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The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making

Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human be...

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Autores principales: de-Juan-Ripoll, Carla, Soler-Domínguez, José L., Chicchi Giglioli, Irene Alice, Contero, Manuel, Alcañiz, Mariano
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Mary Ann Liebert, Inc., publishers 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7698844/
https://www.ncbi.nlm.nih.gov/pubmed/32845725
http://dx.doi.org/10.1089/cyber.2019.0761
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author de-Juan-Ripoll, Carla
Soler-Domínguez, José L.
Chicchi Giglioli, Irene Alice
Contero, Manuel
Alcañiz, Mariano
author_facet de-Juan-Ripoll, Carla
Soler-Domínguez, José L.
Chicchi Giglioli, Irene Alice
Contero, Manuel
Alcañiz, Mariano
author_sort de-Juan-Ripoll, Carla
collection PubMed
description Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human behavior with more fidelity, but still show some limitations related to transferability. A way to overcome these constraints is to take advantage from virtual reality (VR), to recreate real-simulated situations that might arise from performance-based assessments, supporting RT research. This article presents results of a pilot study in which 41 individuals explored a gamified VR environment: the Spheres & Shield Maze Task (SSMT). By eliciting implicit behavioral measures, we found relationships between scores obtained in the SSMT and self-reported risk-related constructs, as engagement in risky behaviors and marijuana consumption. We conclude that decontextualized Virtual Reality Serious Games are appropriate to assess RT, since they could be used as a cross-disciplinary tool to assess individuals' capabilities under the stealth assessment paradigm.
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spelling pubmed-76988442020-11-30 The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making de-Juan-Ripoll, Carla Soler-Domínguez, José L. Chicchi Giglioli, Irene Alice Contero, Manuel Alcañiz, Mariano Cyberpsychol Behav Soc Netw Original Articles Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human behavior with more fidelity, but still show some limitations related to transferability. A way to overcome these constraints is to take advantage from virtual reality (VR), to recreate real-simulated situations that might arise from performance-based assessments, supporting RT research. This article presents results of a pilot study in which 41 individuals explored a gamified VR environment: the Spheres & Shield Maze Task (SSMT). By eliciting implicit behavioral measures, we found relationships between scores obtained in the SSMT and self-reported risk-related constructs, as engagement in risky behaviors and marijuana consumption. We conclude that decontextualized Virtual Reality Serious Games are appropriate to assess RT, since they could be used as a cross-disciplinary tool to assess individuals' capabilities under the stealth assessment paradigm. Mary Ann Liebert, Inc., publishers 2020-11-01 2020-11-06 /pmc/articles/PMC7698844/ /pubmed/32845725 http://dx.doi.org/10.1089/cyber.2019.0761 Text en © Carla de-Juan-Ripoll et al. 2020; Published by Mary Ann Liebert, Inc. This Open Access article is distributed under the terms of the Creative Commons Attribution Noncommercial License (http://creativecommons.org/licenses/by-nc/4.0/) which permits any noncommercial use, distribution, and reproduction in any medium, provided the original author(s) and the source are cited.
spellingShingle Original Articles
de-Juan-Ripoll, Carla
Soler-Domínguez, José L.
Chicchi Giglioli, Irene Alice
Contero, Manuel
Alcañiz, Mariano
The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making
title The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making
title_full The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making
title_fullStr The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making
title_full_unstemmed The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making
title_short The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making
title_sort spheres & shield maze task: a virtual reality serious game for the assessment of risk taking in decision making
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7698844/
https://www.ncbi.nlm.nih.gov/pubmed/32845725
http://dx.doi.org/10.1089/cyber.2019.0761
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