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Feasibility and Enjoyment of Exercise Video Games in Older Adults
Interventions using exercise video games, or exergames, have shown short-term cognitive and physical benefits to older adults, though long-term effects are less promising. Enjoyment of exergames may promote exergame use after the intervention period, though little work has examined older adults’ vie...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Oxford University Press
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7742144/ http://dx.doi.org/10.1093/geroni/igaa057.1838 |
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author | Freed, Sara Sprague, Briana Ross, Lesley |
author_facet | Freed, Sara Sprague, Briana Ross, Lesley |
author_sort | Freed, Sara |
collection | PubMed |
description | Interventions using exercise video games, or exergames, have shown short-term cognitive and physical benefits to older adults, though long-term effects are less promising. Enjoyment of exergames may promote exergame use after the intervention period, though little work has examined older adults’ views of exergames before and after gameplay experience. We invited 20 older adults between 65 and 84 years of age (M=73.30, SD=5.95) to play two Xbox Kinect games, Just Dance and Kinect Sports Rivals, for twenty minutes. In our presentation, we will present qualitative and quantitative findings of this pilot study, including findings that older adults reported that they were not likely to play similar exergames in the future and that they did not find the exergames to be more fun compared to other ways of exercising. We will discuss implications for game design and research relevant to game developers, manufacturers, and researchers. Part of a symposium sponsored by Technology and Aging Interest Group. |
format | Online Article Text |
id | pubmed-7742144 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Oxford University Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-77421442020-12-21 Feasibility and Enjoyment of Exercise Video Games in Older Adults Freed, Sara Sprague, Briana Ross, Lesley Innov Aging Abstracts Interventions using exercise video games, or exergames, have shown short-term cognitive and physical benefits to older adults, though long-term effects are less promising. Enjoyment of exergames may promote exergame use after the intervention period, though little work has examined older adults’ views of exergames before and after gameplay experience. We invited 20 older adults between 65 and 84 years of age (M=73.30, SD=5.95) to play two Xbox Kinect games, Just Dance and Kinect Sports Rivals, for twenty minutes. In our presentation, we will present qualitative and quantitative findings of this pilot study, including findings that older adults reported that they were not likely to play similar exergames in the future and that they did not find the exergames to be more fun compared to other ways of exercising. We will discuss implications for game design and research relevant to game developers, manufacturers, and researchers. Part of a symposium sponsored by Technology and Aging Interest Group. Oxford University Press 2020-12-16 /pmc/articles/PMC7742144/ http://dx.doi.org/10.1093/geroni/igaa057.1838 Text en © The Author(s) 2020. Published by Oxford University Press on behalf of The Gerontological Society of America. http://creativecommons.org/licenses/by/4.0/ This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Abstracts Freed, Sara Sprague, Briana Ross, Lesley Feasibility and Enjoyment of Exercise Video Games in Older Adults |
title | Feasibility and Enjoyment of Exercise Video Games in Older Adults |
title_full | Feasibility and Enjoyment of Exercise Video Games in Older Adults |
title_fullStr | Feasibility and Enjoyment of Exercise Video Games in Older Adults |
title_full_unstemmed | Feasibility and Enjoyment of Exercise Video Games in Older Adults |
title_short | Feasibility and Enjoyment of Exercise Video Games in Older Adults |
title_sort | feasibility and enjoyment of exercise video games in older adults |
topic | Abstracts |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7742144/ http://dx.doi.org/10.1093/geroni/igaa057.1838 |
work_keys_str_mv | AT freedsara feasibilityandenjoymentofexercisevideogamesinolderadults AT spraguebriana feasibilityandenjoymentofexercisevideogamesinolderadults AT rosslesley feasibilityandenjoymentofexercisevideogamesinolderadults |