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Feasibility and Enjoyment of Exercise Video Games in Older Adults

Interventions using exercise video games, or exergames, have shown short-term cognitive and physical benefits to older adults, though long-term effects are less promising. Enjoyment of exergames may promote exergame use after the intervention period, though little work has examined older adults’ vie...

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Detalles Bibliográficos
Autores principales: Freed, Sara, Sprague, Briana, Ross, Lesley
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7742144/
http://dx.doi.org/10.1093/geroni/igaa057.1838
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author Freed, Sara
Sprague, Briana
Ross, Lesley
author_facet Freed, Sara
Sprague, Briana
Ross, Lesley
author_sort Freed, Sara
collection PubMed
description Interventions using exercise video games, or exergames, have shown short-term cognitive and physical benefits to older adults, though long-term effects are less promising. Enjoyment of exergames may promote exergame use after the intervention period, though little work has examined older adults’ views of exergames before and after gameplay experience. We invited 20 older adults between 65 and 84 years of age (M=73.30, SD=5.95) to play two Xbox Kinect games, Just Dance and Kinect Sports Rivals, for twenty minutes. In our presentation, we will present qualitative and quantitative findings of this pilot study, including findings that older adults reported that they were not likely to play similar exergames in the future and that they did not find the exergames to be more fun compared to other ways of exercising. We will discuss implications for game design and research relevant to game developers, manufacturers, and researchers. Part of a symposium sponsored by Technology and Aging Interest Group.
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spelling pubmed-77421442020-12-21 Feasibility and Enjoyment of Exercise Video Games in Older Adults Freed, Sara Sprague, Briana Ross, Lesley Innov Aging Abstracts Interventions using exercise video games, or exergames, have shown short-term cognitive and physical benefits to older adults, though long-term effects are less promising. Enjoyment of exergames may promote exergame use after the intervention period, though little work has examined older adults’ views of exergames before and after gameplay experience. We invited 20 older adults between 65 and 84 years of age (M=73.30, SD=5.95) to play two Xbox Kinect games, Just Dance and Kinect Sports Rivals, for twenty minutes. In our presentation, we will present qualitative and quantitative findings of this pilot study, including findings that older adults reported that they were not likely to play similar exergames in the future and that they did not find the exergames to be more fun compared to other ways of exercising. We will discuss implications for game design and research relevant to game developers, manufacturers, and researchers. Part of a symposium sponsored by Technology and Aging Interest Group. Oxford University Press 2020-12-16 /pmc/articles/PMC7742144/ http://dx.doi.org/10.1093/geroni/igaa057.1838 Text en © The Author(s) 2020. Published by Oxford University Press on behalf of The Gerontological Society of America. http://creativecommons.org/licenses/by/4.0/ This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Abstracts
Freed, Sara
Sprague, Briana
Ross, Lesley
Feasibility and Enjoyment of Exercise Video Games in Older Adults
title Feasibility and Enjoyment of Exercise Video Games in Older Adults
title_full Feasibility and Enjoyment of Exercise Video Games in Older Adults
title_fullStr Feasibility and Enjoyment of Exercise Video Games in Older Adults
title_full_unstemmed Feasibility and Enjoyment of Exercise Video Games in Older Adults
title_short Feasibility and Enjoyment of Exercise Video Games in Older Adults
title_sort feasibility and enjoyment of exercise video games in older adults
topic Abstracts
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7742144/
http://dx.doi.org/10.1093/geroni/igaa057.1838
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