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The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training?
BACKGROUND: The availability of validated laparoscopic simulators has not resulted in sustainable high-volume training. We investigated whether the validated laparoscopic serious game Underground would increase voluntary training by residents. We hypothesized that by removing intrinsic barriers and...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer International Publishing
2020
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7752875/ https://www.ncbi.nlm.nih.gov/pubmed/32989581 http://dx.doi.org/10.1007/s00268-020-05800-y |
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author | IJgosse, Wouter Martijn van Goor, Harry Rosman, Camiel Luursema, Jan-Maarten |
author_facet | IJgosse, Wouter Martijn van Goor, Harry Rosman, Camiel Luursema, Jan-Maarten |
author_sort | IJgosse, Wouter Martijn |
collection | PubMed |
description | BACKGROUND: The availability of validated laparoscopic simulators has not resulted in sustainable high-volume training. We investigated whether the validated laparoscopic serious game Underground would increase voluntary training by residents. We hypothesized that by removing intrinsic barriers and extrinsic barriers, residents would spend more time on voluntary training with Underground compared to voluntary training with traditional simulators. METHODS: After 1 year, we compared amount of voluntary time spent on playing Underground to time spent on all other laparoscopic training modalities and to time spent on performing laparoscopic procedures in the OR for all surgical residents. These data were compared to resident’ time spent on laparoscopic activities over the prior year before the introduction of Underground. RESULTS: From March 2016 until March 2017, 63 residents spent on average 20 min on voluntary serious gaming, 17 min on voluntary simulator training, 2 h and 44 min on mandatory laparoscopic training courses, and 14 h and 49 min on laparoscopic procedures in the OR. Voluntary activities represented 3% of laparoscopic training activities which was similar in the prior year wherein fifty residents spent on average 33 min on voluntary simulator training, 3 h and 28 min on mandatory laparoscopic training courses, and 11 h and 19 min on laparoscopic procedures. CONCLUSION: Serious gaming has not increased total voluntary training volume. Underground did not mitigate intrinsic and extrinsic barriers to voluntary training. Mandatory, scheduled training courses remain needed. Serious gaming is flexible and affordable and could be an important part of such training courses. |
format | Online Article Text |
id | pubmed-7752875 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2020 |
publisher | Springer International Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-77528752020-12-28 The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training? IJgosse, Wouter Martijn van Goor, Harry Rosman, Camiel Luursema, Jan-Maarten World J Surg Original Scientific Report BACKGROUND: The availability of validated laparoscopic simulators has not resulted in sustainable high-volume training. We investigated whether the validated laparoscopic serious game Underground would increase voluntary training by residents. We hypothesized that by removing intrinsic barriers and extrinsic barriers, residents would spend more time on voluntary training with Underground compared to voluntary training with traditional simulators. METHODS: After 1 year, we compared amount of voluntary time spent on playing Underground to time spent on all other laparoscopic training modalities and to time spent on performing laparoscopic procedures in the OR for all surgical residents. These data were compared to resident’ time spent on laparoscopic activities over the prior year before the introduction of Underground. RESULTS: From March 2016 until March 2017, 63 residents spent on average 20 min on voluntary serious gaming, 17 min on voluntary simulator training, 2 h and 44 min on mandatory laparoscopic training courses, and 14 h and 49 min on laparoscopic procedures in the OR. Voluntary activities represented 3% of laparoscopic training activities which was similar in the prior year wherein fifty residents spent on average 33 min on voluntary simulator training, 3 h and 28 min on mandatory laparoscopic training courses, and 11 h and 19 min on laparoscopic procedures. CONCLUSION: Serious gaming has not increased total voluntary training volume. Underground did not mitigate intrinsic and extrinsic barriers to voluntary training. Mandatory, scheduled training courses remain needed. Serious gaming is flexible and affordable and could be an important part of such training courses. Springer International Publishing 2020-09-28 2021 /pmc/articles/PMC7752875/ /pubmed/32989581 http://dx.doi.org/10.1007/s00268-020-05800-y Text en © The Author(s) 2020 Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Original Scientific Report IJgosse, Wouter Martijn van Goor, Harry Rosman, Camiel Luursema, Jan-Maarten The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training? |
title | The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training? |
title_full | The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training? |
title_fullStr | The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training? |
title_full_unstemmed | The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training? |
title_short | The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training? |
title_sort | fun factor: does serious gaming affect the volume of voluntary laparoscopic skills training? |
topic | Original Scientific Report |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7752875/ https://www.ncbi.nlm.nih.gov/pubmed/32989581 http://dx.doi.org/10.1007/s00268-020-05800-y |
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