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The Pharmacy Game-GIMMICS(®) a Simulation Game for Competency-Based Education

The profile of the profession of pharmacists has profoundly changed over the last decades. Pharmacy education has moved towards competency-based education. The pharmacy game, called GIMMICS(®), developed at the University of Groningen, is unique in combining simulation with serious gaming to teach a...

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Detalles Bibliográficos
Autores principales: Fens, Tanja, Dantuma-Wering, Claudia M., Taxis, Katja
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7712308/
https://www.ncbi.nlm.nih.gov/pubmed/33114442
http://dx.doi.org/10.3390/pharmacy8040198
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author Fens, Tanja
Dantuma-Wering, Claudia M.
Taxis, Katja
author_facet Fens, Tanja
Dantuma-Wering, Claudia M.
Taxis, Katja
author_sort Fens, Tanja
collection PubMed
description The profile of the profession of pharmacists has profoundly changed over the last decades. Pharmacy education has moved towards competency-based education. The pharmacy game, called GIMMICS(®), developed at the University of Groningen, is unique in combining simulation with serious gaming to teach a wide range of competencies. In this article, we describe the learning goals, the assessment methods, the teaching tools, and the students’ view of the pharmacy game. The learning goals are to train the competencies of collaboration, leadership, communication, and pharmaceutical expertise. The core of the game is the simulation of community pharmacy practice activities, such as patient counseling, processing of prescriptions, and collaboration with other health professionals. Students are assessed individually and as a pharmacy team. The pharmacy team, with the largest number of patients wins the game. Student evaluations show that they value the course. Currently, seven universities from around the globe have adopted the pharmacy game in their curriculum, adjusting the course to their country’s pharmacy practice and educational system.
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spelling pubmed-77123082020-12-04 The Pharmacy Game-GIMMICS(®) a Simulation Game for Competency-Based Education Fens, Tanja Dantuma-Wering, Claudia M. Taxis, Katja Pharmacy (Basel) Article The profile of the profession of pharmacists has profoundly changed over the last decades. Pharmacy education has moved towards competency-based education. The pharmacy game, called GIMMICS(®), developed at the University of Groningen, is unique in combining simulation with serious gaming to teach a wide range of competencies. In this article, we describe the learning goals, the assessment methods, the teaching tools, and the students’ view of the pharmacy game. The learning goals are to train the competencies of collaboration, leadership, communication, and pharmaceutical expertise. The core of the game is the simulation of community pharmacy practice activities, such as patient counseling, processing of prescriptions, and collaboration with other health professionals. Students are assessed individually and as a pharmacy team. The pharmacy team, with the largest number of patients wins the game. Student evaluations show that they value the course. Currently, seven universities from around the globe have adopted the pharmacy game in their curriculum, adjusting the course to their country’s pharmacy practice and educational system. MDPI 2020-10-24 /pmc/articles/PMC7712308/ /pubmed/33114442 http://dx.doi.org/10.3390/pharmacy8040198 Text en © 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Fens, Tanja
Dantuma-Wering, Claudia M.
Taxis, Katja
The Pharmacy Game-GIMMICS(®) a Simulation Game for Competency-Based Education
title The Pharmacy Game-GIMMICS(®) a Simulation Game for Competency-Based Education
title_full The Pharmacy Game-GIMMICS(®) a Simulation Game for Competency-Based Education
title_fullStr The Pharmacy Game-GIMMICS(®) a Simulation Game for Competency-Based Education
title_full_unstemmed The Pharmacy Game-GIMMICS(®) a Simulation Game for Competency-Based Education
title_short The Pharmacy Game-GIMMICS(®) a Simulation Game for Competency-Based Education
title_sort pharmacy game-gimmics(®) a simulation game for competency-based education
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7712308/
https://www.ncbi.nlm.nih.gov/pubmed/33114442
http://dx.doi.org/10.3390/pharmacy8040198
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