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Effect of internet use and electronic game-play on academic performance of Australian children

This study examined the association of internet use, and electronic game-play with academic performance respectively on weekdays and weekends in Australian children. It also assessed whether addiction tendency to internet and game-play is associated with academic performance. Overall, 1704 children...

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Autores principales: Islam, Md Irteja, Biswas, Raaj Kishore, Khanam, Rasheda
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7729852/
https://www.ncbi.nlm.nih.gov/pubmed/33303948
http://dx.doi.org/10.1038/s41598-020-78916-9
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author Islam, Md Irteja
Biswas, Raaj Kishore
Khanam, Rasheda
author_facet Islam, Md Irteja
Biswas, Raaj Kishore
Khanam, Rasheda
author_sort Islam, Md Irteja
collection PubMed
description This study examined the association of internet use, and electronic game-play with academic performance respectively on weekdays and weekends in Australian children. It also assessed whether addiction tendency to internet and game-play is associated with academic performance. Overall, 1704 children of 11–17-year-olds from young minds matter (YMM), a cross-sectional nationwide survey, were analysed. The generalized linear regression models adjusted for survey weights were applied to investigate the association between internet use, and electronic-gaming with academic performance (measured by NAPLAN–National standard score). About 70% of the sample spent > 2 h/day using the internet and nearly 30% played electronic-games for > 2 h/day. Internet users during weekdays (> 4 h/day) were less likely to get higher scores in reading and numeracy, and internet use on weekends (> 2–4 h/day) was positively associated with academic performance. In contrast, 16% of electronic gamers were more likely to get better reading scores on weekdays compared to those who did not. Addiction tendency to internet and electronic-gaming is found to be adversely associated with academic achievement. Further, results indicated the need for parental monitoring and/or self-regulation to limit the timing and duration of internet use/electronic-gaming to overcome the detrimental effects of internet use and electronic game-play on academic achievement.
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spelling pubmed-77298522020-12-14 Effect of internet use and electronic game-play on academic performance of Australian children Islam, Md Irteja Biswas, Raaj Kishore Khanam, Rasheda Sci Rep Article This study examined the association of internet use, and electronic game-play with academic performance respectively on weekdays and weekends in Australian children. It also assessed whether addiction tendency to internet and game-play is associated with academic performance. Overall, 1704 children of 11–17-year-olds from young minds matter (YMM), a cross-sectional nationwide survey, were analysed. The generalized linear regression models adjusted for survey weights were applied to investigate the association between internet use, and electronic-gaming with academic performance (measured by NAPLAN–National standard score). About 70% of the sample spent > 2 h/day using the internet and nearly 30% played electronic-games for > 2 h/day. Internet users during weekdays (> 4 h/day) were less likely to get higher scores in reading and numeracy, and internet use on weekends (> 2–4 h/day) was positively associated with academic performance. In contrast, 16% of electronic gamers were more likely to get better reading scores on weekdays compared to those who did not. Addiction tendency to internet and electronic-gaming is found to be adversely associated with academic achievement. Further, results indicated the need for parental monitoring and/or self-regulation to limit the timing and duration of internet use/electronic-gaming to overcome the detrimental effects of internet use and electronic game-play on academic achievement. Nature Publishing Group UK 2020-12-10 /pmc/articles/PMC7729852/ /pubmed/33303948 http://dx.doi.org/10.1038/s41598-020-78916-9 Text en © The Author(s) 2020 Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
spellingShingle Article
Islam, Md Irteja
Biswas, Raaj Kishore
Khanam, Rasheda
Effect of internet use and electronic game-play on academic performance of Australian children
title Effect of internet use and electronic game-play on academic performance of Australian children
title_full Effect of internet use and electronic game-play on academic performance of Australian children
title_fullStr Effect of internet use and electronic game-play on academic performance of Australian children
title_full_unstemmed Effect of internet use and electronic game-play on academic performance of Australian children
title_short Effect of internet use and electronic game-play on academic performance of Australian children
title_sort effect of internet use and electronic game-play on academic performance of australian children
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7729852/
https://www.ncbi.nlm.nih.gov/pubmed/33303948
http://dx.doi.org/10.1038/s41598-020-78916-9
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