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Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study

BACKGROUND: In the field of pain, virtual reality (VR) technology has been increasingly common in the context of procedural pain management. As an interactive technology tool, VR has the potential to be extended beyond acute pain management to chronic pain rehabilitation with a focus on increasing e...

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Autores principales: Griffin, Anya, Wilson, Luke, Feinstein, Amanda B, Bortz, Adeline, Heirich, Marissa S, Gilkerson, Rachel, Wagner, Jenny FM, Menendez, Maria, Caruso, Thomas J, Rodriguez, Samuel, Naidu, Srinivas, Golianu, Brenda, Simons, Laura E
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7721555/
https://www.ncbi.nlm.nih.gov/pubmed/33226346
http://dx.doi.org/10.2196/22620
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author Griffin, Anya
Wilson, Luke
Feinstein, Amanda B
Bortz, Adeline
Heirich, Marissa S
Gilkerson, Rachel
Wagner, Jenny FM
Menendez, Maria
Caruso, Thomas J
Rodriguez, Samuel
Naidu, Srinivas
Golianu, Brenda
Simons, Laura E
author_facet Griffin, Anya
Wilson, Luke
Feinstein, Amanda B
Bortz, Adeline
Heirich, Marissa S
Gilkerson, Rachel
Wagner, Jenny FM
Menendez, Maria
Caruso, Thomas J
Rodriguez, Samuel
Naidu, Srinivas
Golianu, Brenda
Simons, Laura E
author_sort Griffin, Anya
collection PubMed
description BACKGROUND: In the field of pain, virtual reality (VR) technology has been increasingly common in the context of procedural pain management. As an interactive technology tool, VR has the potential to be extended beyond acute pain management to chronic pain rehabilitation with a focus on increasing engagement with painful or avoided movements. OBJECTIVE: We outline the development and initial implementation of a VR program in pain rehabilitation intervention to enhance function in youth with chronic pain. METHODS: We present the development, acceptability, feasibility, and utility of an innovative VR program (Fruity Feet) for pediatric pain rehabilitation to facilitate increased upper and lower extremity engagement. The development team was an interdisciplinary group of pediatric experts, including physical therapists, occupational therapists, pain psychologists, anesthesiologists, pain researchers, and a VR software developer. We used a 4-phase iterative development process that engaged clinicians, parents, and patients via interviews and standardized questionnaires. RESULTS: This study included 17 pediatric patients (13 female, 4 male) enrolled in an intensive interdisciplinary pain treatment (IIPT) program, with mean age of 13.24 (range 7-17) years, completing a total of 63 VR sessions. Overall reports of presence were high (mean 28.98; max 40; SD 4.02), suggestive of a high level of immersion. Among those with multisession data (n=8), reports of pain (P<.001), fear (P=.003), avoidance (P=.004), and functional limitations (P=.01) significantly decreased. Qualitative analysis revealed (1) a positive experience with VR (eg, enjoyed VR, would like to utilize the VR program again, felt VR was a helpful tool); (2) feeling distracted from pain while engaged in VR; (3) greater perceived mobility; and (4) fewer clinician-observed pain behaviors during VR. Movement data support the targeted impact of the Fruity Feet compared to other available VR programs. CONCLUSIONS: The iterative development process yielded a highly engaging and feasible VR program based on qualitative feedback, questionnaires, and movement data. We discuss next steps for the refinement, implementation, and assessment of impact of VR on chronic pain rehabilitation. VR holds great promise as a tool to facilitate therapeutic gains in chronic pain rehabilitation in a manner that is highly reinforcing and fun.
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spelling pubmed-77215552020-12-11 Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study Griffin, Anya Wilson, Luke Feinstein, Amanda B Bortz, Adeline Heirich, Marissa S Gilkerson, Rachel Wagner, Jenny FM Menendez, Maria Caruso, Thomas J Rodriguez, Samuel Naidu, Srinivas Golianu, Brenda Simons, Laura E JMIR Rehabil Assist Technol Original Paper BACKGROUND: In the field of pain, virtual reality (VR) technology has been increasingly common in the context of procedural pain management. As an interactive technology tool, VR has the potential to be extended beyond acute pain management to chronic pain rehabilitation with a focus on increasing engagement with painful or avoided movements. OBJECTIVE: We outline the development and initial implementation of a VR program in pain rehabilitation intervention to enhance function in youth with chronic pain. METHODS: We present the development, acceptability, feasibility, and utility of an innovative VR program (Fruity Feet) for pediatric pain rehabilitation to facilitate increased upper and lower extremity engagement. The development team was an interdisciplinary group of pediatric experts, including physical therapists, occupational therapists, pain psychologists, anesthesiologists, pain researchers, and a VR software developer. We used a 4-phase iterative development process that engaged clinicians, parents, and patients via interviews and standardized questionnaires. RESULTS: This study included 17 pediatric patients (13 female, 4 male) enrolled in an intensive interdisciplinary pain treatment (IIPT) program, with mean age of 13.24 (range 7-17) years, completing a total of 63 VR sessions. Overall reports of presence were high (mean 28.98; max 40; SD 4.02), suggestive of a high level of immersion. Among those with multisession data (n=8), reports of pain (P<.001), fear (P=.003), avoidance (P=.004), and functional limitations (P=.01) significantly decreased. Qualitative analysis revealed (1) a positive experience with VR (eg, enjoyed VR, would like to utilize the VR program again, felt VR was a helpful tool); (2) feeling distracted from pain while engaged in VR; (3) greater perceived mobility; and (4) fewer clinician-observed pain behaviors during VR. Movement data support the targeted impact of the Fruity Feet compared to other available VR programs. CONCLUSIONS: The iterative development process yielded a highly engaging and feasible VR program based on qualitative feedback, questionnaires, and movement data. We discuss next steps for the refinement, implementation, and assessment of impact of VR on chronic pain rehabilitation. VR holds great promise as a tool to facilitate therapeutic gains in chronic pain rehabilitation in a manner that is highly reinforcing and fun. JMIR Publications 2020-11-23 /pmc/articles/PMC7721555/ /pubmed/33226346 http://dx.doi.org/10.2196/22620 Text en ©Anya Griffin, Luke Wilson, Amanda B Feinstein, Adeline Bortz, Marissa S Heirich, Rachel Gilkerson, Jenny FM Wagner, Maria Menendez, Thomas J Caruso, Samuel Rodriguez, Srinivas Naidu, Brenda Golianu, Laura E Simons. Originally published in JMIR Rehabilitation and Assistive Technology (http://rehab.jmir.org), 23.11.2020. https://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Rehabilitation and Assistive Technology, is properly cited. The complete bibliographic information, a link to the original publication on http://rehab.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Griffin, Anya
Wilson, Luke
Feinstein, Amanda B
Bortz, Adeline
Heirich, Marissa S
Gilkerson, Rachel
Wagner, Jenny FM
Menendez, Maria
Caruso, Thomas J
Rodriguez, Samuel
Naidu, Srinivas
Golianu, Brenda
Simons, Laura E
Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study
title Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study
title_full Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study
title_fullStr Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study
title_full_unstemmed Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study
title_short Virtual Reality in Pain Rehabilitation for Youth With Chronic Pain: Pilot Feasibility Study
title_sort virtual reality in pain rehabilitation for youth with chronic pain: pilot feasibility study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7721555/
https://www.ncbi.nlm.nih.gov/pubmed/33226346
http://dx.doi.org/10.2196/22620
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