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Enhancing Consumer Online Purchase Intention Through Gamification in China: Perspective of Cognitive Evaluation Theory

The application of game elements of gamification in online shopping is attracting interest from researchers and practitioners. However, it remains unclear how gamification affects and improves consumer purchase intention on online shopping platforms, which still leaves a gap in our knowledge. To nar...

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Detalles Bibliográficos
Autores principales: Xu, Yan, Chen, Zhong, Peng, Michael Yao-Ping, Anser, Muhammad Khalid
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7719710/
https://www.ncbi.nlm.nih.gov/pubmed/33329236
http://dx.doi.org/10.3389/fpsyg.2020.581200
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author Xu, Yan
Chen, Zhong
Peng, Michael Yao-Ping
Anser, Muhammad Khalid
author_facet Xu, Yan
Chen, Zhong
Peng, Michael Yao-Ping
Anser, Muhammad Khalid
author_sort Xu, Yan
collection PubMed
description The application of game elements of gamification in online shopping is attracting interest from researchers and practitioners. However, it remains unclear how gamification affects and improves consumer purchase intention on online shopping platforms, which still leaves a gap in our knowledge. To narrow this theoretical gap, a theoretical model has been built in this study. This model adopts cognitive evaluation theory to explain the impact of gamification elements on consumer purchase intention. Data was collected from 322 online shopping consumers who used a flash game to test their purchase intention after playing games. The results show that game rewards, absorption and autonomy of gamification positively enhance sense of enjoyment, and that it helps people meet their psychological needs, which ultimately affects the online purchase intention of consumers. This study is helpful in analyzing the factors involved in the successful introduction of gamification on online shopping platforms in more detail.
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spelling pubmed-77197102020-12-15 Enhancing Consumer Online Purchase Intention Through Gamification in China: Perspective of Cognitive Evaluation Theory Xu, Yan Chen, Zhong Peng, Michael Yao-Ping Anser, Muhammad Khalid Front Psychol Psychology The application of game elements of gamification in online shopping is attracting interest from researchers and practitioners. However, it remains unclear how gamification affects and improves consumer purchase intention on online shopping platforms, which still leaves a gap in our knowledge. To narrow this theoretical gap, a theoretical model has been built in this study. This model adopts cognitive evaluation theory to explain the impact of gamification elements on consumer purchase intention. Data was collected from 322 online shopping consumers who used a flash game to test their purchase intention after playing games. The results show that game rewards, absorption and autonomy of gamification positively enhance sense of enjoyment, and that it helps people meet their psychological needs, which ultimately affects the online purchase intention of consumers. This study is helpful in analyzing the factors involved in the successful introduction of gamification on online shopping platforms in more detail. Frontiers Media S.A. 2020-11-23 /pmc/articles/PMC7719710/ /pubmed/33329236 http://dx.doi.org/10.3389/fpsyg.2020.581200 Text en Copyright © 2020 Xu, Chen, Peng and Anser. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Xu, Yan
Chen, Zhong
Peng, Michael Yao-Ping
Anser, Muhammad Khalid
Enhancing Consumer Online Purchase Intention Through Gamification in China: Perspective of Cognitive Evaluation Theory
title Enhancing Consumer Online Purchase Intention Through Gamification in China: Perspective of Cognitive Evaluation Theory
title_full Enhancing Consumer Online Purchase Intention Through Gamification in China: Perspective of Cognitive Evaluation Theory
title_fullStr Enhancing Consumer Online Purchase Intention Through Gamification in China: Perspective of Cognitive Evaluation Theory
title_full_unstemmed Enhancing Consumer Online Purchase Intention Through Gamification in China: Perspective of Cognitive Evaluation Theory
title_short Enhancing Consumer Online Purchase Intention Through Gamification in China: Perspective of Cognitive Evaluation Theory
title_sort enhancing consumer online purchase intention through gamification in china: perspective of cognitive evaluation theory
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7719710/
https://www.ncbi.nlm.nih.gov/pubmed/33329236
http://dx.doi.org/10.3389/fpsyg.2020.581200
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