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Head-Mounted Display-Based Application for Cognitive Training

Virtual Reality (VR) has had significant advances in rehabilitation, due to the gamification of cognitive activities that facilitate treatment. On the other hand, Immersive Virtual Reality (IVR) produces outstanding results due to the interactive features with the user. This work introduces a VR app...

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Autores principales: Varela-Aldás, José, Palacios-Navarro, Guillermo, Amariglio, Rebecca, García-Magariño, Iván
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7696435/
https://www.ncbi.nlm.nih.gov/pubmed/33212748
http://dx.doi.org/10.3390/s20226552
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author Varela-Aldás, José
Palacios-Navarro, Guillermo
Amariglio, Rebecca
García-Magariño, Iván
author_facet Varela-Aldás, José
Palacios-Navarro, Guillermo
Amariglio, Rebecca
García-Magariño, Iván
author_sort Varela-Aldás, José
collection PubMed
description Virtual Reality (VR) has had significant advances in rehabilitation, due to the gamification of cognitive activities that facilitate treatment. On the other hand, Immersive Virtual Reality (IVR) produces outstanding results due to the interactive features with the user. This work introduces a VR application for memory rehabilitation by walking through a maze and using the Oculus Go head-mounted display (HMD) technology. The mechanics of the game require memorizing geometric shapes while the player progresses in two modes, autonomous or manual, with two levels of difficulty depending on the number of elements to remember. The application is developed in the Unity 3D video game engine considering the optimization of computational resources to improve the performance in the processing and maintaining adequate benefits for the user, while the generated data is stored and sent to a remote server. The maze task was assessed with 29 subjects in a controlled environment. The obtained results show a significant correlation between participants’ response accuracy in both the maze task and a face–pair test. Thus, the proposed task is able to perform memory assessments.
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spelling pubmed-76964352020-11-29 Head-Mounted Display-Based Application for Cognitive Training Varela-Aldás, José Palacios-Navarro, Guillermo Amariglio, Rebecca García-Magariño, Iván Sensors (Basel) Article Virtual Reality (VR) has had significant advances in rehabilitation, due to the gamification of cognitive activities that facilitate treatment. On the other hand, Immersive Virtual Reality (IVR) produces outstanding results due to the interactive features with the user. This work introduces a VR application for memory rehabilitation by walking through a maze and using the Oculus Go head-mounted display (HMD) technology. The mechanics of the game require memorizing geometric shapes while the player progresses in two modes, autonomous or manual, with two levels of difficulty depending on the number of elements to remember. The application is developed in the Unity 3D video game engine considering the optimization of computational resources to improve the performance in the processing and maintaining adequate benefits for the user, while the generated data is stored and sent to a remote server. The maze task was assessed with 29 subjects in a controlled environment. The obtained results show a significant correlation between participants’ response accuracy in both the maze task and a face–pair test. Thus, the proposed task is able to perform memory assessments. MDPI 2020-11-17 /pmc/articles/PMC7696435/ /pubmed/33212748 http://dx.doi.org/10.3390/s20226552 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Varela-Aldás, José
Palacios-Navarro, Guillermo
Amariglio, Rebecca
García-Magariño, Iván
Head-Mounted Display-Based Application for Cognitive Training
title Head-Mounted Display-Based Application for Cognitive Training
title_full Head-Mounted Display-Based Application for Cognitive Training
title_fullStr Head-Mounted Display-Based Application for Cognitive Training
title_full_unstemmed Head-Mounted Display-Based Application for Cognitive Training
title_short Head-Mounted Display-Based Application for Cognitive Training
title_sort head-mounted display-based application for cognitive training
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7696435/
https://www.ncbi.nlm.nih.gov/pubmed/33212748
http://dx.doi.org/10.3390/s20226552
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