Cargando…

Visual-Attentional Load Unveils Slowed Processing Speed in Multiple Sclerosis Patients: A Pilot Study with a Tablet-Based Videogame

Slowing in information processing speed (IPS) is the key cognitive deficit in multiple sclerosis (MS). Testing IPS in different cognitive load conditions by using computerized tools might reveal initial IPS slowness underestimated by classic paper-and-pencil tests. To investigate the extent to which...

Descripción completa

Detalles Bibliográficos
Autores principales: Pitteri, Marco, Dapor, Caterina, Ziccardi, Stefano, Guandalini, Maddalena, Meggiato, Riccardo, Calabrese, Massimiliano
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7699274/
https://www.ncbi.nlm.nih.gov/pubmed/33218213
http://dx.doi.org/10.3390/brainsci10110871
_version_ 1783616012076187648
author Pitteri, Marco
Dapor, Caterina
Ziccardi, Stefano
Guandalini, Maddalena
Meggiato, Riccardo
Calabrese, Massimiliano
author_facet Pitteri, Marco
Dapor, Caterina
Ziccardi, Stefano
Guandalini, Maddalena
Meggiato, Riccardo
Calabrese, Massimiliano
author_sort Pitteri, Marco
collection PubMed
description Slowing in information processing speed (IPS) is the key cognitive deficit in multiple sclerosis (MS). Testing IPS in different cognitive load conditions by using computerized tools might reveal initial IPS slowness underestimated by classic paper-and-pencil tests. To investigate the extent to which IPS can be affected by increased task demands, we developed three tasks based on the manipulation of the visual-attentional load, delivered with a home-made, tablet-based videogame. Fifty-one patients with MS (pwMS), classified as having no cognitive impairment in classic paper-and-pencil tests, and 20 healthy controls (HC) underwent the videogame tasks; reaction times (RTs) and accuracy were recorded. A significant reduced performance of pwMS as compared with HC was found on the videogame tasks, with pwMS being on average slower and less accurate than HC. Furthermore, pwMS showed a significantly more pronounced decrement in accuracy as a function of the visual-attentional load, suggesting a higher susceptibility to increased task demands. Significant correlations among the Symbol Digit Modalities Test (SDMT) and the videogame mean RTs and accuracy were found, providing evidence for the concurrent validity of the videogame as a valid tool to test IPS in pwMS. The high potential that might derive from the adoption of computerized assessment tools in clinical practice should be taken into consideration and investigated further.
format Online
Article
Text
id pubmed-7699274
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-76992742020-11-29 Visual-Attentional Load Unveils Slowed Processing Speed in Multiple Sclerosis Patients: A Pilot Study with a Tablet-Based Videogame Pitteri, Marco Dapor, Caterina Ziccardi, Stefano Guandalini, Maddalena Meggiato, Riccardo Calabrese, Massimiliano Brain Sci Article Slowing in information processing speed (IPS) is the key cognitive deficit in multiple sclerosis (MS). Testing IPS in different cognitive load conditions by using computerized tools might reveal initial IPS slowness underestimated by classic paper-and-pencil tests. To investigate the extent to which IPS can be affected by increased task demands, we developed three tasks based on the manipulation of the visual-attentional load, delivered with a home-made, tablet-based videogame. Fifty-one patients with MS (pwMS), classified as having no cognitive impairment in classic paper-and-pencil tests, and 20 healthy controls (HC) underwent the videogame tasks; reaction times (RTs) and accuracy were recorded. A significant reduced performance of pwMS as compared with HC was found on the videogame tasks, with pwMS being on average slower and less accurate than HC. Furthermore, pwMS showed a significantly more pronounced decrement in accuracy as a function of the visual-attentional load, suggesting a higher susceptibility to increased task demands. Significant correlations among the Symbol Digit Modalities Test (SDMT) and the videogame mean RTs and accuracy were found, providing evidence for the concurrent validity of the videogame as a valid tool to test IPS in pwMS. The high potential that might derive from the adoption of computerized assessment tools in clinical practice should be taken into consideration and investigated further. MDPI 2020-11-18 /pmc/articles/PMC7699274/ /pubmed/33218213 http://dx.doi.org/10.3390/brainsci10110871 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Pitteri, Marco
Dapor, Caterina
Ziccardi, Stefano
Guandalini, Maddalena
Meggiato, Riccardo
Calabrese, Massimiliano
Visual-Attentional Load Unveils Slowed Processing Speed in Multiple Sclerosis Patients: A Pilot Study with a Tablet-Based Videogame
title Visual-Attentional Load Unveils Slowed Processing Speed in Multiple Sclerosis Patients: A Pilot Study with a Tablet-Based Videogame
title_full Visual-Attentional Load Unveils Slowed Processing Speed in Multiple Sclerosis Patients: A Pilot Study with a Tablet-Based Videogame
title_fullStr Visual-Attentional Load Unveils Slowed Processing Speed in Multiple Sclerosis Patients: A Pilot Study with a Tablet-Based Videogame
title_full_unstemmed Visual-Attentional Load Unveils Slowed Processing Speed in Multiple Sclerosis Patients: A Pilot Study with a Tablet-Based Videogame
title_short Visual-Attentional Load Unveils Slowed Processing Speed in Multiple Sclerosis Patients: A Pilot Study with a Tablet-Based Videogame
title_sort visual-attentional load unveils slowed processing speed in multiple sclerosis patients: a pilot study with a tablet-based videogame
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7699274/
https://www.ncbi.nlm.nih.gov/pubmed/33218213
http://dx.doi.org/10.3390/brainsci10110871
work_keys_str_mv AT pitterimarco visualattentionalloadunveilsslowedprocessingspeedinmultiplesclerosispatientsapilotstudywithatabletbasedvideogame
AT daporcaterina visualattentionalloadunveilsslowedprocessingspeedinmultiplesclerosispatientsapilotstudywithatabletbasedvideogame
AT ziccardistefano visualattentionalloadunveilsslowedprocessingspeedinmultiplesclerosispatientsapilotstudywithatabletbasedvideogame
AT guandalinimaddalena visualattentionalloadunveilsslowedprocessingspeedinmultiplesclerosispatientsapilotstudywithatabletbasedvideogame
AT meggiatoriccardo visualattentionalloadunveilsslowedprocessingspeedinmultiplesclerosispatientsapilotstudywithatabletbasedvideogame
AT calabresemassimiliano visualattentionalloadunveilsslowedprocessingspeedinmultiplesclerosispatientsapilotstudywithatabletbasedvideogame