Cargando…

The Trade-Off of Virtual Reality Training for Dart Throwing: A Facilitation of Perceptual-Motor Learning With a Detriment to Performance

Advancements in virtual reality (VR) technology now allow for the creation of highly immersive virtual environments and for systems to be commercially available at an affordable price. Despite increased availability, this access does not ensure that VR is appropriate for training for all motor skill...

Descripción completa

Detalles Bibliográficos
Autores principales: Drew, Stefanie A., Awad, Madeline F., Armendariz, Jazlyn A., Gabay, Bar, Lachica, Isaiah J., Hinkel-Lipsker, Jacob W.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7739782/
https://www.ncbi.nlm.nih.gov/pubmed/33345050
http://dx.doi.org/10.3389/fspor.2020.00059
_version_ 1783623398027427840
author Drew, Stefanie A.
Awad, Madeline F.
Armendariz, Jazlyn A.
Gabay, Bar
Lachica, Isaiah J.
Hinkel-Lipsker, Jacob W.
author_facet Drew, Stefanie A.
Awad, Madeline F.
Armendariz, Jazlyn A.
Gabay, Bar
Lachica, Isaiah J.
Hinkel-Lipsker, Jacob W.
author_sort Drew, Stefanie A.
collection PubMed
description Advancements in virtual reality (VR) technology now allow for the creation of highly immersive virtual environments and for systems to be commercially available at an affordable price. Despite increased availability, this access does not ensure that VR is appropriate for training for all motor skills. Before the implementation of VR for training sport-related skills takes place, it must first be established whether VR utilization is appropriate. To this end, it is crucial to better understand the mechanisms that drive learning in these new environments which will allow for optimization of VR to best facilitate transfer of learned skills to the real world. In this study we sought to examine how a skill acquired in VR compares to one acquired in the real world (RW), utilizing training to complete a dart-throwing task in either a virtual or real environment. We adopted a perceptual-motor approach in this study, employing measures of task performance (i.e., accuracy), as well as of perception (i.e., visual symptoms and oculomotor behavior) and motor behaviors (i.e., throwing kinematics and coordination). Critically, the VR-trained group performed significantly worse in terms of throwing accuracy compared to both the RW-trained group and their own baseline performance. In terms of perception, the VR-trained group reported greater acute visual symptoms compared to the RW-trained group, though oculomotor behaviors were largely the same across groups. In terms of motor behaviors, the VR-trained group exhibited different dart-throwing kinematics during training, but in the follow-up test adapted their throwing pattern to one similar to the RW-trained group. In total, VR training impaired real-world task performance, suggesting that virtual environments may offer different learning constraints compared to the real world. These results thus emphasize the need to better understand how some elements of virtual learning environments detract from transfer of an acquired sport skill to the real world. Additional work is warranted to further understand how perceptual-motor behaviors are acquired differently in virtual spaces.
format Online
Article
Text
id pubmed-7739782
institution National Center for Biotechnology Information
language English
publishDate 2020
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-77397822020-12-17 The Trade-Off of Virtual Reality Training for Dart Throwing: A Facilitation of Perceptual-Motor Learning With a Detriment to Performance Drew, Stefanie A. Awad, Madeline F. Armendariz, Jazlyn A. Gabay, Bar Lachica, Isaiah J. Hinkel-Lipsker, Jacob W. Front Sports Act Living Sports and Active Living Advancements in virtual reality (VR) technology now allow for the creation of highly immersive virtual environments and for systems to be commercially available at an affordable price. Despite increased availability, this access does not ensure that VR is appropriate for training for all motor skills. Before the implementation of VR for training sport-related skills takes place, it must first be established whether VR utilization is appropriate. To this end, it is crucial to better understand the mechanisms that drive learning in these new environments which will allow for optimization of VR to best facilitate transfer of learned skills to the real world. In this study we sought to examine how a skill acquired in VR compares to one acquired in the real world (RW), utilizing training to complete a