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Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement

As life expectancy is mostly increasing, the incidence of many neurological disorders is also constantly growing. For improving the physical functions affected by a neurological disorder, rehabilitation procedures are mandatory, and they must be performed regularly. Unfortunately, neurorehabilitatio...

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Autores principales: Stanica, Iulia-Cristina, Moldoveanu, Florica, Portelli, Giovanni-Paul, Dascalu, Maria-Iuliana, Moldoveanu, Alin, Ristea, Mariana Georgiana
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7672612/
https://www.ncbi.nlm.nih.gov/pubmed/33114272
http://dx.doi.org/10.3390/s20216045
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author Stanica, Iulia-Cristina
Moldoveanu, Florica
Portelli, Giovanni-Paul
Dascalu, Maria-Iuliana
Moldoveanu, Alin
Ristea, Mariana Georgiana
author_facet Stanica, Iulia-Cristina
Moldoveanu, Florica
Portelli, Giovanni-Paul
Dascalu, Maria-Iuliana
Moldoveanu, Alin
Ristea, Mariana Georgiana
author_sort Stanica, Iulia-Cristina
collection PubMed
description As life expectancy is mostly increasing, the incidence of many neurological disorders is also constantly growing. For improving the physical functions affected by a neurological disorder, rehabilitation procedures are mandatory, and they must be performed regularly. Unfortunately, neurorehabilitation procedures have disadvantages in terms of costs, accessibility and a lack of therapists. This paper presents Immersive Neurorehabilitation Exercises Using Virtual Reality (INREX-VR), our innovative immersive neurorehabilitation system using virtual reality. The system is based on a thorough research methodology and is able to capture real-time user movements and evaluate joint mobility for both upper and lower limbs, record training sessions and save electromyography data. The use of the first-person perspective increases immersion, and the joint range of motion is calculated with the help of both the HTC Vive system and inverse kinematics principles applied on skeleton rigs. Tutorial exercises are demonstrated by a virtual therapist, as they were recorded with real-life physicians, and sessions can be monitored and configured through tele-medicine. Complex movements are practiced in gamified settings, encouraging self-improvement and competition. Finally, we proposed a training plan and preliminary tests which show promising results in terms of accuracy and user feedback. As future developments, we plan to improve the system’s accuracy and investigate a wireless alternative based on neural networks.
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spelling pubmed-76726122020-11-19 Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement Stanica, Iulia-Cristina Moldoveanu, Florica Portelli, Giovanni-Paul Dascalu, Maria-Iuliana Moldoveanu, Alin Ristea, Mariana Georgiana Sensors (Basel) Article As life expectancy is mostly increasing, the incidence of many neurological disorders is also constantly growing. For improving the physical functions affected by a neurological disorder, rehabilitation procedures are mandatory, and they must be performed regularly. Unfortunately, neurorehabilitation procedures have disadvantages in terms of costs, accessibility and a lack of therapists. This paper presents Immersive Neurorehabilitation Exercises Using Virtual Reality (INREX-VR), our innovative immersive neurorehabilitation system using virtual reality. The system is based on a thorough research methodology and is able to capture real-time user movements and evaluate joint mobility for both upper and lower limbs, record training sessions and save electromyography data. The use of the first-person perspective increases immersion, and the joint range of motion is calculated with the help of both the HTC Vive system and inverse kinematics principles applied on skeleton rigs. Tutorial exercises are demonstrated by a virtual therapist, as they were recorded with real-life physicians, and sessions can be monitored and configured through tele-medicine. Complex movements are practiced in gamified settings, encouraging self-improvement and competition. Finally, we proposed a training plan and preliminary tests which show promising results in terms of accuracy and user feedback. As future developments, we plan to improve the system’s accuracy and investigate a wireless alternative based on neural networks. MDPI 2020-10-23 /pmc/articles/PMC7672612/ /pubmed/33114272 http://dx.doi.org/10.3390/s20216045 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Stanica, Iulia-Cristina
Moldoveanu, Florica
Portelli, Giovanni-Paul
Dascalu, Maria-Iuliana
Moldoveanu, Alin
Ristea, Mariana Georgiana
Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement
title Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement
title_full Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement
title_fullStr Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement
title_full_unstemmed Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement
title_short Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement
title_sort flexible virtual reality system for neurorehabilitation and quality of life improvement
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7672612/
https://www.ncbi.nlm.nih.gov/pubmed/33114272
http://dx.doi.org/10.3390/s20216045
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