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Effects of Virtual Reality-Based Rehabilitation on Upper Extremity Function among Children with Cerebral Palsy

Background: Deterioration in upper extremity function has been a common problem among children with cerebral palsy (CP). The present study evaluated the effects of virtual reality (VR)-based rehabilitation combined with conventional occupational therapy (COT) on upper extremity function and caregive...

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Autores principales: Chang, Hyun Jung, Ku, Kyo Hun, Park, Young Sook, Park, Jin Gee, Cho, Eun Sol, Seo, Jae Sam, Kim, Chang Woo, O, Se Hwi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7711757/
https://www.ncbi.nlm.nih.gov/pubmed/33050396
http://dx.doi.org/10.3390/healthcare8040391
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author Chang, Hyun Jung
Ku, Kyo Hun
Park, Young Sook
Park, Jin Gee
Cho, Eun Sol
Seo, Jae Sam
Kim, Chang Woo
O, Se Hwi
author_facet Chang, Hyun Jung
Ku, Kyo Hun
Park, Young Sook
Park, Jin Gee
Cho, Eun Sol
Seo, Jae Sam
Kim, Chang Woo
O, Se Hwi
author_sort Chang, Hyun Jung
collection PubMed
description Background: Deterioration in upper extremity function has been a common problem among children with cerebral palsy (CP). The present study evaluated the effects of virtual reality (VR)-based rehabilitation combined with conventional occupational therapy (COT) on upper extremity function and caregiver assistance among children with CP. Methods: Medical records of 17 children with CP who regularly participated in a rehabilitation program at Samsung Changwon Hospital were retrospectively reviewed. Ten children received VR-based rehabilitation, which utilized RAPAEL Smart Kids and video games combined with COT. Seven children received COT alone, which was provided by a trained occupational therapist and focused on their upper extremities. Clinical outcomes were determined using the Quality of Upper Extremity Skills Test (QUEST) and Pediatric Evaluation of Disability Inventory (PEDI), which were administered before and 8 weeks after the first intervention session. Results: The smart glove (SG) group showed significant improvements in all QUEST domains and five PEDI domains (p < 0.05), whereas the COT group showed a significant change only in total QUEST scores. A comparison between both groups revealed that the SG group had significantly greater improvements in five QUEST domains and two PEDI domains (p < 0.05). Conclusions: Our results suggest that VR-based rehabilitation combined with COT may improve the upper extremity functions and decrease caregiver burden among children with CP.
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spelling pubmed-77117572020-12-04 Effects of Virtual Reality-Based Rehabilitation on Upper Extremity Function among Children with Cerebral Palsy Chang, Hyun Jung Ku, Kyo Hun Park, Young Sook Park, Jin Gee Cho, Eun Sol Seo, Jae Sam Kim, Chang Woo O, Se Hwi Healthcare (Basel) Article Background: Deterioration in upper extremity function has been a common problem among children with cerebral palsy (CP). The present study evaluated the effects of virtual reality (VR)-based rehabilitation combined with conventional occupational therapy (COT) on upper extremity function and caregiver assistance among children with CP. Methods: Medical records of 17 children with CP who regularly participated in a rehabilitation program at Samsung Changwon Hospital were retrospectively reviewed. Ten children received VR-based rehabilitation, which utilized RAPAEL Smart Kids and video games combined with COT. Seven children received COT alone, which was provided by a trained occupational therapist and focused on their upper extremities. Clinical outcomes were determined using the Quality of Upper Extremity Skills Test (QUEST) and Pediatric Evaluation of Disability Inventory (PEDI), which were administered before and 8 weeks after the first intervention session. Results: The smart glove (SG) group showed significant improvements in all QUEST domains and five PEDI domains (p < 0.05), whereas the COT group showed a significant change only in total QUEST scores. A comparison between both groups revealed that the SG group had significantly greater improvements in five QUEST domains and two PEDI domains (p < 0.05). Conclusions: Our results suggest that VR-based rehabilitation combined with COT may improve the upper extremity functions and decrease caregiver burden among children with CP. MDPI 2020-10-10 /pmc/articles/PMC7711757/ /pubmed/33050396 http://dx.doi.org/10.3390/healthcare8040391 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Chang, Hyun Jung
Ku, Kyo Hun
Park, Young Sook
Park, Jin Gee
Cho, Eun Sol
Seo, Jae Sam
Kim, Chang Woo
O, Se Hwi
Effects of Virtual Reality-Based Rehabilitation on Upper Extremity Function among Children with Cerebral Palsy
title Effects of Virtual Reality-Based Rehabilitation on Upper Extremity Function among Children with Cerebral Palsy
title_full Effects of Virtual Reality-Based Rehabilitation on Upper Extremity Function among Children with Cerebral Palsy
title_fullStr Effects of Virtual Reality-Based Rehabilitation on Upper Extremity Function among Children with Cerebral Palsy
title_full_unstemmed Effects of Virtual Reality-Based Rehabilitation on Upper Extremity Function among Children with Cerebral Palsy
title_short Effects of Virtual Reality-Based Rehabilitation on Upper Extremity Function among Children with Cerebral Palsy
title_sort effects of virtual reality-based rehabilitation on upper extremity function among children with cerebral palsy
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7711757/
https://www.ncbi.nlm.nih.gov/pubmed/33050396
http://dx.doi.org/10.3390/healthcare8040391
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