Cargando…

Prevalence of Internet Gaming Disorder and Its Association With Personality Traits and Gaming Characteristics Among Chinese Adolescent Gamers

Background: Internet gaming is extremely popular in China. However, some players overuse it, with negative outcomes. Knowing the prevalence rate and specific risk factors can provide a better understanding of the etiology of Internet Gaming Disorder (IGD). This study aimed to estimate the prevalence...

Descripción completa

Detalles Bibliográficos
Autores principales: Liao, Zhenjiang, Huang, Qiuping, Huang, Shucai, Tan, Linxiang, Shao, Tianli, Fang, Ting, Chen, Xinxin, Lin, Shuhong, Qi, Jing, Cai, Yi, Shen, Hongxian
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7704426/
https://www.ncbi.nlm.nih.gov/pubmed/33312143
http://dx.doi.org/10.3389/fpsyt.2020.598585
_version_ 1783616815733145600
author Liao, Zhenjiang
Huang, Qiuping
Huang, Shucai
Tan, Linxiang
Shao, Tianli
Fang, Ting
Chen, Xinxin
Lin, Shuhong
Qi, Jing
Cai, Yi
Shen, Hongxian
author_facet Liao, Zhenjiang
Huang, Qiuping
Huang, Shucai
Tan, Linxiang
Shao, Tianli
Fang, Ting
Chen, Xinxin
Lin, Shuhong
Qi, Jing
Cai, Yi
Shen, Hongxian
author_sort Liao, Zhenjiang
collection PubMed
description Background: Internet gaming is extremely popular in China. However, some players overuse it, with negative outcomes. Knowing the prevalence rate and specific risk factors can provide a better understanding of the etiology of Internet Gaming Disorder (IGD). This study aimed to estimate the prevalence of IGD among Chinese adolescents and its association with their personality traits and Internet gaming characteristics. Methods: A cross-sectional study design was utilized in this study. Participants were recruited from 34 provincial administrative districts in China and consisted of 6,379 adolescent game players aged 15–25 (males/females = 3,701/2,678, mean age: 19.35 ± 1.61). A self-report structured questionnaire containing questions regarding demographic information and Internet gaming use characteristics, the Video Gaming Dependency Scale, and the Chinese Big Five Inventory-brief version, was used in the study. Results: The prevalence of IGD among Chinese adolescent game players was 17.0%. All participants were divided into the IGD group (males/females = 751/333, mean age: 19.74 ± 1.85) or the non-IGD group (males/females = 2,950/2,345, mean age: 19.27 ± 1.54). Specifically, twelve factors were significantly associated with IGD (p < 0.001), including neuroticism (β = 0.17), conscientiousness (β = −0.14), Internet gaming time per day (Hour) (β = 0.21), Internet gaming charge per month (Yuan) (β = 0.21), motive: escaping (β = 0.15), motive: sensation seeking (β = 0.13), motive: maintaining (β = 0.08), motive: coping (β = 0.06), having one or two long-term game partners (β = 0.06), male (β = 0.12), undergraduate and above (β = 0.04), and relationship status of couple (β = 0.04). Conclusion: Our findings offer evidence with respect to the prevalence of IGD and its relationships with specific personality traits and Internet gaming characteristics in China. It is necessary for Chinese parents, teachers, and social workers to pay more attention to adolescents' personality traits of high neuroticism and low conscientiousness, long time and high expense they spend on game, as well as their motives.
format Online
Article
Text
id pubmed-7704426
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-77044262020-12-10 Prevalence of Internet Gaming Disorder and Its Association With Personality Traits and Gaming Characteristics Among Chinese Adolescent Gamers Liao, Zhenjiang Huang, Qiuping Huang, Shucai Tan, Linxiang Shao, Tianli Fang, Ting Chen, Xinxin Lin, Shuhong Qi, Jing Cai, Yi Shen, Hongxian Front Psychiatry Psychiatry Background: Internet gaming is extremely popular in China. However, some players overuse it, with negative outcomes. Knowing the prevalence rate and specific risk factors can provide a better understanding of the etiology of Internet Gaming Disorder (IGD). This study aimed to estimate the prevalence of IGD among Chinese adolescents and its association with their personality traits and Internet gaming characteristics. Methods: A cross-sectional study design was utilized in this study. Participants were recruited from 34 provincial administrative districts in China and consisted of 6,379 adolescent game players aged 15–25 (males/females = 3,701/2,678, mean age: 19.35 ± 1.61). A self-report structured questionnaire containing questions regarding demographic information