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Generative Art with Swarm Landscapes
We present a generative swarm art project that creates 3D animations by running a Particle Swarm Optimization algorithm over synthetic landscapes produced by an objective function. Different kinds of functions are explored, including mathematical expressions, Perlin noise-based terrain, and several...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7711787/ https://www.ncbi.nlm.nih.gov/pubmed/33287052 http://dx.doi.org/10.3390/e22111284 |
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author | de Andrade, Diogo Fachada, Nuno Fernandes, Carlos M. Rosa, Agostinho C. |
author_facet | de Andrade, Diogo Fachada, Nuno Fernandes, Carlos M. Rosa, Agostinho C. |
author_sort | de Andrade, Diogo |
collection | PubMed |
description | We present a generative swarm art project that creates 3D animations by running a Particle Swarm Optimization algorithm over synthetic landscapes produced by an objective function. Different kinds of functions are explored, including mathematical expressions, Perlin noise-based terrain, and several image-based procedures. A method for displaying the particle swarm exploring the search space in aesthetically pleasing ways is described. Several experiments are detailed and analyzed and a number of interesting visual artifacts are highlighted. |
format | Online Article Text |
id | pubmed-7711787 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-77117872021-02-24 Generative Art with Swarm Landscapes de Andrade, Diogo Fachada, Nuno Fernandes, Carlos M. Rosa, Agostinho C. Entropy (Basel) Article We present a generative swarm art project that creates 3D animations by running a Particle Swarm Optimization algorithm over synthetic landscapes produced by an objective function. Different kinds of functions are explored, including mathematical expressions, Perlin noise-based terrain, and several image-based procedures. A method for displaying the particle swarm exploring the search space in aesthetically pleasing ways is described. Several experiments are detailed and analyzed and a number of interesting visual artifacts are highlighted. MDPI 2020-11-12 /pmc/articles/PMC7711787/ /pubmed/33287052 http://dx.doi.org/10.3390/e22111284 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article de Andrade, Diogo Fachada, Nuno Fernandes, Carlos M. Rosa, Agostinho C. Generative Art with Swarm Landscapes |
title | Generative Art with Swarm Landscapes |
title_full | Generative Art with Swarm Landscapes |
title_fullStr | Generative Art with Swarm Landscapes |
title_full_unstemmed | Generative Art with Swarm Landscapes |
title_short | Generative Art with Swarm Landscapes |
title_sort | generative art with swarm landscapes |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7711787/ https://www.ncbi.nlm.nih.gov/pubmed/33287052 http://dx.doi.org/10.3390/e22111284 |
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