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Give People What They Want, Feedback: Older Adult Perceptions on Cognitive Training Features to Increase Engagement

According to Temporal Self-Regulation Theory (TST; Hall & Fong, 2007), adherence motivation can be driven by both positive and negative emotional reactions in which adherence is viewed in relation to gains versus losses. In a sample of 100 older adults (ages 64+), we explored participant-provide...

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Detalles Bibliográficos
Autores principales: Roque, Nelson, Harrell, Erin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2020
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7742787/
http://dx.doi.org/10.1093/geroni/igaa057.1325
Descripción
Sumario:According to Temporal Self-Regulation Theory (TST; Hall & Fong, 2007), adherence motivation can be driven by both positive and negative emotional reactions in which adherence is viewed in relation to gains versus losses. In a sample of 100 older adults (ages 64+), we explored participant-provided feedback related to intervention and game elements participants perceived would increase their adherence across five domains: (1) ability to adjust difficulty; (2) ability to change game design (from the preprogrammed American Western theme); (3) cognitive performance feedback; (4) ability to unlock extra game features (e.g., more levels); and (5) other elements. Ranked in order of frequency of endorsement, 53% endorsed: cognitive performance feedback; 47%: ability to adjust difficulty; 28%: ability to unlock new features; 27%: the ‘Other’ option; and 20% endorsed changing the game’s theme. This work has implications for models of adherence, specifically, the role that expectations of later cognitive feedback might play.