Cargando…

Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial

BACKGROUND: Video and mobile games have been shown to have a positive impact on behavior change in children. However, the potential impact of game play patterns on outcomes of interest are yet to be understood, especially for games with implicit learning components. OBJECTIVE: This study investigate...

Descripción completa

Detalles Bibliográficos
Autores principales: Kato-Lin, Yi-Chin, Kumar, Uttara Bharath, Sri Prakash, Bhargav, Prakash, Bhairavi, Varadan, Vasini, Agnihotri, Sanjeeta, Subramanyam, Nrutya, Krishnatray, Pradeep, Padman, Rema
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7710449/
https://www.ncbi.nlm.nih.gov/pubmed/33206054
http://dx.doi.org/10.2196/15717
_version_ 1783617949246947328
author Kato-Lin, Yi-Chin
Kumar, Uttara Bharath
Sri Prakash, Bhargav
Prakash, Bhairavi
Varadan, Vasini
Agnihotri, Sanjeeta
Subramanyam, Nrutya
Krishnatray, Pradeep
Padman, Rema
author_facet Kato-Lin, Yi-Chin
Kumar, Uttara Bharath
Sri Prakash, Bhargav
Prakash, Bhairavi
Varadan, Vasini
Agnihotri, Sanjeeta
Subramanyam, Nrutya
Krishnatray, Pradeep
Padman, Rema
author_sort Kato-Lin, Yi-Chin
collection PubMed
description BACKGROUND: Video and mobile games have been shown to have a positive impact on behavior change in children. However, the potential impact of game play patterns on outcomes of interest are yet to be understood, especially for games with implicit learning components. OBJECTIVE: This study investigates the immediate impact of fooya!, a pediatric dietary mobile game with implicit learning components, on food choices. It also quantifies children’s heterogeneous game play patterns using game telemetry and determines the effects of these patterns on players’ food choices. METHODS: We analyzed data from a randomized controlled trial (RCT) involving 104 children, aged 10 to 11 years, randomly assigned to the treatment group (played fooya!, a dietary mobile game developed by one of the authors) or the control group (played Uno, a board game without dietary education). Children played the game for 20 minutes each in two sessions. After playing the game in each session, the children were asked to choose 2 out of 6 food items (3 healthy and 3 unhealthy choices). The number of healthy choices in both sessions was used as the major outcome. We first compared the choice and identification of healthy foods between treatment and control groups using statistical tests. Next, using game telemetry, we determined the variability in game play patterns by quantifying game play measures and modeled the process of game playing at any level across all students as a Markov chain. Finally, correlation tests and regression models were used to establish the relationship between game play measures and actual food choices. RESULTS: We saw a significant main effect of the mobile game on number of healthy foods actually chosen (treatment 2.48, control 1.10; P<.001; Cohen d=1.25) and identified (treatment 7.3, control 6.94; P=.048; Cohen d=.25). A large variation was observed in children’s game play patterns. Children played an average of 15 game levels in 2 sessions, with a range of 2 to 23 levels. The greatest variation was noted in the proportion of scoring activities that were highly rewarded, with an average of 0.17, ranging from 0.003 to 0.98. Healthy food choice was negatively associated with the number of unhealthy food facts that children read in the game (Kendall τ=–.32, P=.04), even after controlling for baseline food preference. CONCLUSIONS: A mobile video game embedded with implicit learning components showed a strong positive impact on children’s food choices immediately following the game. Game telemetry captured children’s different play patterns and was associated with behavioral outcomes. These results have implications for the design and use of mobile games as an intervention to improve health behaviors, such as the display of unhealthy food facts during game play. Longitudinal RCTs are needed to assess long-term impact. TRIAL REGISTRATION: ClinicalTrials.gov NCT04082195; https://clinicaltrials.gov/ct2/show/NCT04082195, registered retrospectively.
format Online
Article
Text
id pubmed-7710449
