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Lost in Learning: Hypertext Navigational Efficiency Measures Are Valid for Predicting Learning in Virtual Reality Educational Games

The lostness measure, an implicit and unobtrusive measure originally designed for assessing the usability of hypertext systems, could be useful in Virtual Reality (VR) games where players need to find information to complete a task. VR locomotion systems with node-based movement mimic actions for ex...

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Detalles Bibliográficos
Autores principales: Ferguson, Chris, van Oostendorp, Herre
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7723827/
https://www.ncbi.nlm.nih.gov/pubmed/33324290
http://dx.doi.org/10.3389/fpsyg.2020.578154

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