390/ijerph17218051 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Polechoński, Jacek
Nierwińska, Katarzyna
Kalita, Barbara
Wodarski, Piotr
Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study
title Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study
title_full Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study
title_fullStr Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study
title_full_unstemmed Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study
title_short Can Physical Activity in Immersive Virtual Reality Be Attractive and Have Sufficient Intensity to Meet Health Recommendations for Obese Children? A Pilot Study
title_sort can physical activity in immersive virtual reality be attractive and have sufficient intensity to meet health recommendations for obese children? a pilot study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7662304/
https://www.ncbi.nlm.nih.gov/pubmed/33139604
http://dx.doi.org/10.3390/ijerph17218051
work_keys_str_mv AT polechonskijacek canphysicalactivityinimmersivevirtualrealitybeattractiveandhavesufficientintensitytomeethealthrecommendationsforobesechildrenapilotstudy
AT nierwinskakatarzyna canphysicalactivityinimmersivevirtualrealitybeattractiveandhavesufficientintensitytomeethealthrecommendationsforobesechildrenapilotstudy
AT kalitabarbara canphysicalactivityinimmersivevirtualrealitybeattractiveandhavesufficientintensitytomeethealthrecommendationsforobesechildrenapilotstudy
AT wodarskipiotr canphysicalactivityinimmersivevirtualrealitybeattractiveandhavesufficientintensitytomeethealthrecommendationsforobesechildrenapilotstudy