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Desire thinking promotes decisions to game: The mediating role between gaming urges and everyday decision-making in recreational gamers
INTRODUCTION: Desire thinking is a voluntary cognitive process that involves the imaginal forecast of a desired activity and the verbal perseveration with plans and good reasons for engaging in it. Considering theoretical models arguing that specific decision-making processes may be involved in the...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7752661/ https://www.ncbi.nlm.nih.gov/pubmed/33364304 http://dx.doi.org/10.1016/j.abrep.2020.100295 |
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author | Brandtner, Annika Wegmann, Elisa Brand, Matthias |
author_facet | Brandtner, Annika Wegmann, Elisa Brand, Matthias |
author_sort | Brandtner, Annika |
collection | PubMed |
description | INTRODUCTION: Desire thinking is a voluntary cognitive process that involves the imaginal forecast of a desired activity and the verbal perseveration with plans and good reasons for engaging in it. Considering theoretical models arguing that specific decision-making processes may be involved in the development of gaming disorder, we hypothesized that an initial urge to game might be accelerated by desire thinking, leading to the decision to game in an everyday setting although the gaming behavior may conflict with another activity or certain other goals. METHODS: A pre-study helped developing a catalogue of situations that provides forced-choice scenarios warranting a decision for or against gaming. To explore the postulated sequence of cognitive and affective events, a serial mediation model with urge to game as predictor, decision to game as dependent variable, and imaginal prefiguration and verbal perseveration as mediators was tested in a sample of 118 recreational gamers with varying degrees of gaming intensity. RESULTS: The pre-study revealed a catalogue of 18 conflicting situations that likely happen in the daily life of gamers, containing conflicting activities such as job/educational performance and meeting friends/family/acquaintances. In the sequential mediation model, the desire thinking facets imaginal prefiguration and verbal perseveration fully mediated the relation between an initial urge and the decision to game. CONCLUSIONS: The mediation model emphasizes the serial ordinance of desire thinking facets and their role in motivating decisions to game after an initial urge has been experienced. Results may indicate that desire thinking plays a considerable role in problematic gaming tendencies. |
format | Online Article Text |
id | pubmed-7752661 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-77526612020-12-23 Desire thinking promotes decisions to game: The mediating role between gaming urges and everyday decision-making in recreational gamers Brandtner, Annika Wegmann, Elisa Brand, Matthias Addict Behav Rep Research paper INTRODUCTION: Desire thinking is a voluntary cognitive process that involves the imaginal forecast of a desired activity and the verbal perseveration with plans and good reasons for engaging in it. Considering theoretical models arguing that specific decision-making processes may be involved in the development of gaming disorder, we hypothesized that an initial urge to game might be accelerated by desire thinking, leading to the decision to game in an everyday setting although the gaming behavior may conflict with another activity or certain other goals. METHODS: A pre-study helped developing a catalogue of situations that provides forced-choice scenarios warranting a decision for or against gaming. To explore the postulated sequence of cognitive and affective events, a serial mediation model with urge to game as predictor, decision to game as dependent variable, and imaginal prefiguration and verbal perseveration as mediators was tested in a sample of 118 recreational gamers with varying degrees of gaming intensity. RESULTS: The pre-study revealed a catalogue of 18 conflicting situations that likely happen in the daily life of gamers, containing conflicting activities such as job/educational performance and meeting friends/family/acquaintances. In the sequential mediation model, the desire thinking facets imaginal prefiguration and verbal perseveration fully mediated the relation between an initial urge and the decision to game. CONCLUSIONS: The mediation model emphasizes the serial ordinance of desire thinking facets and their role in motivating decisions to game after an initial urge has been experienced. Results may indicate that desire thinking plays a considerable role in problematic gaming tendencies. Elsevier 2020-08-06 /pmc/articles/PMC7752661/ /pubmed/33364304 http://dx.doi.org/10.1016/j.abrep.2020.100295 Text en © 2020 The Authors http://creativecommons.org/licenses/by-nc-nd/4.0/ This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). |
spellingShingle | Research paper Brandtner, Annika Wegmann, Elisa Brand, Matthias Desire thinking promotes decisions to game: The mediating role between gaming urges and everyday decision-making in recreational gamers |
title | Desire thinking promotes decisions to game: The mediating role between gaming urges and everyday decision-making in recreational gamers |
title_full | Desire thinking promotes decisions to game: The mediating role between gaming urges and everyday decision-making in recreational gamers |
title_fullStr | Desire thinking promotes decisions to game: The mediating role between gaming urges and everyday decision-making in recreational gamers |
title_full_unstemmed | Desire thinking promotes decisions to game: The mediating role between gaming urges and everyday decision-making in recreational gamers |
title_short | Desire thinking promotes decisions to game: The mediating role between gaming urges and everyday decision-making in recreational gamers |
title_sort | desire thinking promotes decisions to game: the mediating role between gaming urges and everyday decision-making in recreational gamers |
topic | Research paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7752661/ https://www.ncbi.nlm.nih.gov/pubmed/33364304 http://dx.doi.org/10.1016/j.abrep.2020.100295 |
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