and Internet gaming use characteristics, the Video Gaming Dependency Scale, and the Chinese Big Five Inventory-brief version, was used in the study. Results: The prevalence of IGD among Chinese adolescent game players was 17.0%. All participants were divided into the IGD group (males/females = 751/333, mean age: 19.74 ± 1.85) or the non-IGD group (males/females = 2,950/2,345, mean age: 19.27 ± 1.54). Specifically, twelve factors were significantly associated with IGD (p < 0.001), including neuroticism (β = 0.17), conscientiousness (β = −0.14), Internet gaming time per day (Hour) (β = 0.21), Internet gaming charge per month (Yuan) (β = 0.21), motive: escaping (β = 0.15), motive: sensation seeking (β = 0.13), motive: maintaining (β = 0.08), motive: coping (β = 0.06), having one or two long-term game partners (β = 0.06), male (β = 0.12), undergraduate and above (β = 0.04), and relationship status of couple (β = 0.04). Conclusion: Our findings offer evidence with respect to the prevalence of IGD and its relationships with specific personality traits and Internet gaming characteristics in China. It is necessary for Chinese parents, teachers, and social workers to pay more attention to adolescents' personality traits of high neuroticism and low conscientiousness, long time and high expense they spend on game, as well as their motives. Frontiers Media S.A. 2020-11-17 /pmc/articles/PMC7704426/ /pubmed/33312143 http://dx.doi.org/10.3389/fpsyt.2020.598585 Text en Copyright © 2020 Liao, Huang, Huang, Tan, Shao, Fang, Chen, Lin, Qi, Cai and Shen. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychiatry
Liao, Zhenjiang
Huang, Qiuping
Huang, Shucai
Tan, Linxiang
Shao, Tianli
Fang, Ting
Chen, Xinxin
Lin, Shuhong
Qi, Jing
Cai, Yi
Shen, Hongxian
Prevalence of Internet Gaming Disorder and Its Association With Personality Traits and Gaming Characteristics Among Chinese Adolescent Gamers
title Prevalence of Internet Gaming Disorder and Its Association With Personality Traits and Gaming Characteristics Among Chinese Adolescent Gamers
title_full Prevalence of Internet Gaming Disorder and Its Association With Personality Traits and Gaming Characteristics Among Chinese Adolescent Gamers
title_fullStr Prevalence of Internet Gaming Disorder and Its Association With Personality Traits and Gaming Characteristics Among Chinese Adolescent Gamers
title_full_unstemmed Prevalence of Internet Gaming Disorder and Its Association With Personality Traits and Gaming Characteristics Among Chinese Adolescent Gamers
title_short Prevalence of Internet Gaming Disorder and Its Association With Personality Traits and Gaming Characteristics Among Chinese Adolescent Gamers
title_sort prevalence of internet gaming disorder and its association with personality traits and gaming characteristics among chinese adolescent gamers
topic Psychiatry
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7704426/
https://www.ncbi.nlm.nih.gov/pubmed/33312143
http://dx.doi.org/10.3389/fpsyt.2020.598585
work_keys_str_mv AT liaozhenjiang prevalenceofinternetgamingdisorderanditsassociationwithpersonalitytraitsandgamingcharacteristicsamongchineseadolescentgamers
AT huangqiuping prevalenceofinternetgamingdisorderanditsassociationwithpersonalitytraitsandgamingcharacteristicsamongchineseadolescentgamers
AT huangshucai prevalenceofinternetgamingdisorderanditsassociationwithpersonalitytraitsandgamingcharacteristicsamongchineseadolescentgamers
AT tanlinxiang prevalenceofinternetgamingdisorderanditsassociationwithpersonalitytraitsandgamingcharacteristicsamongchineseadolescentgamers
AT shaotianli prevalenceofinternetgamingdisorderanditsassociationwithpersonalitytraitsandgamingcharacteristicsamongchineseadolescentgamers
AT fangting prevalenceofinternetgamingdisorderanditsassociationwithpersonalitytraitsandgamingcharacteristicsamongchineseadolescentgamers
AT chenxinxin prevalenceofinternetgamingdisorderanditsassociationwithpersonalitytraitsandgamingcharacteristicsamongchineseadolescentgamers
AT linshuhong prevalenceofinternetgamingdisorderanditsassociationwithpersonalitytraitsandgamingcharacteristicsamongchineseadolescentgamers
AT qijing prevalenceofinternetgamingdisorderanditsassociationwithpersonalitytraitsandgamingcharacteristicsamongchineseadolescentgamers
AT caiyi prevalenceofinternetgamingdisorderanditsassociationwithpersonalitytraitsandgamingcharacteristicsamongchineseadolescentgamers
AT shenhongxian prevalenceofinternetgamingdisorderanditsassociationwithpersonalitytraitsandgamingcharacteristicsamongchineseadolescentgamers