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Game-based learning environments affect frontal brain activity

Inclusion of game elements in learning environments to increase motivation and learning outcome is becoming increasingly popular. However, underlying mechanisms of game-based learning have not been studied sufficiently yet. In the present study, we investigated effects of game-based learning environ...

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Autores principales: Kober, Silvia Erika, Wood, Guilherme, Kiili, Kristian, Moeller, Korbinian, Ninaus, Manuel
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7676717/
https://www.ncbi.nlm.nih.gov/pubmed/33211780
http://dx.doi.org/10.1371/journal.pone.0242573
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author Kober, Silvia Erika
Wood, Guilherme
Kiili, Kristian
Moeller, Korbinian
Ninaus, Manuel
author_facet Kober, Silvia Erika
Wood, Guilherme
Kiili, Kristian
Moeller, Korbinian
Ninaus, Manuel
author_sort Kober, Silvia Erika
collection PubMed
description Inclusion of game elements in learning environments to increase motivation and learning outcome is becoming increasingly popular. However, underlying mechanisms of game-based learning have not been studied sufficiently yet. In the present study, we investigated effects of game-based learning environments on a neurofunctional level. In particular, 59 healthy adults completed a game-based version (including game elements such as a narrative and virtual incentives) as well as a non-game-based version of a number line estimation task, to improve fractional knowledge, while their brain activity was monitored using near-infrared spectroscopy. Behavioral performance was comparable across the two versions, although there was a tendency that less errors were made in the game-based version. However, subjective user experience differed significantly between versions. Participants rated the game-based version as more attractive, novel, and stimulating but less efficient than the non-game-based version. Additionally, positive affect was reported to be higher while engaging in the game-based as compared to the non-game-based task version. Corroborating these user reports, we identified increased brain activation in areas associated with emotion and reward processing while playing the game-based version, which might be driven by rewarding elements of the game-based version. Moreover, frontal areas associated with attention were also more activated in the game-based version of the task. Hence, we observed converging evidence on a user experience and neurofunctional level indicating that the game-based version was more rewarding as well as emotionally and attentionally engaging. These results underscore the potential of game-based learning environments to promote more efficient learning by means of attention and reward up-tuning.
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spelling pubmed-76767172020-12-02 Game-based learning environments affect frontal brain activity Kober, Silvia Erika Wood, Guilherme Kiili, Kristian Moeller, Korbinian Ninaus, Manuel PLoS One Research Article Inclusion of game elements in learning environments to increase motivation and learning outcome is becoming increasingly popular. However, underlying mechanisms of game-based learning have not been studied sufficiently yet. In the present study, we investigated effects of game-based learning environments on a neurofunctional level. In particular, 59 healthy adults completed a game-based version (including game elements such as a narrative and virtual incentives) as well as a non-game-based version of a number line estimation task, to improve fractional knowledge, while their brain activity was monitored using near-infrared spectroscopy. Behavioral performance was comparable across the two versions, although there was a tendency that less errors were made in the game-based version. However, subjective user experience differed significantly between versions. Participants rated the game-based version as more attractive, novel, and stimulating but less efficient than the non-game-based version. Additionally, positive affect was reported to be higher while engaging in the game-based as compared to the non-game-based task version. Corroborating these user reports, we identified increased brain activation in areas associated with emotion and reward processing while playing the game-based version, which might be driven by rewarding elements of the game-based version. Moreover, frontal areas associated with attention were also more activated in the game-based version of the task. Hence, we observed converging evidence on a user experience and neurofunctional level indicating that the game-based version was more rewarding as well as emotionally and attentionally engaging. These results underscore the potential of game-based learning environments to promote more efficient learning by means of attention and reward up-tuning. Public Library of Science 2020-11-19 /pmc/articles/PMC7676717/ /pubmed/33211780 http://dx.doi.org/10.1371/journal.pone.0242573 Text en © 2020 Kober et al http://creativecommons.org/licenses/by/4.0/ This is an open access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Kober, Silvia Erika
Wood, Guilherme
Kiili, Kristian
Moeller, Korbinian
Ninaus, Manuel
Game-based learning environments affect frontal brain activity
title Game-based learning environments affect frontal brain activity
title_full Game-based learning environments affect frontal brain activity
title_fullStr Game-based learning environments affect frontal brain activity
title_full_unstemmed Game-based learning environments affect frontal brain activity
title_short Game-based learning environments affect frontal brain activity
title_sort game-based learning environments affect frontal brain activity
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7676717/
https://www.ncbi.nlm.nih.gov/pubmed/33211780
http://dx.doi.org/10.1371/journal.pone.0242573
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