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Learning My Way: A Pilot Study of Navigation Skills in Cerebral Palsy in Immersive Virtual Reality
Purpose: Human navigation skills are essential for everyday life and rely on several cognitive abilities, among which visual-spatial competences that are impaired in subjects with cerebral palsy (CP). In this work, we proposed navigation tasks in immersive virtual reality (IVR) to 15 children with C...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7734617/ https://www.ncbi.nlm.nih.gov/pubmed/33329252 http://dx.doi.org/10.3389/fpsyg.2020.591296 |
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author | Biffi, Emilia Gagliardi, Chiara Maghini, Cristina Genova, Chiara Panzeri, Daniele Redaelli, Davide Felice Turconi, Anna Carla |
author_facet | Biffi, Emilia Gagliardi, Chiara Maghini, Cristina Genova, Chiara Panzeri, Daniele Redaelli, Davide Felice Turconi, Anna Carla |
author_sort | Biffi, Emilia |
collection | PubMed |
description | Purpose: Human navigation skills are essential for everyday life and rely on several cognitive abilities, among which visual-spatial competences that are impaired in subjects with cerebral palsy (CP). In this work, we proposed navigation tasks in immersive virtual reality (IVR) to 15 children with CP and 13 typically developing (TD) peers in order to assess the individual navigation strategies and their modifiability in a situation resembling real life. Methods: We developed and adapted to IVR an application based on a 5-way maze in a playground that was to be navigated to find a reward. The learning process, navigation strategies, and adaptation to changes were compared between participants with CP and their TD peers and correlated with visual-spatial abilities and cognitive competences. Results: Most participants with CP needed more attempts than TD participants to become proficient in navigation. Furthermore, the learning phase was correlated to visual-spatial memory but not with cognitive competences. Interestingly, navigation skills were comparable between groups after stabilization. While TD participants mainly relied on allocentric strategies based on environmental cues, egocentric (self-centered) strategies based on body motion prevailed in participants with CP. Furthermore, participants with CP had more difficulties in modifying their navigation strategies, caused by difficulties in executive processes beyond the visual-perceptual impairment, with an inefficient shift between implicit and explicit competences. Conclusions: The navigation abilities in participants with CP seem to be different from their TD peers in terms of learning and adaptation to new conditions; this could deeply affect their everyday life and ultimately participation and inclusion. A regular assessing and focused rehabilitative plans could help to better navigate the environment and affect self-perception. |
format | Online Article Text |
id | pubmed-7734617 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-77346172020-12-15 Learning My Way: A Pilot Study of Navigation Skills in Cerebral Palsy in Immersive Virtual Reality Biffi, Emilia Gagliardi, Chiara Maghini, Cristina Genova, Chiara Panzeri, Daniele Redaelli, Davide Felice Turconi, Anna Carla Front Psychol Psychology Purpose: Human navigation skills are essential for everyday life and rely on several cognitive abilities, among which visual-spatial competences that are impaired in subjects with cerebral palsy (CP). In this work, we proposed navigation tasks in immersive virtual reality (IVR) to 15 children with CP and 13 typically developing (TD) peers in order to assess the individual navigation strategies and their modifiability in a situation resembling real life. Methods: We developed and adapted to IVR an application based on a 5-way maze in a playground that was to be navigated to find a reward. The learning process, navigation strategies, and adaptation to changes were compared between participants with CP and their TD peers and correlated with visual-spatial abilities and cognitive competences. Results: Most participants with CP needed more attempts than TD participants to become proficient in navigation. Furthermore, the learning phase was correlated to visual-spatial memory but not with cognitive competences. Interestingly, navigation skills were comparable between groups after stabilization. While TD participants mainly relied on allocentric strategies based on environmental cues, egocentric (self-centered) strategies based on body motion prevailed in participants with CP. Furthermore, participants with CP had more difficulties in modifying their navigation strategies, caused by difficulties in executive processes beyond the visual-perceptual impairment, with an inefficient shift between implicit and explicit competences. Conclusions: The navigation abilities in participants with CP seem to be different from their TD peers in terms of learning and adaptation to new conditions; this could deeply affect their everyday life and ultimately participation and inclusion. A regular assessing and focused rehabilitative plans could help to better navigate the environment and affect self-perception. Frontiers Media S.A. 2020-11-30 /pmc/articles/PMC7734617/ /pubmed/33329252 http://dx.doi.org/10.3389/fpsyg.2020.591296 Text en Copyright © 2020 Biffi, Gagliardi, Maghini, Genova, Panzeri, Redaelli and Turconi. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Biffi, Emilia Gagliardi, Chiara Maghini, Cristina Genova, Chiara Panzeri, Daniele Redaelli, Davide Felice Turconi, Anna Carla Learning My Way: A Pilot Study of Navigation Skills in Cerebral Palsy in Immersive Virtual Reality |
title | Learning My Way: A Pilot Study of Navigation Skills in Cerebral Palsy in Immersive Virtual Reality |
title_full | Learning My Way: A Pilot Study of Navigation Skills in Cerebral Palsy in Immersive Virtual Reality |
title_fullStr | Learning My Way: A Pilot Study of Navigation Skills in Cerebral Palsy in Immersive Virtual Reality |
title_full_unstemmed | Learning My Way: A Pilot Study of Navigation Skills in Cerebral Palsy in Immersive Virtual Reality |
title_short | Learning My Way: A Pilot Study of Navigation Skills in Cerebral Palsy in Immersive Virtual Reality |
title_sort | learning my way: a pilot study of navigation skills in cerebral palsy in immersive virtual reality |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7734617/ https://www.ncbi.nlm.nih.gov/pubmed/33329252 http://dx.doi.org/10.3389/fpsyg.2020.591296 |
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