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Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement
As life expectancy is mostly increasing, the incidence of many neurological disorders is also constantly growing. For improving the physical functions affected by a neurological disorder, rehabilitation procedures are mandatory, and they must be performed regularly. Unfortunately, neurorehabilitatio...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7672612/ https://www.ncbi.nlm.nih.gov/pubmed/33114272 http://dx.doi.org/10.3390/s20216045 |
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author | Stanica, Iulia-Cristina Moldoveanu, Florica Portelli, Giovanni-Paul Dascalu, Maria-Iuliana Moldoveanu, Alin Ristea, Mariana Georgiana |
author_facet | Stanica, Iulia-Cristina Moldoveanu, Florica Portelli, Giovanni-Paul Dascalu, Maria-Iuliana Moldoveanu, Alin Ristea, Mariana Georgiana |
author_sort | Stanica, Iulia-Cristina |
collection | PubMed |
description | As life expectancy is mostly increasing, the incidence of many neurological disorders is also constantly growing. For improving the physical functions affected by a neurological disorder, rehabilitation procedures are mandatory, and they must be performed regularly. Unfortunately, neurorehabilitation procedures have disadvantages in terms of costs, accessibility and a lack of therapists. This paper presents Immersive Neurorehabilitation Exercises Using Virtual Reality (INREX-VR), our innovative immersive neurorehabilitation system using virtual reality. The system is based on a thorough research methodology and is able to capture real-time user movements and evaluate joint mobility for both upper and lower limbs, record training sessions and save electromyography data. The use of the first-person perspective increases immersion, and the joint range of motion is calculated with the help of both the HTC Vive system and inverse kinematics principles applied on skeleton rigs. Tutorial exercises are demonstrated by a virtual therapist, as they were recorded with real-life physicians, and sessions can be monitored and configured through tele-medicine. Complex movements are practiced in gamified settings, encouraging self-improvement and competition. Finally, we proposed a training plan and preliminary tests which show promising results in terms of accuracy and user feedback. As future developments, we plan to improve the system’s accuracy and investigate a wireless alternative based on neural networks. |
format | Online Article Text |
id | pubmed-7672612 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-76726122020-11-19 Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement Stanica, Iulia-Cristina Moldoveanu, Florica Portelli, Giovanni-Paul Dascalu, Maria-Iuliana Moldoveanu, Alin Ristea, Mariana Georgiana Sensors (Basel) Article As life expectancy is mostly increasing, the incidence of many neurological disorders is also constantly growing. For improving the physical functions affected by a neurological disorder, rehabilitation procedures are mandatory, and they must be performed regularly. Unfortunately, neurorehabilitation procedures have disadvantages in terms of costs, accessibility and a lack of therapists. This paper presents Immersive Neurorehabilitation Exercises Using Virtual Reality (INREX-VR), our innovative immersive neurorehabilitation system using virtual reality. The system is based on a thorough research methodology and is able to capture real-time user movements and evaluate joint mobility for both upper and lower limbs, record training sessions and save electromyography data. The use of the first-person perspective increases immersion, and the joint range of motion is calculated with the help of both the HTC Vive system and inverse kinematics principles applied on skeleton rigs. Tutorial exercises are demonstrated by a virtual therapist, as they were recorded with real-life physicians, and sessions can be monitored and configured through tele-medicine. Complex movements are practiced in gamified settings, encouraging self-improvement and competition. Finally, we proposed a training plan and preliminary tests which show promising results in terms of accuracy and user feedback. As future developments, we plan to improve the system’s accuracy and investigate a wireless alternative based on neural networks. MDPI 2020-10-23 /pmc/articles/PMC7672612/ /pubmed/33114272 http://dx.doi.org/10.3390/s20216045 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Stanica, Iulia-Cristina Moldoveanu, Florica Portelli, Giovanni-Paul Dascalu, Maria-Iuliana Moldoveanu, Alin Ristea, Mariana Georgiana Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement |
title | Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement |
title_full | Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement |
title_fullStr | Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement |
title_full_unstemmed | Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement |
title_short | Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement |
title_sort | flexible virtual reality system for neurorehabilitation and quality of life improvement |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7672612/ https://www.ncbi.nlm.nih.gov/pubmed/33114272 http://dx.doi.org/10.3390/s20216045 |
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