dart-throwing task in either a virtual or real environment. We adopted a perceptual-motor approach in this study, employing measures of task performance (i.e., accuracy), as well as of perception (i.e., visual symptoms and oculomotor behavior) and motor behaviors (i.e., throwing kinematics and coordination). Critically, the VR-trained group performed significantly worse in terms of throwing accuracy compared to both the RW-trained group and their own baseline performance. In terms of perception, the VR-trained group reported greater acute visual symptoms compared to the RW-trained group, though oculomotor behaviors were largely the same across groups. In terms of motor behaviors, the VR-trained group exhibited different dart-throwing kinematics during training, but in the follow-up test adapted their throwing pattern to one similar to the RW-trained group. In total, VR training impaired real-world task performance, suggesting that virtual environments may offer different learning constraints compared to the real world. These results thus emphasize the need to better understand how some elements of virtual learning environments detract from transfer of an acquired sport skill to the real world. Additional work is warranted to further understand how perceptual-motor behaviors are acquired differently in virtual spaces. Frontiers Media S.A. 2020-05-21 /pmc/articles/PMC7739782/ /pubmed/33345050 http://dx.doi.org/10.3389/fspor.2020.00059 Text en Copyright © 2020 Drew, Awad, Armendariz, Gabay, Lachica and Hinkel-Lipsker. http://creativecommons.org/licenses/by/4.0/ This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Sports and Active Living
Drew, Stefanie A.
Awad, Madeline F.
Armendariz, Jazlyn A.
Gabay, Bar
Lachica, Isaiah J.
Hinkel-Lipsker, Jacob W.
The Trade-Off of Virtual Reality Training for Dart Throwing: A Facilitation of Perceptual-Motor Learning With a Detriment to Performance
title The Trade-Off of Virtual Reality Training for Dart Throwing: A Facilitation of Perceptual-Motor Learning With a Detriment to Performance
title_full The Trade-Off of Virtual Reality Training for Dart Throwing: A Facilitation of Perceptual-Motor Learning With a Detriment to Performance
title_fullStr The Trade-Off of Virtual Reality Training for Dart Throwing: A Facilitation of Perceptual-Motor Learning With a Detriment to Performance
title_full_unstemmed The Trade-Off of Virtual Reality Training for Dart Throwing: A Facilitation of Perceptual-Motor Learning With a Detriment to Performance
title_short The Trade-Off of Virtual Reality Training for Dart Throwing: A Facilitation of Perceptual-Motor Learning With a Detriment to Performance
title_sort trade-off of virtual reality training for dart throwing: a facilitation of perceptual-motor learning with a detriment to performance
topic Sports and Active Living
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7739782/
https://www.ncbi.nlm.nih.gov/pubmed/33345050
http://dx.doi.org/10.3389/fspor.2020.00059
work_keys_str_mv AT drewstefaniea thetradeoffofvirtualrealitytrainingfordartthrowingafacilitationofperceptualmotorlearningwithadetrimenttoperformance
AT awadmadelinef thetradeoffofvirtualrealitytrainingfordartthrowingafacilitationofperceptualmotorlearningwithadetrimenttoperformance
AT armendarizjazlyna thetradeoffofvirtualrealitytrainingfordartthrowingafacilitationofperceptualmotorlearningwithadetrimenttoperformance
AT gabaybar thetradeoffofvirtualrealitytrainingfordartthrowingafacilitationofperceptualmotorlearningwithadetrimenttoperformance
AT lachicaisaiahj thetradeoffofvirtualrealitytrainingfordartthrowingafacilitationofperceptualmotorlearningwithadetrimenttoperformance
AT hinkellipskerjacobw thetradeoffofvirtualrealitytrainingfordartthrowingafacilitationofperceptualmotorlearningwithadetrimenttoperformance
AT drewstefaniea tradeoffofvirtualrealitytrainingfordartthrowingafacilitationofperceptualmotorlearningwithadetrimenttoperformance
AT awadmadelinef tradeoffofvirtualrealitytrainingfordartthrowingafacilitationofperceptualmotorlearningwithadetrimenttoperformance
AT armendarizjazlyna tradeoffofvirtualrealitytrainingfordartthrowingafacilitationofperceptualmotorlearningwithadetrimenttoperformance
AT gabaybar tradeoffofvirtualrealitytrainingfordartthrowingafacilitationofperceptualmotorlearningwithadetrimenttoperformance
AT lachicaisaiahj tradeoffofvirtualrealitytrainingfordartthrowingafacilitationofperceptualmotorlearningwithadetrimenttoperformance
AT hinkellipskerjacobw tradeoffofvirtualrealitytrainingfordartthrowingafacilitationofperceptualmotorlearningwithadetrimenttoperformance