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Motion-Aware Interplay between WiGig and WiFi for Wireless Virtual Reality

Wireless virtual reality (VR) is a promising direction for future VR systems that offloads heavy computation to a remote processing entity and wirelessly receives high-quality streams. WiGig and WiFi are representative solutions to implement wireless VR; however, they differ in communication bandwid...

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Detalles Bibliográficos
Autores principales: Kim, Sanghyun, Yun, Ji-Hoon
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7729580/
https://www.ncbi.nlm.nih.gov/pubmed/33261082
http://dx.doi.org/10.3390/s20236782
Descripción
Sumario:Wireless virtual reality (VR) is a promising direction for future VR systems that offloads heavy computation to a remote processing entity and wirelessly receives high-quality streams. WiGig and WiFi are representative solutions to implement wireless VR; however, they differ in communication bandwidth and reliability. Our testbed experiments show that the performance of WiGig and VR traffic generation strongly correlates with and consequently can be predicted from a user’s motion. Based on this observation, we develop a wireless VR system that exploits the benefits of both links by switching between them and controlling the VR frame encoding for latency regulation and image quality enhancement. The proposed system predicts the performance of the links and selects the one with a higher capacity in an opportunistic manner. It adjusts the encoding rate of the host based on the motion-aware prediction of the frame size and estimated latency of the selected link. By evaluating the testbed data, we demonstrate that the proposed system outperforms a WiGig-only system with a fixed encoding rate in terms of latency regulation and image quality.