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Quantum-Based Creative Generation Method for a Dancing Robot
In this paper, we propose a creative generation process model based on the quantum modeling simulation method. This model is mainly aimed at generating the running trajectory of a dancing robot and the execution plan of the dancing action. First, we used digital twin technology to establish data map...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7736631/ https://www.ncbi.nlm.nih.gov/pubmed/33335481 http://dx.doi.org/10.3389/fnbot.2020.559366 |
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author | Mei, Peng Ding, GangYi Jin, QianKun Zhang, FuQuan Jiao, YangFan |
author_facet | Mei, Peng Ding, GangYi Jin, QianKun Zhang, FuQuan Jiao, YangFan |
author_sort | Mei, Peng |
collection | PubMed |
description | In this paper, we propose a creative generation process model based on the quantum modeling simulation method. This model is mainly aimed at generating the running trajectory of a dancing robot and the execution plan of the dancing action. First, we used digital twin technology to establish data mapping between the robot and the computer simulation environment to realize intelligent controllability of the robot's trajectory and the dance movements described in this paper. Second, we conducted many experiments and carried out a lot of research into information retrieval, information fidelity, and result evaluation. We constructed a multilevel three-dimensional spatial quantum knowledge map (M-3DQKG) based on the coherence and entangled states of quantum modeling and simulation. Combined with dance videos, we used regions with convolutional neural networks (R-CNNs) to extract character bones and movement features to form a movement library. We used M-3DQKG to quickly retrieve information from the knowledge base, action library, and database, and then the system generated action models through a holistically nested edge detection (HED) network. The system then rendered scenes that matched the actions through generative adversarial networks (GANs). Finally, the scene and dance movements were integrated, and the creative generation process was completed. This paper also proposes the creativity generation coefficient as a means of evaluating the results of the creative process, combined with artificial brain electroenchalographic data to assist in evaluating the degree of agreement between creativity and needs. This paper aims to realize the automation and intelligence of the creative generation process and improve the creative generation effect and usability of dance movements. Experiments show that this paper has significantly improved the efficiency of knowledge retrieval and the accuracy of knowledge acquisition, and can generate unique and practical dance moves. The robot's trajectory is novel and changeable, and can meet the needs of dance performances in different scenes. The creative generation process of dancing robots combined with deep learning and quantum technology is a required field for future development, and could provide a considerable boost to the progress of human society. |
format | Online Article Text |
id | pubmed-7736631 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-77366312020-12-16 Quantum-Based Creative Generation Method for a Dancing Robot Mei, Peng Ding, GangYi Jin, QianKun Zhang, FuQuan Jiao, YangFan Front Neurorobot Neuroscience In this paper, we propose a creative generation process model based on the quantum modeling simulation method. This model is mainly aimed at generating the running trajectory of a dancing robot and the execution plan of the dancing action. First, we used digital twin technology to establish data mapping between the robot and the computer simulation environment to realize intelligent controllability of the robot's trajectory and the dance movements described in this paper. Second, we conducted many experiments and carried out a lot of research into information retrieval, information fidelity, and result evaluation. We constructed a multilevel three-dimensional spatial quantum knowledge map (M-3DQKG) based on the coherence and entangled states of quantum modeling and simulation. Combined with dance videos, we used regions with convolutional neural networks (R-CNNs) to extract character bones and movement features to form a movement library. We used M-3DQKG to quickly retrieve information from the knowledge base, action library, and database, and then the system generated action models through a holistically nested edge detection (HED) network. The system then rendered scenes that matched the actions through generative adversarial networks (GANs). Finally, the scene and dance movements were integrated, and the creative generation process was completed. This paper also proposes the creativity generation coefficient as a means of evaluating the results of the creative process, combined with artificial brain electroenchalographic data to assist in evaluating the degree of agreement between creativity and needs. This paper aims to realize the automation and intelligence of the creative generation process and improve the creative generation effect and usability of dance movements. Experiments show that this paper has significantly improved the efficiency of knowledge retrieval and the accuracy of knowledge acquisition, and can generate unique and practical dance moves. The robot's trajectory is novel and changeable, and can meet the needs of dance performances in different scenes. The creative generation process of dancing robots combined with deep learning and quantum technology is a required field for future development, and could provide a considerable boost to the progress of human society. Frontiers Media S.A. 2020-12-01 /pmc/articles/PMC7736631/ /pubmed/33335481 http://dx.doi.org/10.3389/fnbot.2020.559366 Text en Copyright © 2020 Mei, Ding, Jin, Zhang and Jiao. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Mei, Peng Ding, GangYi Jin, QianKun Zhang, FuQuan Jiao, YangFan Quantum-Based Creative Generation Method for a Dancing Robot |
title | Quantum-Based Creative Generation Method for a Dancing Robot |
title_full | Quantum-Based Creative Generation Method for a Dancing Robot |
title_fullStr | Quantum-Based Creative Generation Method for a Dancing Robot |
title_full_unstemmed | Quantum-Based Creative Generation Method for a Dancing Robot |
title_short | Quantum-Based Creative Generation Method for a Dancing Robot |
title_sort | quantum-based creative generation method for a dancing robot |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7736631/ https://www.ncbi.nlm.nih.gov/pubmed/33335481 http://dx.doi.org/10.3389/fnbot.2020.559366 |
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