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-77104492020-12-22 Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial Kato-Lin, Yi-Chin Kumar, Uttara Bharath Sri Prakash, Bhargav Prakash, Bhairavi Varadan, Vasini Agnihotri, Sanjeeta Subramanyam, Nrutya Krishnatray, Pradeep Padman, Rema JMIR Mhealth Uhealth Original Paper BACKGROUND: Video and mobile games have been shown to have a positive impact on behavior change in children. However, the potential impact of game play patterns on outcomes of interest are yet to be understood, especially for games with implicit learning components. OBJECTIVE: This study investigates the immediate impact of fooya!, a pediatric dietary mobile game with implicit learning components, on food choices. It also quantifies children’s heterogeneous game play patterns using game telemetry and determines the effects of these patterns on players’ food choices. METHODS: We analyzed data from a randomized controlled trial (RCT) involving 104 children, aged 10 to 11 years, randomly assigned to the treatment group (played fooya!, a dietary mobile game developed by one of the authors) or the control group (played Uno, a board game without dietary education). Children played the game for 20 minutes each in two sessions. After playing the game in each session, the children were asked to choose 2 out of 6 food items (3 healthy and 3 unhealthy choices). The number of healthy choices in both sessions was used as the major outcome. We first compared the choice and identification of healthy foods between treatment and control groups using statistical tests. Next, using game telemetry, we determined the variability in game play patterns by quantifying game play measures and modeled the process of game playing at any level across all students as a Markov chain. Finally, correlation tests and regression models were used to establish the relationship between game play measures and actual food choices. RESULTS: We saw a significant main effect of the mobile game on number of healthy foods actually chosen (treatment 2.48, control 1.10; P<.001; Cohen d=1.25) and identified (treatment 7.3, control 6.94; P=.048; Cohen d=.25). A large variation was observed in children’s game play patterns. Children played an average of 15 game levels in 2 sessions, with a range of 2 to 23 levels. The greatest variation was noted in the proportion of scoring activities that were highly rewarded, with an average of 0.17, ranging from 0.003 to 0.98. Healthy food choice was negatively associated with the number of unhealthy food facts that children read in the game (Kendall τ=–.32, P=.04), even after controlling for baseline food preference. CONCLUSIONS: A mobile video game embedded with implicit learning components showed a strong positive impact on children’s food choices immediately following the game. Game telemetry captured children’s different play patterns and was associated with behavioral outcomes. These results have implications for the design and use of mobile games as an intervention to improve health behaviors, such as the display of unhealthy food facts during game play. Longitudinal RCTs are needed to assess long-term impact. TRIAL REGISTRATION: ClinicalTrials.gov NCT04082195; https://clinicaltrials.gov/ct2/show/NCT04082195, registered retrospectively. JMIR Publications 2020-11-18 /pmc/articles/PMC7710449/ /pubmed/33206054 http://dx.doi.org/10.2196/15717 Text en ©Yi-Chin Kato-Lin, Uttara Bharath Kumar, Bhargav Sri Prakash, Bhairavi Prakash, Vasini Varadan, Sanjeeta Agnihotri, Nrutya Subramanyam, Pradeep Krishnatray, Rema Padman. Originally published in JMIR mHealth and uHealth (http://mhealth.jmir.org), 18.11.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR mHealth and uHealth, is properly cited. The complete bibliographic information, a link to the original publication on http://mhealth.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Kato-Lin, Yi-Chin
Kumar, Uttara Bharath
Sri Prakash, Bhargav
Prakash, Bhairavi
Varadan, Vasini
Agnihotri, Sanjeeta
Subramanyam, Nrutya
Krishnatray, Pradeep
Padman, Rema
Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial
title Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial
title_full Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial
title_fullStr Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial
title_full_unstemmed Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial
title_short Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial
title_sort impact of pediatric mobile game play on healthy eating behavior: randomized controlled trial
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7710449/
https://www.ncbi.nlm.nih.gov/pubmed/33206054
http://dx.doi.org/10.2196/15717
work_keys_str_mv AT katolinyichin impactofpediatricmobilegameplayonhealthyeatingbehaviorrandomizedcontrolledtrial
AT kumaruttarabharath impactofpediatricmobilegameplayonhealthyeatingbehaviorrandomizedcontrolledtrial
AT sriprakashbhargav impactofpediatricmobilegameplayonhealthyeatingbehaviorrandomizedcontrolledtrial
AT prakashbhairavi impactofpediatricmobilegameplayonhealthyeatingbehaviorrandomizedcontrolledtrial
AT varadanvasini impactofpediatricmobilegameplayonhealthyeatingbehaviorrandomizedcontrolledtrial
AT agnihotrisanjeeta impactofpediatricmobilegameplayonhealthyeatingbehaviorrandomizedcontrolledtrial
AT subramanyamnrutya impactofpediatricmobilegameplayonhealthyeatingbehaviorrandomizedcontrolledtrial
AT krishnatraypradeep impactofpediatricmobilegameplayonhealthyeatingbehaviorrandomizedcontrolledtrial
AT padmanrema impactofpediatricmobilegameplayonhealthyeatingbehaviorrandomizedcontrolledtrial